This is where the fun begins -- Eta-2 Actis Interceptor in 2.0

By Commander Kaine, in X-Wing

How about:

"While defending, before suffering damage if you have a Force token you may cancel all attack dice. If you do, suffer one damage"

So you can't be one shotted, it doesn't cost your force token, but would discourage you from using it on attack if you're likely to get shot after.

47 minutes ago, mazz0 said:

How about:

"While defending, before suffering damage if you have a Force token you may cancel all attack dice. If you do, suffer one damage"

So you can't be one shotted, it doesn't cost your force token, but would discourage you from using it on attack if you're likely to get shot after.

But it doesn't feel right.

1 hour ago, Commander Kaine said:

But it doesn't feel right.

What feels wrong about it? They're using the Force to avoid incoming fire, feels right to me. If anything it doesn't feel quite powerful enough to me - maybe they should be able to choose to spend their force token to reduce the damage to zero (depends how much force you're going to give them, I suppose). You need something strong to make up for your two health, unless they're super cheap, and that's what would feel most wrong to me - Jedi, especially the named ones, should not be cheap.

Edited by mazz0

Very cool. I don’t really know if it should be more flimsy than a TIE Fighter hullwise.

oh and Obi-Wan should have a very powerful effect that kicks in when he has more tokens than his opponent. (IE. When he has the « high ground »)

maybe he gains another green (or red) die against any opponent that has less Green/Force/TL tokens than him combined. Something in that order...

Also i grow more and more confident that clone wars will come to X-Wing after they have sorted 2.0 out.

indications:

-Separating the existing factions (Why if they did not plan on other smaller factions?)

-Introduction of the force (for very few pilots in the game) intended for the Republic mainly.

- Introduction of Calculate (for just as few pilots now) intended for the CIS

11 minutes ago, ForceM said:

Also i grow more and more confident that clone wars will come to X-Wing after they have sorted 2.0 out.

indications:

-Separating the existing factions (Why if they did not plan on other smaller factions?)

-Introduction of the force (for very few pilots in the game) intended for the Republic mainly.

- Introduction of Calculate (for just as few pilots now) intended for the CIS

The Force makes sense even for just a few users I think, after all it was an important part of the original trilogy even with few users. Calculate though - if they're not planning on vast swarms of droid ships then I don't see any reason for that.

Pretty easy to also see Droid Brain on a bunch of vulture droids and tri-fighters working really similarly to 1st edition's Attani Mindlink, except only for Calculate.

2 hours ago, Ixidor said:

Pretty easy to also see Droid Brain on a bunch of vulture droids and tri-fighters working really similarly to 1st edition's Attani Mindlink, except only for Calculate.

I thought Attani Mindlink only let you get one of each token, so it’d be useless for a single token wouldn’t it? A network of droids who can all spend each other’s calculate tokens would be cool though!

I like almost all of it...

Maybe make it special with a default 4 agility since it's so stinking small. (Now we're having lore issues since a basic fighter could have the same agility as an extremely high tech Imperial cloaking fighter ... while cloaked).

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Also, I'm pretty sure the Actis is smaller than an A-wing....

So now we're having model issues, since the A-wing model is potentially already molded a little bigger than perfect scale just so it has a reasonable silhouette on the table? I'm pretty sure that's the case, anyway?

The Actis would have to be a teeeeeny -tiny model. :(

However, I'd spend the money if the details were top-notch.

jedi-interceptor-eta-2-obiwan-port-front

Then again... I'd actually probably prefer the old Delta-7s for table presence.

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As others have said, 3 hull seems about right - these shouldn't be more fragile than TIEs. They have very little material on them, but they can clearly withstand more impact than a TIE - compare Obi-Wan's crash landing with a TIE fighter exploding when sneezed on (and also note the Jedi interceptors being flung about the hangar bay with no real damage).

If there was ever a candidate for 4 green dice, this ship would be it, and the 2.0 evade action makes that not too crazy an idea. Adding in stealth device for 5 dice just gets nuts though so I think it had better stay at 3 green, with at least two mod slots.

It also definitely needs a native barrel roll (probably more than a native boost) based on its movie performance.

10 hours ago, Bucknife said:

Then again... I'd actually probably prefer the old Delta-7s for table presence.

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**** yes.

9 hours ago, gadwag said:

If there was ever a candidate for 4 green dice, this ship would be it, and the 2.0 evade action makes that not too crazy an idea. Adding in stealth device for 5 dice just gets nuts though so I think it had better stay at 3 green, with at least two mod slots.

Remember they can price mods differently for different ships now.

5 hours ago, mazz0 said:

Remember they can price mods differently for different ships now.

