Where are my Cannons and Turrets?

By Force Majeure, in X-Wing

So there's this image which lists all the contents for the Rebel Conversion kit and I noticed it didn't list the following cannons & turrets:

  • ARC Caster, Flechette, Linked Battery, Mangler & Auto Blaster cannons.
  • Blaster Turret, Synced Turret, Twin-Laser Turret.

I know TLT is no longer going to be part of X-wing, but were the others problematic too?

Here's the pic with the list:

BAC07DBD-6EC7-4E2C-B765-346B4BB7B463.jpeg.7995acf51451ffbe4f13a01567dd2e6a.jpeg

Edited by Force Majeure
4 minutes ago, Force Majeure said:

So there's this image which lists all the contents for the Rebel Conversion kit and I noticed it didn't list the following cannons & turrets:

  • ARC Caster, Flechette, Linked Battery, Mangler & Auto Blaster cannons.
  • Blaster Turret, Synced Turret, Twin-Laser Turret.

I know TLT is no longer going to be part of X-wing, but were the others problematic too?

Here's the pic with the list:

BAC07DBD-6EC7-4E2C-B765-346B4BB7B463.jpeg.7995acf51451ffbe4f13a01567dd2e6a.jpeg

Unless they exist as Scum Only, Imperial Only, or are tucked into the Wave 1 expansions (Which are in the kits but not listed) then they will not exist at-launch for 2.0. As to why, well TLT is obvious, the rest its all guessing.

Edited by Innese

They will likely get rereleased in the future.

Well, I was hoping that Mangler and maybe Linked Battery would make it into the kit, but I don't see why we couldn't have one of every cannon or turret to begin with.

I'll be patient. I'm guessing there's a master plan, but dang it, my B-wings need their Manglers. ?

5 minutes ago, Force Majeure said:

Well, I was hoping that Mangler and maybe Linked Battery would make it into the kit, but I don't see why we couldn't have one of every cannon or turret to begin with.

I'll be patient. I'm guessing there's a master plan, but dang it, my B-wings need their Manglers. ?

You'll have to settle for HLC in the mean time.

I thought Linked Battery was more of a fix than a cannon

We didn't need all of those flavors of Cannons and Turrets- They didn't have a vital place in the game's design. There are now also only 3 System upgrades- All upgrade slots lost cards.

Destroyed.... By the Empire.

7138-18163.jpg

I'd guess FFG don't like weaponised stress, which means the Flechette isn't a thing (the stressbot is also gone). Blaster and Synched Turrets as well as Mangler and Arc Caster all just act like regular weapons with a minor upside/downside so I suspect they've been removed as they don't really have much of a purpose in the game any more. Autoblaster is probably gone because it's tough to balance a weapon that always hits.

I could be wrong, and these things might appear later but it seems odd to remove them now and have us wait for the reintroduction of 1st edition cards.

Ah, but variety added so much nuance. Granted, the turrets were mostly poop, but so many upgrades have been lost.

I will miss my Wookiee Liberators too...

Edited by Force Majeure
51 minutes ago, Force Majeure said:

I'll be patient. I'm guessing there's a master plan, but dang it, my B-wings need their Manglers. ?

I don't think you'll miss them much. Cannons where mostly too expensive upgrades when you already have 3 red dice (unless you had a good synergy with some named pilot ability - omg that glorious days of Soontir chase with VI mangler Ten ! )

I am disappointed by the number of pilots. Maybe the individual ship releases will have more as we have seen with Nora being in the Y-wing expansion, but I shouldn't have to (even though I will for the model) buy another Y-wing as I already had 4 rebel Ys.

Oh well, I knew they would get me to complain about something eventually.

I’m more interested in how the bases work out where there is an odd number of pilots.

I'm assuming a lot them are just waiting redesign for future releases.

A lot of 1e content has already been changed significantly going into 2e, and that sort of rebalancing isn't an instant process. A lot of it is probably still being worked on.

