the arrival of 2.0 impacts players/collectors in different ways. it really depends on how much more money you feel you can throw into upgrading your fleet. for some of us there will be a point of no return where you have committed loads of money to the game already and therefore cant bear the thought of just leaving altogether. There will be those who arrived the last two years and will not have amassed a big collection yet. The conversion kits will suit them because they can comfortably change from 1.0 to 2.0 buy buying one or even two conversion kits for their preferred faction.
FFG was always going to risk losing many of their existing player base by rolling out 2.0. I think they weighed this up with the counter-balancing effect of attracting new players to the game. Designers wanted to future-proof the game and ensure that it had room to rollout cool new products that didnt harm the long term balance of the game (Power creep was hurting some aspects of the game rendering some archetypes and upgrades meta warping and we were seeing more and more fixes being rolled out in an attempt to keep things balanced).
2.0 seems to bring lots of fresh ideas to the table and has likely bought some of the rarely played ships back into the fold. We could be looking at a 3-4 year cycle as some have suggested xwing 3.0 might be on the horizon. There will almost certainly be products waiting in the wings that are ready to roll out in support of the upcoming starwars movies. This will keep the game fresh, I just hope our wallets can keep pace.
Edited by Da_Brown_Bomber