20 minutes ago, PaulRuddSays said:Well, droids have calculate in 2e, so unless you’re passing them a focus somehow, they’re locked out. Right?
Sure. How many factions have ways to pass focus, again?
20 minutes ago, PaulRuddSays said:Well, droids have calculate in 2e, so unless you’re passing them a focus somehow, they’re locked out. Right?
Sure. How many factions have ways to pass focus, again?
29 minutes ago, Infinite_Maelstrom said:Guri can still fire it. And will probably be quite good at lining up the bull'seye too... Hmmm. I like StarVipers.
Oh Dang, StarViper has torps, not missiles (I don't see why it would have changed). Never mind.
Wait wut da ****, Starvipers with protonrockets????!!!!
I am so ******* in.
6 minutes ago, Boom Owl said:Wait wut da ****, Starvipers with protonrockets????!!!!
I am so ******* in.
Agreed lots. But they will probably still have torps rather than missiles, so let's hope they get some really fun stuff there!
2 minutes ago, Infinite_Maelstrom said:Agreed lots. But they will probably still have torps rather than missiles, so let's hope they get some really fun stuff there!
I just want a Torp that uses bullseye so Vipers can play the same gameplay.
Just now, Boom Owl said:I just want a Torp that uses bullseye so Vipers can play the same gameplay.
I want to like your post more than once.
46 minutes ago, Polaritie said:Sure. How many factions have ways to pass focus, again?
If you’re willing to count on a synergy to set up the turn you get a R1-2 bullseye shot, you’re either MUCH better than I am, or we’re not playing the same game.
14 minutes ago, PaulRuddSays said:If you’re willing to count on a synergy to set up the turn you get a R1-2 bullseye shot, you’re either MUCH better than I am, or we’re not playing the same game.
I'm not sure it's really counting on anything if I'm using mindlink or Hux or something. There are plenty of cards that just let you give out focus like candy every turn in 1.0, so...
Edited by Polaritie1 hour ago, Polaritie said:I'm not sure it's really counting on anything if I'm using mindlink or Hux or something. There are plenty of cards that just let you give out focus like candy every turn in 1.0, so...
And a key feature of 2.0 is that they're trying to cut back drastically on the ability to token-stack.
You may note they set the PtL card on fire entirely in favor of linked actions, and focus+tl is not exactly widespread.
Note that the issue with Droids is that they cannot focus; Calculate is a different (And much worse, if the current rules are to be believed) action. You really wanna sit a missile on a droid it literally cannot fire without synergy?
3 hours ago, Boom Owl said:I just want a Torp that uses bullseye so Vipers can play the same gameplay.
The B-wings would also like to cash in on this bullseye torp so they can nuke large based ships.
We've only seen a couple of torps, several of them are probably solid to resurface in the game eventually, I bet one of them will be bullseye, unless that's like, the secret move of the Torpedo School, "we're all arcs down here".
Personally, I'm keen to put prockets on Vader, along with afterburners and some dark side force power
13 hours ago, Boom Owl said:
Sweet Face-exploding Jeebus.
Range 2 and no agility restriction makes these things brutal, and attack (focus) is much more friendly than attack (lock).
So....yeah. TIE Advanced Prototypes, TIE Advanced, A-wings.
Being a single-charge weapon, you need multiple missile slots to carry multiple shots. So.......heck, even TIE Punishers, who are hopefully tough enough to do the whole 'head-on pass' thing without being killed before firing
Edited by Magnus Grendel
4 minutes ago, Magnus Grendel said:Being a single-charge weapon, you need multiple missile slots to carry multiple shots. So.......heck, even TIE Punishers, who are hopefully tough enough to do the whole 'head-on pass' thing without being killed before firing
...if you manage to line up that bullseye with a medium base.
2 minutes ago, eMeM said:...if you manage to line up that bullseye with a medium base.
True. But when I hear "needs a bullseye shot", rather than a super-manouvrable ace (who may well find that no barrel roll or boost will help because you often skip clean over a small base with your bullseye when you do), my thought is 2-3 ships (heck, maybe 4 depending on cost) providing a 'crossfire' of bullseye arcs.
With that much punch, you've only gotta get a shot with one of them to seriously inconvenience someone.
