Extrapolating from the Rebels Conversion Kit

By Khyros, in X-Wing

Okay, now that we have a full rundown of the Rebels conversion kit, we can make a few assumptions and educated guesses as far as what’s in the other kits.

But first, let’s take a look at assumptions/not-so-obvious knowledge from the Rebel kit. The “wave 1” content is not included in the base content of the conversion kit. And what I mean by that is that the pilots and cardboard insert totals are higher than the stated amount because they don’t include the new wave 1 pilots. Second, they are providing us with 4 pilot cards for large base ships. This is probably due to only wanting 2 ship inserts due to the cardboard real estate they take. It’s important to note that we don’t know if this comes via 3 uniques and 1 generic or 2 uniques and 2 copies of a single generic, but that doesn’t affect the overall counts. Finally, the ships with more than two dials do not support generics for every dial, it seems like it’s 1 unique + remaining generics. There are potentially 2 bases remaining, but everything points to the conversion set and wave 1 content being independent of each other. Therefore, I would state that those 2 extra bases are actually X/Y wings to make the conversion kit “complete” less the extra ship tokens provided by the wave 1 add on content, and that wave 1 add on content is specifically Thane, Norra, and Evaane.

Known Quantities Qty Size Dials Generics Uniques Bases Cards Total Notes Dial Sq-mm Base Sq-mm Sq-mm Total
A Wing 3 S 3 2 2 3 6 Only 2 sets of generics 10875 3675 14550
ARC 170 2 M 2 0 4 2 4 Extra base for uniques 7250 5000 12250
Auzituck 2 S 2 1 2 2 4 7250 2450 9700
B Wing 2 S 2 2 2 3 6 7250 3675 10925
E Wing 2 S 2 2 2 3 6 7250 3675 10925
Ghost 2 L 2 1 3 2 4 Only 1 Generic Pilot Card 7250 8450 15700
HWK 2 S 2 1 3 3 5 **still weird** 7250 3675 10925
K Wing 2 M 2 1 2 2 4 7250 5000 12250
Falcon 2 L 2 1 3 2 4 Only 1 Generic Pilot Card 7250 8450 15700
Phantom 1 2 S 2 0 4 2 4 Extra base for uniques 7250 2450 9700
Phantom 2 2 S 2 0 4 2 4 Extra base for uniques 7250 2450 9700
Sabine's TIE 2 S 2 0 4 2 4 Extra base for uniques 7250 2450 9700
U Wing 2 M 2 1 3 2 4 Only 1 Generic Pilot Card 7250 5000 12250
X Wing 2 S 2 2 4 5 8 Wedge/Red, Garven/Red, Biggs/Blue, Red/Blue
Thane/Thane
7250 6125 13375
Y Wing 2 S 2 2 4 5 8 Horton/Gold, Dutch/Gray, Gold/Gray
Norra/Norra, Evaane/Evaane
7250 6125 13375
YT2400 2 L 2 1 2 2 4 7250 8450 15700
Z95 4 S 4 2 2 4 8 Only 2 sets of generics 14500 4900 19400
Accounted Ship Tokens 46 87 Accounted Pilot Cards 216125
Total Ship Tokens 46 87 Total Pilot Cards

Okay, so that’s good to know. Now, let’s make some assumptions and apply it to the imperials. Let’s start with the entire 3+ copy units only get 2 sets of generics. Let’s also assume that there are at least 2 generics on each S/M base. Let’s also assume that there are 2 uniques and 2 cardboard for TIE/x1 and TIE/ln that are “wave 1.” This puts us at 40/48 bases, and 79/93 pilots. 6 bases and 12 pilot cards could be gained by giving full sets of generics on all non-TIE/ln, putting us at 46/48 and 92/93. Obviously I have a wrong assumption here, probably about the TIE/ca and/or TIE/ph having 2 generics. But we can still learn something. Due to the quantity of cards and ship tokens the imperials have, it is not feasible for them to receive the same treatment of “ships with 3+ dials don’t get a full set of generics.”

