Furr, 5 is the Limit?, Swarm!

By Dexnus, in Descent: Journeys in the Dark

Hi Guys!

I browsed this forum a little bit and found answers to most questions concerning Furr the Spirit Wolf. However, one remained unsolved:

As familiars can also move to spaces where monsters or Heroes are can they also attack from these spaces? If Furr can attack from a space containing a monster, what about line of sight to this space containing now 2 characters (this is important as it can only attack if the Hero has a LOS to Furr)?

One question about the highest number of power dice:

Can a hero roll more than 5 power dice? For example: attack roll with 3 silver dice, 2 black dice, can he add black dice by spending fatigue?

One last question (which is probably the easiest):

Is the additional black power die from 'Swarm' upgraded to silver and gold when the campaign advances? (my guess: no)

Thanks a lot for your comments and fruitful discussion!

Wolfgang

1) Furr makes Melee attacks, which are restricted to adjacent spaces. So no attacking of a figure from underneath the same figure . A hero has LoS to Furr´s space even when Furr is underneath a figure (supposedly if there is no other obstructed space between Hero and Furr), so that would not prevent Furr from an attack against an adjacent space, and I can´t find any other restrictions from preventing this attack.

2) Max. 5 power dice, ever.

3) No, the extra die doesn´t upgrade with the campaign level. But it is not necessarily an extra die, but could also be used as a single upgrade.

Thanks for this quick response.

Just to make sure: If Furr occupies one of the four spaces of a big monster like a giant, can it attack the same big monster?

If all other requirements are fulfilled (range to hero, LoS to hero) then yes, Furr may attack one of the three spaces he isn´t sitting in.

"Familiars move like heroes, except that they can move through enemy figures and can end their movement in the same space as another figure." (p. 14)

"Figures may pass through spaces occupied by friendly figures during movement, but they cannot attack while in the same space as another figure " (p. 9)

I'd interpret those as meaning that a familiar can't attack while in the same space as a figure.

A familiar is never treated as a figure, as far as I can tell.

Parathion said:

A familiar is never treated as a figure, as far as I can tell.

Yes, which means that a figure (or familiar) can still attack while in the space of a familiar, if nothing else prevents it.

But if familiars follow the movement rules of figures (which they do), then they cannot attack while moving through a figure's space, because that's one of the movement rules of figures...even though the familiar is not itself a figure.

Of course, this is all based on rules that were written before any familiar could attack at all, so who knows what they were actually thinking.


Antistone said:

But if familiars follow the movement rules of figures (which they do), then they cannot attack while moving through a figure's space, because that's one of the movement rules of figures...even though the familiar is not itself a figure.

Hm, if they follow the movement rules of figures (which they do), why would they have to obey the figure´s attack rules (being prevented from attacking while in the same space as another figure is an attack rule, not a movement rule).

Parathion said:

Hm, if they follow the movement rules of figures (which they do), why would they have to obey the figure´s attack rules (being prevented from attacking while in the same space as another figure is an attack rule, not a movement rule).

It's listed as a movement rule. Page 9, underneath the heading "Movement."

It's a rule that governs how movement and attacking interact, so without context it could be argued either way, but given where it's listed...

Pg. 9 also says "A figure may make attacks at any point during its
movement." under the same header. So this is also a Movement rule?

Anyway, it´s a somewhat pointless discussion with respect to the OP question, which cannot be resolved with the given rules (movement or not).