Edited by Magnus Grendel
Prockets are another candidate for double-mod Deathrain. I am curious to see how much harder they will be to use, bullseye seems difficult to allign for medium bases.
Has any one here been practicing with the bulls eye arc? Because a friend of mine took a PS9 Kimoglia to Euros and in twelve games, managed it four times.
It was either just out or WAAAAAAAAAAAAY off and that thing has a barrel roll . .
That's not great usage.
1 hour ago, Viktus106 said:Has any one here been practicing with the bulls eye arc? Because a friend of mine took a PS9 Kimoglia to Euros and in twelve games, managed it four times.
It was either just out or WAAAAAAAAAAAAY off and that thing has a barrel roll . .
That's not great usage.
Yes, its difficult but that thats why its interesting and rewarding.
Its sometimes more about the 1 hard and 3 hard turns with the Kimogilia than it is barrel roll against small bases. It also helps if your other 2 ships are distracting enough to give the kimogilia space to plan things out.
Bullseye becomes easier the more you Bump or Ion or Tractor or Stress or Corner your opponent. And dont forget ship counts will be much higher in 2.0 since swarms and mini swarms get to play now. That means more targets in general and occasionally it will mean there are entire small base formations acting like a really big base ship. Also worth restating that every time your opponent boosts or barrel rolls to avoid the bullseye they are likely still in Arc and taking a little more damage in 2.0 because actions matter again. Homing Missiles, and Proton Torps will be better im sure. But heres the deal...Proton Rockets might be cheaper because their more difficult and situational. Which means something else about your list can be improved and those saved pts will become more valuable as you get better at it.
End of the day there alot like cruise missiles for me. Fun to use. Can force both yours and your opponents movement to be predictable. And very rewarding with many many reps.
Edited by Boom OwlOof I didn't notice that Prockets have gone up to range 1-2. NOICE.
I wonder if Outlaw Tech will still exist...
18 minutes ago, thespaceinvader said:Oof I didn't notice that Prockets have gone up to range 1-2. NOICE.
I wonder if Outlaw Tech will still exist...
Th Outlaw Tech artwork has been re-used for novice Technician (a hilarious card that I can't wait to pair with Greedo, assuming he's the same bundle of laughs as he was before). They could use another character for outlaw tech rules though (maybe Latts Razzi, because I really doubt she gets her old ability again)
8 hours ago, Reiver said:Note that the issue with Droids is that they cannot focus; Calculate is a different (And much worse, if the current rules are to be believed) action. You really wanna sit a missile on a droid it literally cannot fire without synergy?
It's where the possible benefits of the variable upgrade card costs come in. In the app these things could be half the price on droid pilots for example. Still a bugger to pull off certainly as you say, but if it's a minimal "oh go on then why not" cost to add them then they would see usage because it'd be **** of a reward if you can pull it off.
What droid pilots are there that got missile slots in 1e anyway? Leebo... anyone else?
On 6/7/2018 at 12:22 AM, Max Teranous said:It's where the possible benefits of the variable upgrade card costs come in. In the app these things could be half the price on droid pilots for example. Still a bugger to pull off certainly as you say, but if it's a minimal "oh go on then why not" cost to add them then they would see usage because it'd be **** of a reward if you can pull it off.
I'm honestly not expecting to see much in the way of explicit discounts around much - if it turns out to be needed on a particular vehicle pairing that is meant to be iconic, sure, but my suspicion - and I admit freely it is only a suspicion - is that the game will continue to have plenty of upgrades that aren't much good on most ships, and be balanced around the ships on which they are good instead.
Then, the situational-pricing will be used to ensure you don't end up having to price an upgrade out of consideration on any other ship just to manage the balance of a specific combo.
Gunboat + Ion Cannon + Proton Rockets = Fun
2 minutes ago, HolySorcerer said:Gunboat + Ion Cannon + Proton Rockets = Fun
Also tractor beams and quadjumpers!!
2 hours ago, HolySorcerer said:Gunboat + Ion Cannon + Proton Rockets = Fun
You know, that's probably actually the 'big news' of the card that seems to have been ignored: Prockets are now awesome on everyone with 2 attack, instead of being the sole (practical) purveyance of the 3-agi A-wings and their ilk.
5 attack is 5 attack, no matter how sluggish your frame.
Procket Punishers, anyone?