Breath of the Kami
That SH is suspiciously similar to the rumored Unicorn SH. Either somebody got them mixed, and Uni is not receiving their stronghold, or they’re following the same theme with both SH?
That Hurricane Punch is amazing.
And yeah, that looks like that Unicorn stronghold to me. Could be my bad memory, though. Kudaka seems like a good tool for honor-running decks. I think the twice-per-round is too cute, though
Would be interested in seeing that style of Phoenix deck, though. Multiple air rings with seeker, honor as many characters as possible, try not to die
Card draw's always the catch, and if Phoenix splashes spyglass, it might be able to manage something interesting.
I'm disappointed that there isn't a Mantis SH yet, but Kudaka is good.
Really good.

Works well with....

If I initiate a non-Air conflict and bring the Seeker of Knowledge into play in the conflict, am I considered to claim the Air Ring if I win?
12 minutes ago, Tabris2k said:That SH is suspiciously similar to the rumored Unicorn SH. Either somebody got them mixed, and Uni is not receiving their stronghold, or they’re following the same theme with both SH?
Yeah, no fair!!!!
3 minutes ago, Kakita Shiro said:If I initiate a non-Air conflict and bring the Seeker of Knowledge into play in the conflict, am I considered to claim the Air Ring if I win?
Seeker of Knowledge just allows you to resolve your choice of effects
One of my current Unicorn decks does this: Play SoK, drag her into both attacks with Tetsuo, resolve Air a lot..............still lose.
But it's pretty fun though.
Kudaka is likely going to be a staple character in a lot of decks upon release.
Enables Cloud the Mind..........check
Solid stats for cost...........check
Good ability............check
19 minutes ago, AradonTemplar said:Would be interested in seeing that style of Phoenix deck, though. Multiple air rings with seeker, honor as many characters as possible, try not to die
Card draw's always the catch, and if Phoenix splashes spyglass, it might be able to manage something interesting.
Seeker doesn't give you the ability to claim multiple air rings, just to play provinces with the Air Element.
1 minute ago, Ishi Tonu said: Seeker doesn't give you the ability to claim multiple air rings, just to play provinces with the Air Element.
Pretty sure he means Seeker of Knowledge.
I do, but unfortunately Seeker of Knowledge doesn't let you claim air ring multiple times either, just get the effect again. So Kudaka really only combos with Know the World right now, which isn't as exciting for me
2 minutes ago, Kakita Shiro said:Pretty sure he means Seeker of Knowledge.
Yeah I probably read it out of context.
After re-reading I think he was just pointing out lots of other ways to gain honor
1 minute ago, AradonTemplar said:I do, but unfortunately Seeker of Knowledge doesn't let you claim air ring multiple times either, just get the effect again. So Kudaka really only combos with Know the World right now, which isn't as exciting for me
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And that new spell.............
Finally a decent Dragon Kiho. Fingers crossed for that Monk SH showing up in this cycle.
2 minutes ago, theninthguardian said:Finally a decent Dragon Kiho. Fingers crossed for that Monk SH showing up in this cycle.
yeah that kiho is more in line with what I remember from the old game
decent effect, with cantrip for little to no cost, and suddenly you end up with some unassuming monk that goes from humble hermit to a straight up @$$ kicker
31 minutes ago, Kakita Shiro said:If I initiate a non-Air conflict and bring the Seeker of Knowledge into play in the conflict, am I considered to claim the Air Ring if I win?
Maybe? Arguments made for both ways. Master of Gisei Toshi ruling says no. Henshin Disciple and Keeper initiate says yes.
Yeah, as much as I would love a stronghold that in some way either manipulates fate or enables kiho somehow, I'd be happy with action: bow the stronghold - draw a card.
Granted, one of my favorite strongholds from old5r was tetsu kama mura, which had draw shenanigans, looking at some other monk strongholds from before my time in old5r I like the high house of light's ability to search out cards to go under it at the start of the game and add them to your hand as the game goes by (but that's unlikely in the current power level of the game) and the temple of hoshi which just let all dragon dudes count as monk for kiho requirements, which is something we could use, and I don't think it would be too powerful.
Also

And

2 minutes ago, Tabris2k said:
Now with an Anti-Let Go system incorporated!
Actually this more then anything else is screaming for a Let Go to be played on it ASAP.
Although thinking on this one it would be very interesting with a Display of Power as well.
Edited by SchmooziesI don't think The Mirror's Gaze is anti-Let Go. The card reaction is after effects are resolved, once a Let Go is resolved The Mirror is no longer in play. Right?
correct
The Mirror's Gaze should be restricted before release.
Kudaka should have been released way before. Solid card and useful ability.
am saddened by not having Mantis a full pledged clan, but hopefully soon.
Lastly, I LLLLOOOOVVVVVVEEEEEEER the art on these cards! ?
7 minutes ago, Barbacuo said:The Mirror's Gaze should be restricted before release.
I dunno, it's two cost and can only be put on a shuggie, and it'd only go off once per round and with the reactive way it works it would have a high skill threshold to be really used to full effect. It's ability is more useful in some other clans than crane as well, simply due to the shugenja situation, and with the 2 influence cost it could be difficult to slot in because the clans that get the most out of it also get a bunch out of other 2 and 3 influence crane cards, meaning decisions would be difficult. All in all, it's a darn good card, but it's not broken and is possibly way less useful than it looks to the point where it might border on impractical at times, only time and testing will tell, really.
2 minutes ago, psychie said:I dunno, it's two cost and can only be put on a shuggie, and it'd only go off once per round and with the reactive way it works it would have a high skill threshold to be really used to full effect. It's ability is more useful in some other clans than crane as well, simply due to the shugenja situation, and with the 2 influence cost it could be difficult to slot in because the clans that get the most out of it also get a bunch out of other 2 and 3 influence crane cards, meaning decisions would be difficult. All in all, it's a darn good card, but it's not broken and is possibly way less useful than it looks to the point where it might border on impractical at times, only time and testing will tell, really.
There is also that it is a telegraphed effect. You know it is in play when it drops so you are making the choice to play that event or not. In many ways it will become a game of baiting out its use before you drop a really nasty event.
26 minutes ago, Schmoozies said:Actually this more then anything else is screaming for a Let Go to be played on it ASAP.
Man, it took me like 5 seconds to see that I was wrong, and the reaction is after the event is resolved. And somehow, you managed to quote me before I edited it out.
But yeah, not anti let go.
