Astrogation without a Navicomputer or Astromech

By SanguineAngel, in Game Masters

Hey guys,

I have a player who has lost his Astromech and is stuck with a ship that has no independant Navicomp but does have a hyperdrive (A Y-Wing)

Before I put the player in a stupid situation, I just want to canvas opinion here: Would the pilot be able to make a short jump, without a Navicomp?

1 minute ago, SanguineAngel said:

Hey guys,

I have a player who has lost his Astromech and is stuck with a ship that has no independant Navicomp but does have a hyperdrive (A Y-Wing)

Before I put the player in a stupid situation, I just want to canvas opinion here: Would the pilot be able to make a short jump, without a Navicomp?

If the plot needs him to, then yes, I would give him the chance. Edge of The Empire core book, page 247, says to add three purps to an astrogation check being made with a damaged or missing astromech or navcomp.

2 minutes ago, panpolyqueergeek said:

If the plot needs him to, then yes, I would give him the chance. Edge of The Empire core book, page 247, says to add three purps to an astrogation check being made with a damaged or missing astromech or navcomp.

Ah, beautiful, thanks! That's exactly the reference I needed ?

Thanks for the rapid response, too!

1 minute ago, SanguineAngel said:

Ah, beautiful, thanks! That's exactly the reference I needed ?

Thanks for the rapid response, too!

Don't thank me- thank insomnia!

On 6/7/2018 at 6:45 AM, panpolyqueergeek said:

If the plot needs him to, then yes, I would give him the chance. Edge of The Empire core book, page 247, says to add three purps to an astrogation check being made with a damaged or missing astromech or navcomp.

There are a couple of talents that would allow a character to calculate hyperspace coordinates "in his head", so to speak. Both of them are part of the Navigator specialization from Savage Spirits They are Holistic Navigation, and Intuitive Navigation. To be specific:

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Holistic Navigation: When making navigation check, may spend a Destiny Point to remove one Despair or remove Threat = ranks in Perception

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Intuitive Navigation: When making Astrogation or Knowledge Outer Rim check, add Force Dice up to Force Rating to check. May spend Force Points to add Success or Advantage