1 hour ago, wurms said:Not sure what roll this YT is going to play that the jumpmaster cant? Its just a more expensive 2 dice primary turret ship and we all know how that turned out in 1.0 *cough* Wild Space Fringer *cough*
Lando pilot is nice cause its not once per round, and involves any dice in any phase. So if there is a crew for scum like a C3PO crew, you can reroll that die. A crew card to repair facedown damage on roll of a hit or crit? Use his ability to reroll that die. And abilities/talents that allow rolling before activation, then you can clear the stress you gain with a blue maneuver and use his ability again. May not be a great ability from the get go, but down the line it can turn into one, especially if there is every a crew/gunner that plays off being stressed like Ezra.
Assuming it's the same as the ORS with the listed stats from Lando, it'd be only the second Scum ship with more than one crew slot, allowing you to carry Jabba. If it also has Illicit slots, then you can presumably carry Jabba and drop up to five Loose Cargo through your Rigged Cargo Chute, assuming you have the tokens for it.
With the Firespray and IG-2000 being changed to Medium-based ships, it's also now the only Scum Large ship with Boost.
A 2-die primary is also no longer terrible thanks to the nerfs to Evade and Reinforce.
