IG-88 Brobots/Tribots in 2.0 - speculation, discussion and builds

By westiebestie, in X-Wing

Disclaimer: we don't know every card in the Scum conversion kit yet, but since they said you won't need to buy other factions packs to get cards, I'm assuming the same generic upgrades, with some Scum only additions.

So, we need a thread about the mighty killer bots in 2.0!

What we know

-Dial is unchanged

-1 shield is moved to hull, so it's 5/3

-Moved to Medium base size, decreases speed but makes it less sensitive to blocking

-Does not get focus, but Calculate (only modifies 1 dice).

-Advanced Droid Brain ability gains extra calculate token on Calculate action. So can modify 2 red/green dice in total.

-IG-88A gets a cool ability to share one Calculate token to another ship with Calculate (IG-88/Guri/4-LOM)

-IG-88D's ability is buffed so it can also use 3 straight template as K when revealing S-loop

-IG-88B & C keep their abilities

-IG2000 title is the same, share pilot ability with all other IG2000's

-Autothrusters is gone, cannons give range bonus = no more range 3 sweet spot (?)

-HLC is now bullseye arc only

-No Mangler cannon

-No Glitterstim on initial release (?)

-Crack shot is bullseye arc

-FCS is nerfed

-Juke is ok on Medium base (yay)

My analysis

Weaker than in 1.0, but mostly because of the nerfs to Mods (Autothrusters), cannons/HLC, FCS and Glitterstim being gone. Will hopefully find other areas to excel. Medium base and Juke seems like the only buffs.

Point costing speculation

I believe it was said in one source you could run 2 plus a 3rd cheap ship, or 3 naked (source?).

If that's true then they are <=66pts (equivalent to 33pts in 1.0, ie about 10% price drop from today.

Analysis, build suggestions, speculation etc

Okay, so these are my thoughts on archetypes I want to try so far. Points unknown so take it for what it is.

Sharing bait and switch Brobots

A+C, Elusive/Juke, FCS, Contraband Cybernetics, Stealth Device(,Seismic Charge)

So, rather hard head on, one takes Calculate action and shares a token to the one currently jousting, then they reverse roles while one turns around. On initial joust one should have either Calculate/Lock(FCS) or Calculate/Evade tokens and 4-5 green dice. CC to allow action even when S-looping (once). Elusive/Juke and Stealth Device while tokened should make them hard-ish.

Bullseye jouster Brobots

B+C, Predator/Crack shot, HLC, FCS, CC, Stealth Device

Might as well combine two Bullseye arc only abilities. 4 Reds with up to two rerolls in b-arc. But has nothing going if you can't get b-arc and I think it will be difficult, especially without barrel roll and at avg Initiative 4. I'm currently not feeling HLC brobots at all in 2.0. :/

Control Brobots

B+C, Juke, Ion Cannon, FCS/Collision Detector, CC, Stealth Device/Ablative Shielding(?), Conner Nets

These look interesting to me.

Pseudo arc-dodger sensor-bots

C+D Outmanouvre (Strong in 2.0), advanced sensors, inertial dampeners, stealth device, control bomb These also interest me.

Coordinated Brobots

C+ A/B/D with Palob w Squad leader (grants pre move action and has Boost on action bar)

Depends on points but could be cool.

Tri bots

A+C+D pretty much naked, maybe a simple EPT. Very interesting. Probably the best looking so far actually.

Comments, thoughts, ideas, rants? :)

Edited by westiebestie

Yup we understand that 3 to a list is possible though I suspect you won't be able to get 3 cannons on them.

I think with Cannons now giving range bonuses they won't be as attractive. So 3 naked might be similar to 3 Defenders today. We might even see Primary+Tractor setups?

I'd take a solid stab at 66 points per bot, which might get you Trick Shot, Crack Shot, or Predator each in addition to your naked space robots, but probably not a lot else - that gets you 3 I4 boost-evading calculate-passing weird-slooping 8 health medium bases, which is a lot to chew through.

I suspect triple bots will look broadly similar to current triple defenders.

The dial now has a 4 forward likely due to the downsized base.

i really hope we can fly A+C+D in a list.

I'm guessing they may just price these and Defenders so that you can fly three in a list naked, without any upgrade, less it's 0 points. I mean IGs at 3,3,5,3 and a really solid dial and wonderful pilot abilities in contrast to Defenders at 3,3,3,4 and a very good dial and the selection of actions, and, let's face it, no pilot abilities at all if we get three in a list.

