Ok, so I've been focusing on 2nd edition so much that I nearly forgot that the x-wing is getting a huge boost in power in 1.0 likely as a send-off to 1.0 so I've been crafting lists with some x-wings recently so here's some that I've been coming up with! Suggestions and or other peoples lists welcome!
List 1 - 4 Cracking Zealots (and a Z): 100
4x
Cavern Angels Zealot — X-Wing 22
Crack Shot 0
Renegade Refit -2
Targeting Astromech 2
Integrated Astromech 0
Servomotor S-Foils 0
Ship Total: 22
Bandit Squadron Pilot — Z-95 Headhunter 12
Ship Total: 12
This one seems like the most obvious one (crackshot/targetting could be different, for instance a 2 point ept and a 1 point astromech but the main structure seems very strong to me, this list should pack a similar punch to the 4 B's and a Z list from back in the day, the x-wings have barrel rolls and tallon rolls for knife fighting similar to b-wings (barrel roll and 2-K) but can also go fast and 4-k if needed unlike the b's, also they get to each push through an extra damage unlike the b's (or different EPT ability), can grab a target lock on a red move unlike the B's, can flip servomotors for boosts, they also have an extra agility but even with integrated have a solid 2 less shields/hull than the b's and fewer shields to hull although integrated offsets that a bit since you can choose to ditch a bad crit early.
List 2 - Luke's Zealots: 99
3x
Cavern Angels Zealot — X-Wing 22
Crack Shot 0
Renegade Refit -2
Targeting Astromech 2
Integrated Astromech 0
Servomotor S-Foils 0
Ship Total: 22
Luke Skywalker — X-Wing 28
Expertise 4
Renegade Refit -2
R2-D2 4
Integrated Astromech 0
Servomotor S-Foils 0
Ship Total: 33
This one seems like fun to me, probably not as competitive as the above but works off a similar principle with the zealots but trades the last one and the z for fully kitted luke, his ability combined with expertise makes for a psuedo poe ability and since he has offensive and defensive focus mods that frees up his action for a target lock for more offense or a barrel roll for repositioning (or boost I suppose). R2D2 speaks for himself, I think 33 is a good price for this though I'd like it better if luke was a 9, since he is an 8 the 1 point bid isn't very useful but could be used to upgrade 1 zealot to have a better astromech (M9G8 ?) or ept (intensity or elusiveness)
List 3 - Rogue Squadron Aces (and a z)
Wedge Antilles — X-Wing 29
Push the Limit 3
Renegade Refit -2
R2 Astromech 1
Integrated Astromech 0
Servomotor S-Foils 0
Ship Total: 30
Wes Janson — X-Wing 29
Veteran Instincts 1
Renegade Refit -2
Targeting Astromech 2
Integrated Astromech 0
Servomotor S-Foils 0
Ship Total: 29
Luke Skywalker — X-Wing 28
Push the Limit 3
Renegade Refit -2
R2 Astromech 1
Integrated Astromech 0
Servomotor S-Foils 0
Ship Total: 29
Bandit Squadron Pilot — Z-95 Headhunter 12
Ship Total: 12
This one is definitely more of a fun list but if flown well could pack quite a punch, it's similar to a lot of 3 x-wing lists I've seen on here but has extra points for a z and has a lot more repositioning and I really just want to try flying it.
List 5 - 5 T-65 SWARM
5x
Rookie Pilot — X-Wing 21
Renegade Refit -2
Flight-Assist Astromech 1
Servomotor S-Foils 0
Integrated Astromech 0
Ship Total: 20
Although I like my first list a little more than this it is important to note that you can fit 5 rookies in a list,though not the expected 5 cavern angels as many expected (because of the EPTs) unfortunately since rookies don't have epts (which makes sense) they can't take advantage of the 1 point reduction on an equipped EPT
Edited by agenttherock