Forget Super Dash and Fat Han, let's talk Lando!

By Biophysical, in X-Wing

I'm not really a fat turret player, but A.) it's 2.0 and things are different, and B.) Lando has been sadly absent from X-wing for a very, very long time, and C.) Lando is a great character.

I'm liking the look of Lando as a punchy Falcon pilot that maybe gets you some extra wingman points compared to Han.

Lando gets to hand an action to a friendly ship at range 0-3 (so he can pump himself) when he completes a blue move.

Crew 1: Nien Numb (banks are blues)

Crew 2: Perceptive Copilot (two tokens per Focus action)

Gunner: Bistan

Mod: Engine Upgrade

EPT: Lone Wolf (I'm not sure I've seen something better, but it doesn't seem ideal with Lando's ability).

Falcon title

When Lando pulls a blue move, he can token up with double Focus/Evade, Focus and get out of arc with a Boost, Focus/TL to go all offense, or Focus/Rotate arc to get the shot.

Bistan allows an extra shot at a different ship as long as you have a Focus, so if you're kiting, the chasing ships are more likely to be all in the same arc than split among your two opposite sides. This means you can hammer out two modded shots per turn in the right situation, two double modded shots potentially.

If you could fit Wedge, you could have a super-cool Death Star II assault squad, and have a ship that would take a lot of heat off Lando, but you might have to go cheaper.

I just like the idea of an aggressive gunship Falcon instead of a fleeing damage mitigation Falcon.

Don't know if I'd bother with preceptive bistan, as 1 agi is very inefficient with defensive focus and splitting fire isn't great and you may need action to boost

Unless preceptive bistan is dirt cheap, ofc. Otherwise I don't think any currently spoiled gunner is worth it on the yts, apart from maybe bistan on the yt2400's giant guns and two agi (good with defensive focus) -generic yt2400 though because Dash gonna be Dashing and leebo can't focus-

I think I'd personally rather Trick Shot than new LW, which is still very restrictive and not nearly as strong as it used to be.

So all in all, I'm imagining a slimmer Lando with just NN and trickshot (title and EU) so far

Maybe Gonk. It's monstrously inefficient, but you can Regen a shield per turn with Lando's ability. Good for running away

Edited by ficklegreendice

Forgot about Trick Shot, yeah, that could be really good. The Perceptive Copilot is not really for defense, it just gives you that option in range 3/obstruction situations. With the Evade Falcon title reroll, you do have more opportunities to use the Focus defensively, though.

Overall, splitting fire is not ideal, but when it's essentially a free attack, it's solid and helps keep some heat off Lando because it forces more ships to be defensive. If Bistan is the price of a ship, it's clearly not great, if he's a fair bit less, it gets more interesting.

You know I like an aggressive Falcon. ;)

I'm looking at Lando and Supernatural Reflex Luke. They're both I5, so that gives some flexibility to Lando using his ability, although Luke wouldn't need action help nearly as much. Who knows if they could viably fit togther, though.

I do think Lando is a very interesting pilot and maybe better than Han. Lando basically has PtL built in and is one of the few pilots I've seen who can token stack, also doing so offensively and/or defensively.

I’m hoping to run Lando with the 2x named A-Wings running interference. The A-Wings should be great at blocking the Vaders and Wedges, and can bully anything with lower initiative. Between Jake and Lando there should be lots of action economy to go around.

Has the YT-2400 been confirmed to have 2x crew and a gunner slot?

25 minutes ago, ficklegreendice said:

Maybe Gonk. It's monstrously inefficient, but you can Regen a shield per turn with Lando's ability. Good for running away

Can Lando Gonk to charge, then Gonk to regen a shield on the same turn?

21 minutes ago, Biophysical said:

I'm not really a fat turret player, but A.) it's 2.0 and things are different, and B.) Lando has been sadly absent from X-wing for a very, very long time, and C.) Lando is a great character.

I'm liking the look of Lando as a punchy Falcon pilot that maybe gets you some extra wingman points compared to Han.

Lando gets to hand an action to a friendly ship at range 0-3 (so he can pump himself) when he completes a blue move.

Crew 1: Nien Numb (banks are blues)

Crew 2: Perceptive Copilot (two tokens per Focus action)

Gunner: Bistan

Mod: Engine Upgrade

EPT: Lone Wolf (I'm not sure I've seen something better, but it doesn't seem ideal with Lando's ability).

Falcon title

When Lando pulls a blue move, he can token up with double Focus/Evade, Focus and get out of arc with a Boost, Focus/TL to go all offense, or Focus/Rotate arc to get the shot.

