3 hours ago, Cuz05 said:Wouldn't it be unique in 1.0 though? That makes it quite a different proposition. A white stop would be generic, so you simply sit everyone in the corner with arcs out and your whole squad becomes impossible to dodge or out manoeuvre. Quite possibly the epitome of NPE, lol.
My boys really like the rare moves. If they can stop, they'll dial it in on the 1st turn every time
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The only reason they're interested in the Quadjumper is because it can reverse.
Okay. I can acknowledge that one unique combo is different than spamming a bunch of generics. ....but would it be game breaking. I guess the way to find out is to proxy a white stop into an existing ship and give it a whirl.
Meantime though we have this! (all ships have renegade retro)
Saw: wingman, fcs, kyle katarn, weapons eng (or crew of your choice)
Cassian: crackshot (or whatever), sensor jammer, ezra, hera
Benthic Two Tubes: adv sensors, recon spec, rey (or jan ors or crew of choice)
With 4 pts left over for mods or other minor tweaks.
Cassians perma stressed but getting modifiers from Saw and Ezra, plus he gets a focus from Benthic.
Benthic adv sens for focus and can build up a Rey stack. He also gets his stress taken away by Saws wingman ept.
Saw: loses his stress from Cassian, gets a focus from kyle, and modifiers and flexibility from fcs and weapons engineer.
3 ships that can park in a corner with modifiers!