Hello, I have been out of Armada for a long time, I finally decided to get back into it, so I sat down and wrote up a few lists and wanted to see what you guys thought about it. I am very uncertain about objective picking, so I would love suggestions.
Name: Dodonna Profundity
Faction: Rebels
Leader: Dodonna
Assault: Most wanted
Defend: Contested Outpost
Navigation: Solar Corona
CR90A (44)
-Dodonna (20)
-Turbolaser Reroute Circuits (7)
-Jaina's Light (2)
=73
CR90A (44)
-Turbolaser Reroute Circuits (7)
=51
MC75 Ordnance Cruiser (100)
-Boarding Troopers (3)
-Assault Proton Torpedoes (5)
-External Racks (3)
-Profundity (7)
=118
CR90B (39)
-Overload Pulse (8)
=47
Squadrons (111)
Dash Rendar (24)
Luke Skywalker (20)
Keyan Farlander (20)
Ten Numb (19)
Dutch Vander (16)
Gold Squadron (13)
Total: 400
Thought this might be a fun list, the CR90As of course use the TRCs to search for crits where possible, I have a bunch of bomber squadrons to force more crits. Profundity dropping the CR90B is the main point. The CR90B hopefully overload pulses an opponent and the MC75 blasts them with Black dice and forces crits. The Overload Pulse+Boarding Troopers can also force a discard of two defenses.
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Name: Mothma's Bombers
Assault: Most wanted
Defend: Jamming Barrier
Navigation: Solar Corona
CR90A (44)
-Mon Mothma (20)
-Lando (4)
-Turbolaser Reroute Circuits (7)
-Jaina's Light (2)
=87
Nebulon B Escort (57)
-Flight Commanders (3)
-Figher Coordination Team (3)
-Yavaris (5)
=68
Assault Frigate MK2B (72)
-Adar Tallon (10)
-Flight Contollers (6)
-Rapid Launch Bays (6)
=94
GR-75 Medium Transports (18)
Toryn Farr (7)
Bomber Command Center (8)
Bright Hope (2)
=35
Squadrons (116)
3 B-Wings (42)
Luke Skywalker (20)
Wedge Antilles (19)
Biggs Darklighter (19)
Dutch Vander (16)
Total: 400
The idea for this list is simply that Mon Mothma keeps the ships alive, who all in turn buff the squadrons of bombers. With Rapid Launch Bays I can drop the B-wings right next to an enemy ship and then activate them with Yavaris, causing massive damage.
Dodonna Profundity and Mothma Rapid Launch Bays
Both of these lists need Jan. When you spend that many points on bombers she frees up your squadrons to attack ships or move and get fighter kills as you need to. Lending our defence tokens also means standard X-Wings can act as tough as X-Wing Aces for a time.
List 1:
Probably replace Keyan for Jan. Boarding Trooper/OL pulse could work but you have no bid so the CR90B wont be acting first and even if you are first player the MC75 probably wont still be in close range of the victim by the time you get to activate it as the third activation. Go for Heavy Ions on the CR90B and Ordnance experts on the MC75. Oh yes and Gold Squadron only costs 12.
List 2:
Replace Biggs with Jan. I used to use Mon Mothma with single evade ships like Nebs before and it is ok but you often find with Nebs that there is no point in accuracying the brace as they have two so the evade is targeted and you rarely get the admiral's benefit. Great on MC30s and CR90s through but you may be better with Rieekan.
Once again thank you, for the first list I have begun to consider just doing a torpedo corvette with external racks and Garel's honor for the profundity drop. I made most of the other adjustments that you reccomended.
For list two I think I might be going for Dodonna, with so many bombers dropping, including Luke, Dodonna might be a nice choice, and it saves me some points.
In the era of vader cymoons your a brave man to be putting your admiral on a small ship that aims to go into battle
I have not played in a while, but is Vader Cymoon a big thing now? What does it usually look like?
18 hours ago, Fredrikhuhtanen said:I have not played in a while, but is Vader Cymoon a big thing now? What does it usually look like?
Vader, 3 x ISDc with GT, remaining points to suit taste.
But more likely
Vader, 2 x ISDc w/ GT, Flotilla, Raider & fighter cover.
Uses lots of red dice to blap on approach, Vader rerolls for accuracy or damage as required.
Oh, also, check FAQ for Yavaris. Took a bit of a nerf for FC/FCT - Yavaris fighters only double tap if they don't move.
Edited by Jedirev