Dual Cymoon + Interdoctor

By Jedirev, in Star Wars: Armada Fleet Builds

Does it work?

Name: ISDCx2 + Interdoctor
Faction: Imperial
Commander: Moff Jerjerrod

Assault: Targeting Beacons
Defense: Contested Outpost
Navigation: Solar Corona

ISD Cymoon 1 Refit (112)
• Moff Jerjerrod (23)
• Hondo Ohnaka (2)
• Gunnery Team (7)
• Quad Battery Turrets (5)
= 149 Points

ISD Cymoon 1 Refit (112)
• Wulff Yularen (7)
• Intensify Firepower! (6)
• Gunnery Team (7)
• Quad Battery Turrets (5)
= 137 Points

Interdictor Suppression Refit (90)
• Taskmaster Grint (5)
• Projection Experts (6)
• Disposable Capacitors (3)
• Targeting Scrambler (5)
• Grav Shift Reroute (2)
• Interdictor (3)
= 114 Points

Squadrons:
= 0 Points

Total Points: 400

You’re getting out activated. Bad. A rebel player could deploy a flotilla and four squads by the time your whole fleet is down. Then the deploy an MC80 and MC75 that massacre you on the flank or something else nasty like that. It’s even worse against a bomber list. Never mind the fact that your cymoons are pretty light. So, my opinion is that this list puts too many eggs in a few baskets. It’s very difficult to use the cymoons in this case, as they require precise planning and maneuvering to be effective. When you can be so easily out activated, that can’t happen. You could, however, make this a 500 pt Corellian conflict fleet, and fill the remaining 100 pts with squads, flotillas, and more cymoon upgrades.

3 hours ago, Jedirev said:

Does it work?

Name: ISDCx2 + Interdoctor
Faction: Imperial
Commander: Moff Jerjerrod

Assault: Targeting Beacons
Defense: Contested Outpost
Navigation: Solar Corona

ISD Cymoon 1 Refit (112)
• Moff Jerjerrod (23)
• Hondo Ohnaka (2)
• Gunnery Team (7)
• Quad Battery Turrets (5)
= 149 Points

ISD Cymoon 1 Refit (112)
• Wulff Yularen (7)
• Intensify Firepower! (6)
• Gunnery Team (7)
• Quad Battery Turrets (5)
= 137 Points

Interdictor Suppression Refit (90)
• Taskmaster Grint (5)
• Projection Experts (6)
• Disposable Capacitors (3)
• Targeting Scrambler (5)
• Grav Shift Reroute (2)
• Interdictor (3)
= 114 Points

Squadrons:
= 0 Points

Total Points: 400

I think it does but you will need some dice control. I came to something similar:

Cymoon with SFO+GT x2

Dictor with Vader, Needa, DCap, T Scrambler, GSR, HIE, ETs and title.

Blockade run, contested outpost and solar corona.

The idea would be increase the survability of those Cymoon without giving up too much firepower (compared to the triple cymoon). ETs are for keeping the dictor with the Cymoons and helping double arc.

I've run something very similar with a pair of ISD1s and and Interdoctor. It's lots of fun, and I think with practice you can have success with it. Mostly, you just need a plan to deal with being out-deployed and out-activated. Because you will be. It's a lot easier to deal with this with your ISDC's than with the ISD1's I was using; but, on the other hand, your two heavy hitters aren't actually hitting that hard.

Another consideration is that a smart opponent will be deploying and moving to isolate one of your two ISDs and deal with only one at a time. That means the other one will need to hit the gas to get engaged--which is fine, and you can do it, but it's going to make it a bit of a challenge to get those QBTs off. I love me some QBTs, I just think you might find yourself having a hard time proccing them.

Also, consider Blockade Run. Does a lot to mitigate the very low deployment and make sure you can get both Cymoons on target.