Greetings!
One thing we noticed after a few 4+ games and some thinking is that effects focusing on the Favor are greatly devalued in Enlightenment, especially in 4+ play. You do get interesting situations because of its rarity, like the Phoenix bribing other players with Isawa Mori Seido, but in general it feels like a detriment by making a significant part of the card pool nearly pointless to include. For example, it excludes a large number of clans/players from chiming in in fights by Censuring the side they do not favor and it makes including characters like Agasha Sumiko, Ikoma Ujiaki and Kakita Yoshi a huge gamble (admittedly, Sumiko would be really strong in Enlightenment otherwise).
For this reason I suggest there to be two Favors in 4+ play!
I imagine it working like this:
- There are two Favors: MIL and POL. They cannot switch sides unlike normal.
- The player with the highest number of Claimed Rings + Ready Glory picks either one of the two to receive.
- If there is a tie when no one has a Favor yet, the Favors remain unclaimed.
- The player with the second highest number of Claimed Rings + Ready Glory receives the remaining one.
- If there is a tie for second highest or if there is a when one Favor is claimed but not the other, the player who has the first Favor chooses one of the tied players to receive the second one (Bargaining!).
- If there is a tie when both Favors are claimed, the Favors remain with the players they are currently with.
- Any card effect that references the Imperial Favor means either one (i. e. if a cost/effect causes you to discard the Favor, you discard the Favor you have; the other Favor is unaffected).
- If an effect would allow a player to claim the Favor while they already have one, they may switch their chosen Favor, but they cannot have more than one Favor total. The other ones stays/becomes unclaimed.
Thoughts and feelings are welcome!