Best use for "New ways to motivate them"

By Shanturin, in Star Wars: Legion

Yeah, Vader's 2-pip Command Card.

Since I'm a rebel player I only ever got to see it on the other side of the board, and most imperials seem to shy away from it and rarely ever use its special rule (giving one order to Vader himself usually). Is it really that hurtful to loose that one trooper? I see a lot of potential with Troopers we already have (triple Snowies move, reload/aim/shoot on HH12's), and much, much more once Boba shows up (I guess, with his mobility and defenses he'd be a primary target for this card).

How do you guys use it?

It's a slightly more limited Push with Stormtroopers. They are such a stationary platform its definitely not worth 22 points for really anything they could do. What am I going to do with that action? Kill a guy to take a dodge? Lose a die to reroll another die?

It's slightly more interesting with Snowtroopers. Bumping Flamer range to 18" threat has its uses. I'm not sure if its actually "good" but 1 black die isn't going to be a huge loss if it delivers the flamer into a 6 man team.

Killing your own men may be in character for Vader, but it is still dumb. The whole point of playing Imperials is being brighter than Vader.

1 hour ago, LunarSol said:

It's a slightly more limited Push with Stormtroopers. They are such a stationary platform its definitely not worth 22 points for really anything they could do. What am I going to do with that action? Kill a guy to take a dodge? Lose a die to reroll another die?

It's slightly more interesting with Snowtroopers. Bumping Flamer range to 18" threat has its uses. I'm not sure if its actually "good" but 1 black die isn't going to be a huge loss if it delivers the flamer into a 6 man team. 

Pretty much. It does have some uses, like triple move Snowtroopers or letting a supressed unit reload and fire a missile launcher, but a lot of times the loss of a trooper cancels out a lot of the benefit. It also doesn't help that issuing the order to Vader doesn't do anything special, whereas Luke almost always targets himself with My Ally is the Force, and Leia can get some good use out of moving herself with No time for Sorrows. Plus, the general wisdom is that your orders are better spent on non-corps units to reduce the randomness of your order pool, and you get a very lackluster card.

Want to know what's better than letting a unit kill a guy to get the action they need to recover and reload the missile launcher? Doing it for free.... :(

5 minutes ago, LunarSol said:

Want to know what's better than letting a unit kill a guy to get the action they need to recover and reload the missile launcher? Doing it for free.... :(

Doesn't help much if you get suppressed again before you get to shoot- Which I think was the idea behind the card- Trading a trooper to go from 2 actions to three actions isn't a good deal most of the time. But letting a supressed unit still take 2 actions is a bit more useful. Not nearly as good as just a free action to your commander and one other trooper, but I can see what FFG was trying to do, at least.

swl15_a1_cardfan.png

Note the term "Emplacement Trooper".

Does this mean, by technicality, that NWtMT can be used on these guys?

3 minutes ago, Squark said:

Doesn't help much if you get suppressed again before you get to shoot- Which I think was the idea behind the card- Trading a trooper to go from 2 actions to three actions isn't a good deal most of the time. But letting a supressed unit still take 2 actions is a bit more useful. Not nearly as good as just a free action to your commander and one other trooper, but I can see what FFG was trying to do, at least.

Sure it does. The free recover action refreshes the missile launcher for you so you'll be able to shoot it whether or not you get suppressed.

5 minutes ago, LunarSol said:

Sure it does. The free recover action refreshes the missile launcher for you so you'll be able to shoot it whether or not you get suppressed.

... right. >.>

4 hours ago, Indy_com said:

swl15_a1_cardfan.png

Note the term "Emplacement Trooper".

Does this mean, by technicality, that NWtMT can be used on these guys?

I would argue yes, until we have ffg ruling saying no.

It is very good in round 6 when you need to move them more distance than they otherwise could get to objectives. You wouldn't waste a mini on a dodge token...... but on winning the game by a last round push to be in position, absolutely.

With that said, it is a hard use being it is situational.