Bistan allows an extra shot at a different ship as long as you have a Focus, so if you're kiting, the chasing ships are more likely to be all in the same arc than split among your two opposite sides. This means you can hammer out two modded shots per turn in the right situation, two double modded shots potentially.

If you could fit Wedge, you could have a super-cool Death Star II assault squad, and have a ship that would take a lot of heat off Lando, but you might have to go cheaper.

I just like the idea of an aggressive gunship Falcon instead of a fleeing damage mitigation Falcon.

Man i was thinking the same thing. Also that i love you

6 minutes ago, gennataos said:

Can Lando Gonk to charge, then Gonk to regen a shield on the same turn?

Current FAQ clarification on Gonk is that the charge and regen actions are two separate actions, so if you had a way to take 2 actions (Experimental Interface, or a friend was to coordinate an extra action), then yes, you can do both.

Unless its been spoiled somewhere already, I can see new Gonk being similar to Miranda, in that you can only regen the shield if you don't have any. But I've been surprised before.

1 minute ago, JasonCole said:

Current FAQ clarification on Gonk is that the charge and regen actions are two separate actions, so if you had a way to take 2 actions (Experimental Interface, or a friend was to coordinate an extra action), then yes, you can do both.

Huh. All of this is predicated on points guessing, but that could turn any ship with crew and double-action ability into a possible 1.0 regen endgame monster, right?

1 minute ago, JasonCole said:

Unless its been spoiled somewhere already, I can see new Gonk being similar to Miranda, in that you can only regen the shield if you don't have any. But I've been surprised before.

It doesn't say anything on the Gonk card about limiting the regen.

Biophysical, patron saint of the untitled defender, goes all in on turrets in 2.0.

images(8).jpg

54 minutes ago, Biophysical said:

I'm not really a fat turret player, but A.) it's 2.0 and things are different, and B.) Lando has been sadly absent from X-wing for a very, very long time, and C.) Lando is a great character.

I'm liking the look of Lando as a punchy Falcon pilot that maybe gets you some extra wingman points compared to Han.

Lando gets to hand an action to a friendly ship at range 0-3 (so he can pump himself) when he completes a blue move.

Crew 1: Nien Numb (banks are blues)

Crew 2: Perceptive Copilot (two tokens per Focus action)

Gunner: Bistan

Mod: Engine Upgrade 

EPT: Lone Wolf (I'm not sure I've seen something better, but it doesn't seem ideal with Lando's ability).

Falcon title

When Lando pulls a blue move, he can token up with double Focus/Evade, Focus and get out of arc with a Boost, Focus/TL to go all offense, or Focus/Rotate arc to get the shot.

Bistan allows an extra shot at a different ship as long as you have a Focus, so if you're kiting, the chasing ships are more likely to be all in the same arc than split among your two opposite sides. This means you can hammer out two modded shots per turn in the right situation, two double modded shots potentially.

If you could fit Wedge, you could have a super-cool Death Star II assault squad, and have a ship that would take a lot of heat off Lando, but you might have to go cheaper.

I just like the idea of an aggressive gunship Falcon instead of a fleeing damage mitigation Falcon.

Yup, Nien Numb + Perceptive Copilot + Engine Upgrade + Millennium Falcon title is the baseline Lando version that I have been using for cost estimates. Assuming no bump, Lando always focuses and then either boosts or evades. Or, if you messed up your maneuvering, burn an action to rotate the turret.

I haven't thought about the gunner and EPT slots as much yet. Lone Wolf seems like an obvious choice for increasing the damage output.

Lando will have a few different viable upgrade options, assuming the upgrades are costed appropriately.

Edited by MajorJuggler
3 minutes ago, gennataos said:

Huh. All of this is predicated on points guessing, but that could turn any ship with crew and double-action ability into a possible 1.0 regen endgame monster, right?

As far as we know, that list consists of one ship, and that ship is Lando. I'm not too worried, because the opportunity cost is enormous. Those two actions could be Focus + Target Lock or Rotate turret + Evade; effects that are likely to mitigate more than one damage or deal more than one damage. Double-Gonking Lando is a little annoying, but super easy to arc-dodge and kill quickly.

5 minutes ago, gennataos said:

Huh. All of this is predicated on points guessing, but that could turn any ship with crew and double-action ability into a possible 1.0 regen endgame monster, right?

Except that Gonk is a scum only crew. I kinda forgot about that. I can't think of any scum ships that get a crew and have the kind of dial that makes that constant double action possible consistently, and manages to escape whatever is chasing it.

Just now, JasonCole said:

Except that Gonk is a scum only crew. I kinda forgot about that.

Not in 2nd Edition, he comes in the Rebel conversion kit and everything.