This does cause most every player an issue and causes FFG an opportunity at monetary influx: we'll all need to buy one more IG-2000.

Well played FFG, well played.

Edited by clanofwolves
3 minutes ago, clanofwolves said:

I'm guessing they may just price these and Defenders so that you can fly three in a list naked, without any upgrade, less it's 0 points.

This does cause most every player an issue and causes FFG an opportunity at monetary influx: we'll all need to buy one more IG-2000.

Well played FFG, well played.

Alex has already confirmed that trip defenders will not be possible; defenders will be a minimum of 72.

Which does make me wonder if there's not something else we've not seen about them (most likely a Config), given that IGGies have more hull and a very similar bar and ability if you bring C, and they can fit 3 per list.

Just now, thespaceinvader said:

Alex has already confirmed that trip defenders will not be possible; defenders will be a minimum of 72.

Which does make me wonder if there's not something else we've not seen about them (most likely a Config), given that IGGies have more hull and a very similar bar and ability if you bring C, and they can fit 3 per list.

This makes no sense to me, they, power-wise, seem to be on the same level.

I recall Defenders being over-priced when first released in 1.0, maybe the same thought process in involved at release again.

9 minutes ago, clanofwolves said:

This makes no sense to me, they, power-wise, seem to be on the same level.

I recall Defenders being over-priced when first released in 1.0, maybe the same thought process in involved at release again.

I'm assuming they're placing a strong premium on the x7 ability, which they should, but given that defenders historically didn't get the system slot, and brobots did...

I don't know. I'm dubious about Defender pricing. But equally, I wouldn't be at all surprised if they're intentionally overpriced at release simply because they've been so strong for so long and they want to give the OT ships some time to shine.

Triple Brobots seems really good with what we have seen so far. I'd wager that 3 of them could be the default build kind of like 3 Firesprays were when they first came out. Not sure why you could fit 3 of those and not Defenders. I guess any free action in the sparse action economy that is 2.0 will come at a premium. The IG has to boost to get an Evade whereas the Defender simple has to complete a maneuver and its usually a maneuver it wants to do anyway.

It's probably worth noting that the Defender is once more the only ship in the game with a white turnaround, now*.

The Jump lost its white turnaround, and the TFA Falcon/Kanan combo is no more.

So the Defender has that MAJOR advantage over the bro.

*well, Leia every 3 turns, too

Edited by thespaceinvader
4 minutes ago, thespaceinvader said:

the Defender is the only ship in the game with a white turnaround.

A Defenders can turn around and have FOCUS and EVADE.

An Ig-88 gets a Stress.

Defenders will be much harder to hit.

Yeah Tribots have great abilities and will be unpredictable but can't do multiple actions or token stacked except by giving from one to the other, and can't do actions while S-looping. If you take one down the remaining two become weaker. Defenders can do double actions/token stack and do it after a white K also. If you lost one the other two would be unaffected. I think Defenders should reasonably cost a little more.

I would expect a naked Defender to cost more than a naked IG88, because it's better. Almost the same stat line, but better action economy (x7 free evade most rounds), and the white 4K. That's pretty obvious.

No comment on how close 72 points is to what the Defender should cost. ?

4 hours ago, thespaceinvader said:

I'm assuming they're placing a strong premium on the x7 ability, which they should, but given that defenders historically didn't get the system slot, and brobots did...

I don't know. I'm dubious about Defender pricing. But equally, I wouldn't be at all surprised if they're intentionally overpriced at release simply because they've been so strong for so long and they want to give the OT ships some time to shine.

White k-turn + white boost = totally insane jousting.

With free evades to boot.... generic Defenders, especially at initiative 4, are a major threat to any standard damage output squads.

Three naked I4 Defenders could definitely give 5 Xwings a run for their money.

...but VS 7 TIEs?!?

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Three I4 Defenders would probably win every time. Anybody think that's too far-fetched? I just can't imagine seven 2 attack-dice ships pushing enough through on 3 generic Defenders.

I wouldn't be surprised if the 2-defender cost point is temporary, however, until they get a good bearing on how the turrets are doing in the new meta and how basic TIEs and 5 Xs are shaking out.

I expect a drop in TIE cost within a year to allow up to 9 or 10.

Edited by Bucknife