12 minutes ago, RStan said:I was thinking about a Lando + Wedge squad recently as well @catachanninja and @Biophysical . Lando giving Wedge essentially adv sensors seems pretty awesome along with the fact that it makes a Death Star II squad. In terms of equipping Lando I've also looked at Trickshot since there really isn't an ept that settles in well so far and obviously Nien Nunb. Beyond that gunner's I've looked at are Bistan, Hotshot Gunner, and Han Solo. Solo is likely the most expensive, but is essentially a better Veteran Turret Gunner. Bistan seems odd for me because he requires keeping a focus after the first attack and I wasn't aware or sure that the YT1300 has 2 crew slots to allow Perceptive Copilot or even other crews. (If someone can confirm that and where that info came from, that'd be appreciated). Now because of that, my Lando I built initially was actually pretty cheap with just Trickshot, Nien Nunb and an undetermined gunner. I wasn't sold on spending on Engine Upgrade and Falcon title just yet because I could potentially fit an A-Wing (maybe Arvel?) which seems cool and potentially gives me a 3rd ship that can take Juke which can synergize well with Hotshot Gunner stripping green tokens from enemy ships via Lando. In this variation, Lando becomes more of a larger support ship for Wedge and either the Green Sq Pilot or Arvel. #MYTHEME!
I'm just guessing on the 2 crew slots, one crew slot certainly changes the calculus.
Han is especially interesting because he's slightly differently worded than other Gunners. Han shoots out of a turret at I7, then you're free to make other attacks not out of that turret arc.
Veteran Turret Gunner triggers after a primary.
Consequently, if someone is in your front arc, you can hit them with Han at I7, then dump a Concussion Missile into them (you're not using the turret at that point). Double tap, baby.
I think it works that way, at least.