2e Dice Statistics - Does it exist?

By Dengar5, in X-Wing

The two big changes that come to mind for calculating 2e dice statistics are how evade works differently, and how reinforce behaves differently. Is there an online or spreadsheet calculator that accounts for these changes yet?

The current best dice calculator I know. I'm so glad it exists. http://xwing.gateofstorms.net/

The old dice calculator doesn't appear to exist anymore. It just has a hosting error. http://xwingcalculator.x10host.com/

How the new reinforce behaves is particularly intriguing. It is on quite a few ships now. I'm sure the ghost has 2 less shields specifically because it now has reinforce. It seems likely that reinforce will be critical to flying an effective ghost or decimator. I'm very glad the Hounds Tooth has reinforce. That ship was subpar specifically because it had access to zero defensive options.

There's a bit of math on the new evade token at the end of this document, but other than that I'm not aware of much yet:
https://docs.google.com/document/d/1WBD6vYa6cXMFsQNdbfSK1kjQdscdsQ_aLfMTbGqRsfY/edit#heading=h.2tr37uexneir

That said, we're very close to posting a 2.0 update to the xwing.gateofstorms.net calculator though! Lots of stuff is in there and working great, including an entirely new simulation core to account for the non-trivial decision making that stuff like force and calculate bring us. We're just polishing off a few things but I'm hoping to post the updated version (to the same site above) in the next week or so. It won't necessarily have every single effect that has been revealed yet, but like the old calculator we'll keep adding things as time permits.

Thanks for your interest! Suffice it to say, we're as curious as you guys on the differences from 1.0 to 2.0 and how they affect squad building, target selection and dice modding choices.

Edited by punkUser

I did most of this at one point. It's in the Krayt thread somewhere

Yeah, here.

14 hours ago, punkUser said:

That said, we're very close to posting a 2.0 update to the xwing.gateofstorms.net calculator though! Lots of stuff is in there and working great, including an entirely new simulation core to account for the non-trivial decision making that stuff like force and calculate bring us.

This is great to hear. Thanks so much for helping make that happen.

The new calculator is posted, check it out and let us know what you'd like to see added to it!