Plus, they need new content to add to future waves to keep interest going.

Personally, I'm hoping Autoblasters get an interesting rebalance. Outside of a few niche builds, they were barely ever worth it in 1e. The range 1 limitation was just too much for the cost. They're supposed to be part of the standard armament on the B-Wing, though, so hopefully they come back in that expansion.

Auto-damage seems to be a thing FFG are trying to avoid, so I imagine they'll be quite different. They're supposed to be short range, rapid fire weapons with each shot being relatively weak. So maybe they could cause the defender to roll one fewer dice, or prevent them from modifying their dice in exchange for having to turn any crit results to hits?

10 minutes ago, Force Majeure said:

I will miss my Wookiee Liberators too..

I won’t.

1 hour ago, Force Majeure said:

ARC Caster

40 minutes ago, Bucknife said:

Destroyed.... By the Empire.

And good riddance. We didn’t need that Rebel scum.

i wonder if later cannons will use the bullseye like HLC, maybe with flatchets working as a ‘normal’ in arc and adding stress in bullseye

19 minutes ago, GrimmyV said:

I won’t.

1 hour ago, Force Majeure said:

I never spammed the Auzituk; two was my limit. Now that Reinforce has been toned down, taking on the Wooks won't be such a chore.

Yeah I’m also eager to see the new iteration of Autoblaster, which should come with the new B-Wing. I had gotten so good at keeping Keyan stressed at range 1 and blasting away.

I also desperately want to be able to fly a squad of B-Wings that have the FACTORY STANDARD complement of Autoblaster, Ion, and Heavy Laser cannon. These things ought to be either a jackhammer or a Swiss Army knife; if they can’t double-tap, they should at least get extra options for free.

I’m holding out hope that we’ll see some provision in the squad builder, either in a flat cannon discount or wording such as “if you equip a cannon upgrade, you may equip an additional cannon upgrade of equal or fewer squad points for free”. TBH, something the B-Wing should have had since day one. And it HAS to have 2 if not 3 cannon slots.

Autoblaster could probably be like the new Homing - where you can take like, 1 damage OR risk the enemy rolling some modded dice at you.

I'm fine with the current variety provided they're now priced accordingly (ie cheaper than prior, esp bullseye HLC)

Could be great if HLC were like a bonus supplement to well flown Bwings instead of being priced to the point that it HAS to be the primary method of attack to be worth it

I'm really not sure how to run a canon Gunboat anymore. HLC Gunboat is impossible to fly and there isn't much else apart from running an ion cannon gunboat.

Ion cannon xg-1 with backup procket

1 hour ago, Giledhil said:

I don't think you'll miss them much. Cannons where mostly too expensive upgrades when you already have 3 red dice (unless you had a good synergy with some named pilot ability - omg that glorious days of Soontir chase with VI mangler Ten ! )

Agreed.

Most turret upgrades had to exist because of the broken HWK-290.

1 dice primary meant it was useless without a tactical turret, hence all the upgrade weirdness that nobody used.

Now that everything has got mobile arcs with at least 2 dice, most of those options are kinda redundant, in my opinion (although, I love the design space of the new Ion cannon for Y-wings).

Remember as well that range bonuses on both sides are applied to cannons now. So a mangler is kinda bad if you already have 3 dice and the defender gets their range 3 bonus. Changing 1 hit to a crit by itself doesn't really do that much. Although the shift on a lot of ships away from shield and toward hull does make it at least a little better.

At a minimum most of those would need significant redesign to be relevant. In other words, sure we might get something called a "mangler cannon" but it almost certainly won't be the current mangler.

I am sad that cannons don't have their range mechanics anymore.. it is what made then different to normal blasters.

6 minutes ago, william1134 said:

it is what made then different to normal blasters.

They really shouldn't be different in that case, which is probably why most Cannons and Turrets don't have the little ordnance symbol to show they don't get/give Range bonuses.