3+ Dials -> 2+ Generics Qty Size Dials Generics Uniques Bases Cards Total Dial Sq-mm Base Sq-mm Sq-mm Total
Gunboat 3 S 3 2 2 3 6 Only 2 sets of generics 10875 3675 14550
TIE v1 3 S 3 2 2 3 6 Only 2 sets of generics 10875 3675 14550
Lambda 2 L 2 1 3 2 4 Only 1 generic pilot 7250 8450 15700
TIE x1 2 S 2 2 2 3 6 +2 uniques +2 bases for Wave 1 (not included in these totals) 7250 3675 10925
TIE Agg 3 S 3 2 2 3 6 Only 2 sets of generics 10875 3675 14550
TIE sa 3 S 3 2 2 3 6 Only 2 sets of generics 10875 3675 14550
TIE d 2 S 2 2 2 3 6 7250 3675 10925
TIE ln 4 S 4 3 2 6 11 +2 uniques +2 bases for Wave 1 (not included in these totals). Only 3 sets of generics 14500 7350 21850
TIE in 3 S 3 2 2 3 6 Only 2 sets of generics 10875 3675 14550
TIE ph 2 S 2 2 2 3 6 7250 3675 10925
TIE pun 2 M 2 2 2 3 6 7250 7500 14750
TIE st 3 S 3 2 2 3 6 Only 2 sets of generics 10875 3675 14550
VT49 2 L 2 1 3 2 4 Only 1 generic pilot 7250 8450 15700
TIE Reaper 0 L 0 0 0 0 0 0 0 0
Accounted Ship Tokens 40 79 Accounted Pilot Cards 188075
Total Ship Tokens 48 93 Total Pilot Cards

Looking at Scum, we come up with a similar conclusion. We’d be at 90/99 pilot cards, and 45/52 ship tokens. Adding those in would put us at 50/52 ship tokens, and 100/99 pilot cards. Again, there’s probably a few bad assumptions over number of pilots. But the same fact remains – we shouldn’t be expecting this deficiency to be following the other factions.

3+ Dials -> 2+ Generics Qty Size Dials Generics Uniques Bases Cards Total Dial Sq-mm Base Sq-mm Sq-mm Total
YV666 2 L 2 1 3 2 4 Only 1 Generic Pilot Card 7250 8450 15700
HWK 2 S 2 1 3 3 5 7250 3675 10925
IG2000 2 L 2 0 4 2 4 7250 8450 15700
Kihraxz 3 S 3 2 2 3 6 Only 2 sets of generics 10875 3675 14550
Kimogila 2 M 2 1 2 2 4 7250 5000 12250
M3A 4 S 4 2 2 4 8 Only 3 sets of generics 14500 4900 19400
G-1A 2 S 2 2 2 3 6 7250 3675 10925
Fang Fighter 3 S 3 2 2 3 6 Only 2 sets of generics. +2 Pilot +2 Bases for "wave 1" (not included here) 10875 3675 14550
Jumpmaster 5000 2 L 2 1 3 2 4 Only 1 Generic Pilot Card 7250 8450 15700
Quadjumper 3 S 3 2 2 3 6 Only 2 sets of generics 10875 3675 14550
Scurrg 2 M 2 2 3 3 6 7250 7500 14750
Shadow Caster 2 L 2 1 3 2 4 Only 1 generic Pilot Card 7250 8450 15700
Slave 1 2 M 2 2 3 3 7 +2 Unique +2 Bases for wave 1(not included here) 7250 7500 14750
StarViper 2 S 2 2 2 3 6 7250 3675 10925
Y Wing 2 S 2 2 2 3 6 7250 3675 10925
Z 95 4 S 4 2 2 4 8 Only 3 sets of generics 14500 4900 19400
Accounted Ship Tokens 45 90 Accounted Pilot Cards 230700
Total Ship Tokens 52 99 Total Pilot Cards

All of these tables come from my full data collection of known info regarding XWM2.0: https://docs.google.com/spreadsheets/d/1DMqgr3MQPStvLtLQRCLr0b_hcvNz53Sow7IGB7gXN_U/edit?usp=sharing

Very nice, but

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I'm not sure what you mean when you talk about the conversion kits not including wave 1 and wave 1 making them complete. FFG said conversion kit+core set gives you everything, you don't get any unique stuff by buying expansions for ships that are in the conversion kits.

