Proton Rockets 2.0: What Ships Have Missiles?

By Boom Owl, in X-Wing

xHPpCc2.jpg

This might be the card that I am most excited for in 2.0. Any ideas which ships in 2.0 will have a Missile upgrade available?

1.0 Ships With Missiles:

  • Tie Advanced
  • Tie Punisher
  • Tie Advanced Prototype
  • Tie Defender
  • Gunboat
  • Tie Bomber
  • Tie Aggressor
  • Firespray
  • Khiraxz
  • M12
  • M3
  • Z-95
  • A-Wing
  • K-Wing
  • YT-1300
  • YT-2400
  • Scrugg
  • YV-666

Going to take a lot of careful planning to use well but this thing could be deadly in the right hands. Anything with a Boost/Barrel Roll that links to Focus should be a good fit. Especially force users. Might also be fun with the Firespray or YT-1300 even. At minimum it should force people to reposition instead of mod their dice to stay out of the procket bullseye arc. Similar level of difficulty to Cruise missiles but the reward is still there with enough practice. Can't wait to proxy these. Speaking of which do we know if Cruise Missiles are in 2.0?

Edited by Boom Owl

Z-95 and A-Wing, almost certainly. K-Wing, Punisher, and Gunboat, too.

Edited by JJ48

Generic "Inquisitors" + prockets are going to hurt something.

Just now, viedit said:

Generic "Inquisitors" + prockets are going to hurt something.

They don't get much benefit from their force point, since they'll have to focus to fire these anyways.

Just now, viedit said:

Generic "Inquisitors" + prockets are going to hurt something.

Why's that? Force can only be spent to modify an eye to a hit, not reroll a blank. And you have to have a focus token to fire these... So am I missing something?

1 minute ago, Brunas said:

They don't get much benefit from their force point, since they'll have to focus to fire these anyways.

Should be nice on Vader with the linked Barrel Roll + Focus + TL + Force to spare?

Just now, Brunas said:

They don't get much benefit from their force point, since they'll have to focus to fire these anyways.

Defense?

1 minute ago, Biophysical said:

Defense?

DING DING DING DING

And once they burn their procket they still have passive mods to keep them alive while still being able to target lock or reposition.

Edited by viedit
2 minutes ago, Brunas said:

They don't get much benefit from their force point, since they'll have to focus to fire these anyways.

Supernatural reflexes? Some other force talent? There are many options.

Haha, I get that you can use the force point for defense and other things, I just mean you don't get the "standard" benefit of getting lock + force.

That being said, I doubt there's a large enough use case for you to use a munition that requires bullseye at i3 instead of just Grand Inquisitor. Unless you've already got Grand Inquisitor of course.

Yeah, there's nothing special about Prockets on the Inquisitors that the Inquisitors themselves don't bring, or Prockets don't bring. Unlike Proton Torps on Luke, where he can use his force to modify a focus since he needs a TL to shoot it.

Inquisitor's could use their force point to fire first with that one force upgrade, that way they at least can get a shot off without being Initiative-killed.

But if they didn't line up the shot in the first place, it doesn't really matter. And at I3, they probably didn't line up the shot.

Maybe Cluster missiles will be more likely?

20 minutes ago, Brunas said:

Haha, I get that you can use the force point for defense and other things, I just mean you don't get the "standard" benefit of getting lock + force.

That being said, I doubt there's a large enough use case for you to use a munition that requires bullseye at i3 instead of just Grand Inquisitor. Unless you've already got Grand Inquisitor of course.

4 minutes ago, Khyros said:

Yeah, there's nothing special about Prockets on the Inquisitors that the Inquisitors themselves don't bring, or Prockets don't bring. Unlike Proton Torps on Luke, where he can use his force to modify a focus since he needs a TL to shoot it.

Obviously we don't know points, but if Prockets on Inquisitors are good deals, it doesn't have to be because of any great synergy, it might just be because it's a strong card on a ship that is good at getting in position to use it without being compromised by its drawbacks. That might be enough.

Meh, if the Forcus was worth the jump from Baron to Inquisitor you'd never EVER see the Baron

Crackshot procket Baron, all in

Maybe a single Inquisitor purely for Sense (2.0 int agent, good luck landing procket without it)

3 minutes ago, ficklegreendice said:

Meh, if the Forcus was worth the jump from Baron to Inquisitor you'd never EVER see the Baron

Crackshot procket Baron, all in

Maybe a single Inquisitor purely for Sense (2.0 int agent, good luck landing procket without it)

I've got a feeling that if Sense isn't priced crazy high, that Sense Inquisitor is going to be real popular in a LOT of lists.

11 minutes ago, Biophysical said:

I've got a feeling that if Sense isn't priced crazy high, that Sense Inquisitor is going to be real popular in a LOT of lists.

Eh it's int agent but on a not great ship relative to what int agent could go on (BUMPMASTER)

If the base Inquisitor runs you at least a Howlrunner and sense not much more, it'll be a hard sell

Good utility but no damage

Edited by ficklegreendice
15 minutes ago, ficklegreendice said:

Eh it's int agent but on a not great ship relative to what int agent could go on (BUMPMASTER)

If the base Inquisitor runs you at least a Howlrunner and sense not much more, it'll be a hard sell

Good utility but no damage

There's more to it than that. The Empire has never had a good Intel carrier. They've either been expensive of not very good. A ship than can Intel and still be an active combatant and leave room for a bunch of other ships that can benefit from the dial knowledge is a big deal for the Empire.

I wonder if you can get 4 of the Generic Quiz + Prockets in a list. Or 3 + Vader Shuttle.

I think it's funny that because of the focus requirement, no droids can fire this missile.

5 minutes ago, Incard said:

I think it's funny that because of the focus requirement, no droids can fire this missile.

Droids don't mess with protons because they don't like being ionized

Edited by ficklegreendice
2 hours ago, viedit said:

I wonder if you can get 4 of the Generic Quiz + Prockets in a list. Or 3 + Vader Shuttle.

Im thinking more along the lines of Vader and Grand Quiz with Prockets + something else that cant be ignored. Its probably not reliable enough to be legit but worth experimenting with.

I dont have a great sense for how good 2.0 Grand Quiz will be just yet, so he might end up cheap enough that its possible to fit 2 other decent ships like 2 generic strikers or something.

1 minute ago, ficklegreendice said:

Droids don't mess with protons because they don't like being ioned

I was going to say that this would only be a problem with Electron Rockets, but then I realized that firing a Proton off would definitely reduce one's electric charge, ionizing the shooter.

Getting rid of the proton also changes your elemental makeup. What are the stats on that I wonder?

Also, once your electrical charge is lowered and you target's is increased, do you tractor towards one another? Perhaps you join together and make a ship molecule. And that's how Epic ships came to be....

2 hours ago, Incard said:

I think it's funny that because of the focus requirement, no droids can fire this missile.

Plenty of droids can fire this missile, in fact.

19 minutes ago, Polaritie said:

Plenty of droids can fire this missile, in fact.

Well, droids have calculate in 2e, so unless you’re passing them a focus somehow, they’re locked out. Right?

2 hours ago, Incard said:

I think it's funny that because of the focus requirement, no droids can fire this missile.

Guri can still fire it. And will probably be quite good at lining up the bull'seye too... Hmmm. I like StarVipers.

Oh Dang, StarViper has torps, not missiles (I don't see why it would have changed). Never mind.

Edited by Infinite_Maelstrom
Error in recalling ship upgrades