The #1 worst rule in Legion

By MattShadowlord, in Star Wars: Legion

...is the one allowing Force Push to shove the enemy commander off the edge of the map.

Bye bye 225pt Vader. So long 95pt Leia. Adios 180pt Skywalker.

Yes it was hilarious the first time I did it to an opponent, but talk about a negative play experience for them.

Just... wow.

So you managed to get within range one of a unit and that unit also happen to be movement one away from the table edge and you did it to your opponent more than once, sounds like your opponent needs to pay more attention to the game.

23 minutes ago, MattShadowlord said:

...is the one allowing Force Push to shove the enemy commander off the edge of the map.

Bye bye 225pt Vader. So long 95pt Leia. Adios 180pt Skywalker.

Yes it was hilarious the first time I did it to an opponent, but talk about a negative play experience for them.

Just... wow.

It's very situational (why would a non-panicked unit be 1 move from the edge of the table?) but my local group decided it was a cheap trick so none of us would have used it anyway. If you agree before the game to not use rules like this it gets around it until the FAQ comes out.

It's not Fantasy Flight's game, it's yours. Take ownership and be excellent to each other. :)

Quote

It's very situational (why would a non-panicked unit be 1 move from the edge of the table?) but my local group decided it was a cheap trick so none of us would have used it

You'll occasionally see it mentioned in battle reports on the forum here, so it isn't a common opportunity but nor is it a truly rare one.

Keep in mind you can use it once as a late activation during a turn, and then push again if you activate 1st next turn. Add to that the triple move Leia gives to Luke before his 1st push, and it's doable from a surprising range, and can push models off the short edges as well as the long.

I agree it's a cheap trick though :D

Ah, I hadn't really considered the double activation- particularly with implacable around.

I'm sure it will be updated before we get dual force users on a side...

Simple.

We remove the ability to force push Commanders of the map, and add the ability to force troopers to fall by force pushing them of terrain which you must clamber to reach the top of.

2 hours ago, Katarn said:

It's very situational (why would a non-panicked unit be 1 move from the edge of the table?) but my local group decided it was a cheap trick so none of us would have used it anyway. If you agree before the game to not use rules like this it gets around it until the FAQ comes out.

It's not Fantasy Flight's game, it's yours. Take ownership and be excellent to each other. :)

I guess because he/she is already "panicked" trying to escape from that light saber ?

1 hour ago, ovinomanc3r said:

I guess because he/she is already "panicked" trying to escape from that light saber ?

Then you run towards the sabre. As a famous hobbit once said, 'the closer we are to danger, the further we are from harm.'

I started watching the video of the British guy talking about winning a tournament using a Force Push Luke to push enemy commanders off the board.

I stopped at that point. He seemed like a good dude, but that’s a gamey characteristic I have no desire to “learn more about.”

5 hours ago, Katarn said:

It's very situational (why would a non-panicked unit be 1 move from the edge of the table?) but my local group decided it was a cheap trick so none of us would have used it anyway. If you agree before the game to not use rules like this it gets around it until the FAQ comes out.

It's not Fantasy Flight's game, it's yours. Take ownership and be excellent to each other. :)

I think I love you.

It seems only as bad a rule as using an AT-ST to mortar Rebel troops that were placed too far away from a commander so on their first activation they panic off the board. Very situational and very possible to counter if you see what your opponent has and can do. And if you fail at those things...well, occasionally devastating blows are struck in combat!

If this is successful, then that means a commander was camping the board edge or Luke was able to take two activations including a Recover action in the middle of your army unopposed.

In this setup, Luke Force Pushing isn't what decides that game, it's just an indicator of other poor decisions.

It's a gotcha, but if you're aware of its potential its a gotcha that you shouldn't allow yourself to be gotten. It's just one of those things that feels bad when you're not aware it can happen. So is getting mule kicked by an AT-ST.

Did they deploy their commander on the board edge and never move it? I mean at least a couple rounds of play would have had to occur to get your force user all the way over there to do the force push.