8 minutes ago, mazz0 said:

I'm not sure what you mean when you talk about the conversion kits not including wave 1 and wave 1 making them complete. FFG said conversion kit+core set gives you everything, you don't get any unique stuff by buying expansions for ships that are in the conversion kits.

It does include the wave 1 blister contents, but it is not counted as being part of the conversion kit. All the parts for the wave 1 blisters are in their own separate bag, with cards and cardboard, pertaining only to those ships. While it is physically included with the conversion kit, it is not part of the conversion kit.

1 minute ago, CasoPrime said:

It does include the wave 1 blister contents, but it is not counted as being part of the conversion kit. All the parts for the wave 1 blisters are in their own separate bag, with cards and cardboard, pertaining only to those ships. While it is physically included with the conversion kit, it is not part of the conversion kit.

So the contents of the conversion kit are grouped into " Wave 1 " and " Everything Else, Probably Future Waves, Assuming None of This Stuff is Going to Remain Unique to the Conversion Kits "?

7 minutes ago, mazz0 said:

So the contents of the conversion kit are grouped into " Wave 1 " and " Everything Else, Probably Future Waves, Assuming None of This Stuff is Going to Remain Unique to the Conversion Kits "?

This is total speculation, but I would assume blisters of rereleased 1.0 ships in 2.0 will include the pilots from the conversion kits. With the Devs stating that there is an upgrade path that doesn't force 1.0 players to buy new models, I would believe that the packs for 1.0 players would only include new pilots and upgrades. While the complete packs would include that and also the pilots from the conversions.

14 minutes ago, mazz0 said:

So the contents of the conversion kit are grouped into " Wave 1 " and " Everything Else, Probably Future Waves, Assuming None of This Stuff is Going to Remain Unique to the Conversion Kits "?

Actually, we can gleam a bit of information from the "Wave 1" side kits. For Rebels, it is Norra, Evaan, and Thane. And yet we know that the conversion kit and the T-65 X-Wing expansion include Wedge, Garven, Biggs, Thane, Norra, Evaan, Horton, and Dutch. Which means that there is a segregation of "Wave 1" and "T-65 X-Wing Expansion Contents." So that means that when future waves of v2.0 are released, they should include the conversion pilots, and then new "Wave __" pilots. It is interesting that the T-65 has 1 Wave 1 pilot and 3 conversion pilots, while the Y-Wing has 2 wave 1 pilots and 2 conversion pilots. The only thing that I can think that would make sense is that the wave 1 pilots are all new. And I don't just mean by name, but by ability as well. Thane has a brand new ability, all of the other X Wing pilots have ability that are very similar to their v1.0 ability. Looking at the Y-Wing, we see it's the same thing. Dutch and Horton have similar themed abilities, while Norra and Evaan are brand new abilities.

And going through the list of known pilot abilities, they're all pretty similar to their outgoing ability. Braylen in the B-Wing is similar to Ibitsam's outgoing ability, Ten's is similar to Keyan's, Gavin's is E'tahn's, Ibitsam's is basically Braylen's, Shara's is Norra's

Blount, Leebo, and ARC-170 Norra are the only ones with pretty new abilities. But Norra's is her Y Wing ability, so it's already covered under Wave 1. Blount's old ability seems useless now, so even if they came up with a new name, they didn't have a Z-95 ability available, so he had to have a new one. Leebo is the only one that they could have left the same and chose to change. They could have even called him Eaden if they wanted to mess with calculate tokens for Leebo later on, but oh well.

So what does this mean? I believe that we're going to be seeing new pilots (or existing pilots with new abilities) in all of the subsequent waves. I expect Tycho Celchu to exist in the A-Wing again, but with a brand new ability. Which makes sense, they've said that they don't like infinite stress stacking things, so they would clearly want to come up with a new ability for him. But it also means I expect to see new pilots in ships like the YT-1300 and VCX-100 whenever they get released as a v2.0 expansion. But I can't think of anyone else for those pilots, so perhaps that's where the subtitle's will come into play? We've already seen them mis-handled by calling the ARC-170 Norra Gold Nine, but who knows...

I’m hoping they name the new Tycho Hera Syndulla as Phoenix Leader