11 hours ago, thecactusman17 said:Question regarding this archetype: Does the core strength of triple cymoon come from the firepower saturation at range, the sheer hull bulk keeping it alive, or the platform flexibility for maneuvering into place?
I'm considering a variation, and it's lethal, but it is also fragile.
IMHO is a bit of all that. I found them pretty well rounded. I swapped commanders with basically the same results*. Definititely long range saturation fire is what could come to your mind at first but it is not different from Ackbar's whales (overlapping fire arcs of 5 red dice) in that regard. Hull is impressive but tanky fleets are able to tank even more. And of course there are fleets with far better maneuverability. But you it is hard to find a fleet that compete with this in all three areas. Deployment can be fixed with formation tactics and only activation is where this fleet sucks but, hey, it is not just good on everything else rather than excellent. Of course all is focused on the same thing. Maneuvering keeps your enemies under your fire, hull keeps you firing so long range fire is what shine here. But as I said, it is not different from Ackbar on that. It is more than the other strenghts make the fire matters.
*The iterations (with commanders basically) fix/improve different areas. JJ allow even better maneuvering (which also allow more CF/engineering commands), Tarkin and Thrawn make the native flexibility of the fleet just ridiculous, Motti does [nothing] your ships tankier to keep firing and keeping the MoV game easier. I found Vader the best cause he improves the only thing it doesn't come with the Cymoon and its strengths cannot help.
If your variation is more fragile it could work as long as your firepower increase the same proportion. I consider DC-VSD could work. Their first shot is better and being cheaper allow you to improve their fire with tech like xi7. If you manage to get medium range fire then it will be ok. But they also have other weak points. Not tested yet.
8 hours ago, thecactusman17 said:Do you think 2 Cymoons could do it if the third ship was backup?
They could do. It will depend on the type of backup. I use my flagship as a backup ship providing IF and also fire on whatever managed to flank its mates. Activation backup definititely will help. I dunno. Probably a DC-VSD (with Pryce?) could help a lot as a backup providing also xi7. Its lower speed won't hurt to keep it behind and between the Cymoons. It will hurt if you want to throw a rush on the enemy fleet though. An interdoctor could be fine but not sure how well it will work. G8 could be interesting cause at speed 3 (maximun fake-speed) is basically impossible to flank a Cymoon without taking shots but how to keep the dictor at range to use it?













