Ion tokens

By Fenn Rau, in X-Wing Rules Questions

How does the ion token work exactly

When a ship is ionized in the planning phase, the player does not assign a dial to that ship. Then in the activation phase, the ship executes a white 1 straight maneuver instead of revealing a dial and removes all ion tokens present on the ship.

A small base ship is considered ionized when it has 1 or more ion tokens on the ship. A large base ship is considered ionized when it has 2 or more ion tokens on the ship. Ion tokens are only removed after a ship has executed a white 1-straight due to being ionized.

Rules Reference p 13, Ion Token:

Some card abilities can cause a ship to receive an ion token. A ship is ionized while it has an ion token assigned to it. An ionized ship follows special rules during the following phases:
• Planning Phase: The owner does not assign a maneuver dial to this ship.
• Activation Phase: The owner moves the ship as if it were assigned a white [? 1] maneuver. After executing this maneuver, remove all ion tokens from the ship. It may perform actions as normal.
• Combat Phase: The ship may attack as normal.
• Since an ionized ship is not assigned a maneuver dial, it is not treated as revealing a maneuver during the Activation phase.

==End Rules Reference Excerpt==

Important caveat: Large Ships take two ion tokens to ionize.

What we know about ionization in Second Edition, so far:

Ion tokens required to ionize: 1 for a Small ship, 2 for a Medium ship, 3 for a Large ship.

Ionized ships cannot perform actions other than Focus.

The ion straight maneuver is now blue, so at least you can shed stress.

Specifically, the only action a ship can take after its ion move is to focus, and IIRC it cannot link off it.

It's not yet clear whether other actions taken whilst ionised are limited.

2 hours ago, thespaceinvader said:

Specifically, the only action a ship can take after its ion move is to focus, and IIRC it cannot link off it.

It's not yet clear whether other actions taken whilst ionised are limited.

*In second edition

For current rules, see digitalbusker's post above

23 hours ago, joeshmoe554 said:

When a ship is ionized in the planning phase, the player does not assign a dial to that ship. Then in the activation phase, the ship executes a white 1 straight maneuver instead of revealing a dial and removes all ion tokens present on the ship.

A small base ship is considered ionized when it has 1 or more ion tokens on the ship. A large base ship is considered ionized when it has 2 or more ion tokens on the ship. Ion tokens are only removed after a ship has executed a white 1-straight due to being ionized.

How do get un-ionized

(Ion tokens are the one rule I don’t understand)

When the ion tokens are removed from the ship, it is no longer ionized.

7 minutes ago, Fenn Rau said:

How do get un-ionized

(Ion tokens are the one rule I don’t understand)

When you do the white 1 straight as a result of being ionized all the ion tokens are removed.

3 hours ago, thespaceinvader said:

When you do the white 1 straight as a result of being ionized all the ion tokens are removed.

Thank you the rules in the handbook never made sense