I was reading the "State of the LCG" today and upon the topic of Arkham Horror, one thing popped out at me:
QuoteQ: What are the biggest challenges the game is currently facing?
Matthew: There are currently a few cards that are dominating on the player side, things like Higher Education (Blood on the Altar, 187), Rex Murphy (The Dunwich Legacy, 2), and Key of Ys (Dim Carcosa, 315). Figuring out a means to manage the metagame is high on my list of priorities.
Now, I'm not sure what consists of "dominating" in the Arkham Horror environment. Coming from a LotR background, sure there were poorly worded or defined abilities that opened up infinite combos that needed to be addressed for the health of the game.
But what cards player-side do you really think need to be addressed?
(The following opinions are based on playing the game on Hard, but taking solo and teamplay into account, and only including non-promo investigators)
Out of Matthews examples, I only think Key of Ys has the opportunity to be really OP, .
Key of Ys a level 5 unique asset that lets you ramp as you take damage. Its very strong in solo play and in team play, decks will fight over it. I don't know where design would draw the line as to what is detrimental to the health of this game, such as what Boromir and Love of Tales did in LotR, but I could see this card being watched if such list existed.
Rex Murphy is strong, but his real strength is with team play. There are some scenarios he will never beat solo. Daisy Walker is the go to Seeker for solo play, because the Level 1 Book of Shadows allows her to become more flexible with spells, and she is only slightly off the amount of Clue gain Rex can get. In a team game, I would concede Rex is the better investigator for the job of clearing clues fast, because he won't have to worry about getting surprised by the Mythos deck as often. I suppose you can compare Rex to Minh, but I think the reason why Rex would get play more than Minh is because she is a support character; not meant to be the clue gatherer Daisy and Rex can. However, I think its possible that Ursula could challenge him in both areas, as I think there could be a way to solo with Ursula (I haven't played much of the forgotten Age investigators yet).
Higher Education doesn't seem overpowered to me, because of that 5 card restriction. In Hard or above, its difficult to keep those cards in your hand and do well. In solo play, its impossible. But if this card is too powerful, what do we do about Streetwise, which is the strongest of the permanent boosters(though all but perhaps Blood Pact seem like a good buy)? Streetwise is insane compared to Higher Education, because Rogues print resources. In fact, I think Rogues have become the spicy faction over the last couple of releases to challenge the Survivor class as being the best all-around faction in the game. (opinions may vary)
Cards I would consider watching:
Quantum Flux- This card shuts down one of Dunwich Legacy's themes.
Mind Wipe- This only has 1 occurrence in the game where its overpowered, but the existence of this card needs to be taken into consideration when creating key enemies.
Waylay- Same reason as Mind Wipe.
That's all I could think of at the moment, and mainly because they cheapen the challenges presented by the game.
Interested in knowing what other people's opinions are regarding this.