Sounds like they learned a hard lesson on why you shouldn't leave your units so close to the edge. I try to not have too many units close to the board edge in case they get panicked and try to peace out.

I'd say if thats your only strategy and you're just running around and pushing units, then its kind of a d**k move and annoying. But if you are just playing normally and they leave you the option to do that.... well thats their fault haha

I don’t think this is a cheap trick at all.

There's many ways to have this happen, and they all suck.
I mean, is prevents any form of flanking when there's a jedi around. It feels cheap and lame. Having a unit run away from a table edge is OK as it requires effort, but being shoved off is BS.

I've had a squad of rebel troopers engage a unit of flametroopers in melee on a double move to prevent them from jsut getting in and wiping an other squad. They got pushed off the map (I didn't know about this yet) aand the flametroopers just followed up with a double move shoot as if nothing happened.

Even worse is for squads that get pushed off when at more than 1" away from the board edge, but the other models are being placed in cohesion off the table -> dead. Genius.

5 hours ago, Indy_com said:

Simple.

We remove the ability to force push Commanders of the map, and add the ability to force troopers to fall by force pushing them of terrain which you must clamber to reach the top of.

Remove the ability to Force Push any units the map is even simpler and credible. After all (unlike a unit that has fled the battlefield) a unit that was just pushed could be expected to return to the battle immediately anyway. No problems with speeders disappearing (crashing) due to bad piloting but for troops the edge of the battlefield isn't exactly meant to be the edge of the universe.

Just now, Zerker said:

Remove the ability to Force Push any units the map is even simpler and credible. After all (unlike a unit that has fled the battlefield) a unit that was just pushed could be expected to return to the battle immediately anyway. No problems with speeders disappearing (crashing) due to bad piloting but for troops the edge of the battlefield isn't exactly meant to be the edge of the universe.

?

I was making a joke about how there's simultaneously a thread saying Force Push is bad 'cause you can shove heroes of the map and a thread about how Force Push is bad 'cause you can't shove units down a hill and force fall damage onto them.

Why the problem? I wouldn't have a problem with inflicting fall damage (although it might be a bit op) but yes - I think the annihilating units by pushing them over an invisible line is not good.

7 hours ago, MattShadowlord said:

...is the one allowing Force Push to shove the enemy commander off the edge of the map.

Bye bye 225pt Vader. So long 95pt Leia. Adios 180pt Skywalker.

Yes it was hilarious the first time I did it to an opponent, but talk about a negative play experience for them.

Just... wow.

What deployment have you done this on, and how quickly can you do this? Is this a round 2 kill?

8 minutes ago, Undeadguy said:

What deployment have you done this on, and how quickly can you do this? Is this a round 2 kill?

There's no deployment that requires you to deploy 4" from a board edge. It's technically possible round 2, but your opponent has a chance to react by then.

2 hours ago, LunarSol said:

There's no deployment that requires you to deploy 4" from a board edge. It's technically possible round 2, but your opponent has a chance to react by then.

Well I can see it possible if you both deploy commanders as close as possible, and then Leia-move Luke further out, like in these 2:

Major offensiveDisarray

What I don't get is how your opponent doesn't see this coming after the first push. You should be bidding for priority, which means you will roll for it, assuming both players bid 1 pip. Doing this also means you are extending Luke way too far, and could lose him, essentially making up for the commander you pushed off the board.

If this becomes a normal strategy, you can easily counter it by taking 2 commanders and moving them at the start of the first round. But I don't see this as game breaking because it is very easy to play around.

I don't think it's game-breaking because it's a cheap trick (even though it is, especially if you're only a casual player who has never been on the forums) but because it really doesn't feel very Star Wars. Having your character be pushed over a certain line and then just giving up and going home doesn't feel like a very Star Wars thing to have happen.

I really feel like the climbing rules are much worse. They really discourage you from ever trying to go up and over any terrain.

Correct me if I am wrong, but AFAIK pushing models off the table isn't actually in the rule book, and we're basing this on an email.

If that's the case, it may not even become an official rule if there's sufficient Push back :D