Hi
I have been playing a couple of games now with 3 at-rt's and mixing with all the three weapons for the at-rt in order to get a feel for them. Here are my thoughts. They have armor, but with unmodified white dice they get focused down quickly. They can however stand in the open and absorb alot of blaster fire instead of your troopers without getting supression. If they don't move remember that they can dodge. As Long as they live, they absorb enemy fire.
Flamer
Cheap, powerful but a one trick pony. For me I try to deploy it in the center of the battlefield, where it have several possible targets. Hold it's activations back and then run it into a place where it can ambush activate for a move + spray vs a trooper unit. It either get's shot down before reaching it's target or after it sprays. I have only gotten one flame attack per game with them.
Rotary
Little of everything. Ok chance to get a crit or two with aim, ok range and ok vs troopers. Deadly vs troopers out in the open. I usually run these as fire support platforms for my troopers. It can move and fire with about the same firepower as a z-6 squad thanks to the surge-crit. They don't win battles, but they give your troopers the support they need to advance for objectives.
Laser
Expensive, long range and impact. I haven't faced any at-st's yet, only a bunch of bikes. In the rebel vs rebel fights this is the weapon to use. With aim you will get 3 crits almost everytime so 2 shots and the enemy at-rt's are either dead or threshold damaged. Vs troopers they are just supression snipers. 2-3 hits vs heavy cover and sometimes dodge means you rarely get to kill more than one guy per shot of even that. Against imperials, I usually run them like snipers. They try to stay at range 4 and give out supression. Vs rebels use them in pairs or trios and focus down at-rt's one by one. Haven't faced snowspeeders yet either.
What do you guys think, what weapons do you like?
Edited by jocke01