The only issue with double-gonk with Lando is no arc-changing (without Luke) and not many mods. Old style Gonk might've worked as he could bank loads of shields - this one is locked at 1 charge at a time.

I was thinking about a Lando + Wedge squad recently as well @catachanninja and @Biophysical . Lando giving Wedge essentially adv sensors seems pretty awesome along with the fact that it makes a Death Star II squad. In terms of equipping Lando I've also looked at Trickshot since there really isn't an ept that settles in well so far and obviously Nien Nunb. Beyond that gunner's I've looked at are Bistan, Hotshot Gunner, and Han Solo. Solo is likely the most expensive, but is essentially a better Veteran Turret Gunner. Bistan seems odd for me because he requires keeping a focus after the first attack and I wasn't aware or sure that the YT1300 has 2 crew slots to allow Perceptive Copilot or even other crews. (If someone can confirm that and where that info came from, that'd be appreciated). Now because of that, my Lando I built initially was actually pretty cheap with just Trickshot, Nien Nunb and an undetermined gunner. I wasn't sold on spending on Engine Upgrade and Falcon title just yet because I could potentially fit an A-Wing (maybe Arvel?) which seems cool and potentially gives me a 3rd ship that can take Juke which can synergize well with Hotshot Gunner stripping green tokens from enemy ships via Lando. In this variation, Lando becomes more of a larger support ship for Wedge and either the Green Sq Pilot or Arvel. #MYTHEME!

Edited by RStan
1 minute ago, __underscore__ said:

Not in 2nd Edition, he comes in the Rebel conversion kit and everything.

The only issue with double-gonk with Lando is no arc-changing (without Luke) and not many mods. Old style Gonk might've worked as he could bank loads of shields - this one is locked at 1 charge at a time.

I haven't waded through every spoiled card, didn't realize they removed the faction restriction. The 1 charge at a time isn't an issue on Lando then, because he could make one and take one in the same turn without stress if he's running blue maneuvers.

3 minutes ago, MajorJuggler said:

Yup, Nien Numb + Perceptive Copilot + Engine Upgrade + Millennium Falcon title is the baseline Lando version that I have been using for cost estimates. Assuming no bump, Lando always focuses and then either boosts or evades. Or, if you messed up your maneuvering, burn an action to rotate the turret.

I don't know about that. He doesn't always have to mitigate damage. Get him in close for a Lock + Focus to thump things early.

3 minutes ago, ClassicalMoser said:

As far as we know, that list consists of one ship, and that ship is Lando. I'm not too worried, because the opportunity cost is enormous. Those two actions could be Focus + Target Lock or Rotate turret + Evade; effects that are likely to mitigate more than one damage or deal more than one damage. Double-Gonking Lando is a little annoying, but super easy to arc-dodge and kill quickly.

I'm thinking end game, if Lando is facing one ship, running away and resetting when there are clearly no shots happening.

R2-D2 Luke and Gonk Lando. The new Rebel Regen. Calling it.

Wonder if you can get Arvel + another cheap blocking A wing in there. Then you can Arvelkazi into someone at Initative 5 with full mods.

Edited by viedit
2 minutes ago, gennataos said:

R2-D2 Luke and Gonk Lando. The new Rebel Regen. Calling it.

Leaves the offense unmodded though. Regen is good, but you've got to be able to push damage back, and 1 shield a turn regen isn't a great return if you're facing even two - two dice attacks. Gonk has always suffered because the regen isn't passive, it just eats the action. Heck, taking an evade and a focus with Lando feels like a better way to not lose shields rather than using both actions to recover one.

How about not taking Engine Upgrade, and take gunner ezra/perceptive co pilot/nien nunb instead? So you can do a red boost, acces to force tokens, and ezras ability? You want to fly blues anyway

23 minutes ago, gennataos said:

Huh. All of this is predicated on points guessing, but that could turn any ship with crew and double-action ability into a possible 1.0 regen endgame monster, right?

Well yes but. The but being that is ALL that ship's actions so it's not modding dice or repositioning, and literally only Lando is likely to be able to do it.

Just now, JasonCole said:

Leaves the offense unmodded though. Regen is good, but you've got to be able to push damage back, and 1 shield a turn regen isn't a great return if you're facing even two - two dice attacks. Gonk has always suffered because the regen isn't passive, it just eats the action. Heck, taking an evade and a focus with Lando feels like a better way to not lose shields rather than using both actions to recover one.

Part of that was tongue-in-cheek. ;) Like I said above, though, I'm thinking primarily endgame for Gonk. Lando will start have one Gonk shield ready after the first turn, but would probably only work on regen when resetting and/or running away. If Lando is taking fire, he's probably going to take defensive or offensive mods.