Not only that. They could just give it 4 green dice and no mod slot. Seems this tiny fighter would really not have room for tinkering anyway. Also Hull upgrade or shield upgrade would kinda go against the spitit of the ship...

3 Attack? No.

I know people like to act like nothing with less than a 3 Attack is worth playing, but that doesn't change the fact that most ships ARE 2 Attack ships.

The Actis has 2 regular laser cannons that aren't noted as being exceptionally powerful. Just like a normal-*** TIE Fighter. In fact, it's an older ship than a TIE Fighter, so they're probably even weaker. There's no reason it should have a 3 Attack.

Edited by DarthEnderX
38 minutes ago, DarthEnderX said:

3 Attack? No.

I know people like to act like nothing with less than a 3 Attack is worth playing, but that doesn't change the fact that most ships ARE 2 Attack ships.

The Actis has 2 regular laser cannons that aren't noted as being exceptionally powerful. Just like a normal-*** TIE Fighter. In fact, it's an older ship than a TIE Fighter, so they're probably even weaker. There's no reason it should have a 3 Attack.

Yeah, if it’s cheap enough, why not? And if these 2 dice ships actually can damage anything this edition because last edition they might as well had 0 attack dice against most targets that had the mitigation and token hoarding going.

Edited by ForceM
40 minutes ago, DarthEnderX said:

3 Attack? No.

I know people like to act like nothing with less than a 3 Attack is worth playing, but that doesn't change the fact that most ships ARE 2 Attack ships.

The Actis has 2 regular laser cannons that aren't noted as being exceptionally powerful. Just like a normal-*** TIE Fighter. In fact, it's an older ship than a TIE Fighter, so they're probably even weaker. There's no reason it should have a 3 Attack.

Actis has four cannons.

1 hour ago, DarthEnderX said:

3 Attack? No.

I know people like to act like nothing with less than a 3 Attack is worth playing, but that doesn't change the fact that most ships ARE 2 Attack ships.

The Actis has 2 regular laser cannons that aren't noted as being exceptionally powerful. Just like a normal-*** TIE Fighter. In fact, it's an older ship than a TIE Fighter, so they're probably even weaker. There's no reason it should have a 3 Attack.

Technically it had 2 laser and 2 ions. I don't see them giving ion cannons to this ship, so 3 attack makes sense.

The Delta 7 Aethersprite should be only 2, except for versions heavily modified by their pilots.

I've said I'd want the jedi starfighter if the Republic was added as a faction, but I had forgotten there were two of them.

I like both, and it's making me realize how many Republic ships I'm actually okay with. The ARC, the jedi starfighters, the Y-Wing, you could definitely make a faction out of these and it would be filled out with some nice ships (the Naboo starfighter is another obvious and fairly iconic one at this point, just one I don't care for as much personally).

Distinguishing the Eta-2 and Delta 7 are important to me then, so leave room for an earlier version. ?

Edited by Jokubas
3 hours ago, Ixidor said:

Technically it had 2 laser and 2 ions. I don't see them giving ion cannons to this ship, so 3 attack makes sense.

Why is 2 Attack and a Cannon slot unlikely?

This ship isn't very different from a Scyk.

5 hours ago, DarthEnderX said:

Why is 2 Attack and a Cannon slot unlikely?

This ship isn't very different from a Scyk.

I don’t think anyone was daring enough to mount an HLC on their eta-2 either...

that being said maybe the 1E tie/d title could work here. Maybe just baked into the ship.

9 hours ago, DarthEnderX said:

Why is 2 Attack and a Cannon slot unlikely?

This ship isn't very different from a Scyk.

What's the difference between firing 2 shots from each barrel of a dual laser cannon, and a quad laser cannon firing once?

Nothing.

The attack value is not just the number of cannons. It's also accuracy and rate of fire. The ETA was great in both of those.

10 hours ago, DarthEnderX said:

Why is 2 Attack and a Cannon slot unlikely?

This ship isn't very different from a Scyk.

Scyk was commonly modified in the lore to carry weapons that were atypical and not part of its original design.

Eta just happened to have some ions in addition to lasers but they ultimately were used in the fiction in basically the same as the lasers. I'm not even sure GL knew the difference and just approved whoever said two of them were ions.

28 minutes ago, Ixidor said:

Scyk was commonly modified in the lore to carry weapons that were atypical and not part of its original design.

Eta just happened to have some ions in addition to lasers but they ultimately were used in the fiction in basically the same as the lasers. I'm not even sure GL knew the difference and just approved whoever said two of them were ions.

I'm not sure how thematic it would feel though - I don't remember seeing them firing ions in Clone Wars.

Edited by mazz0
2 hours ago, Commander Kaine said:

The attack value is not just the number of cannons. It's also accuracy and rate of fire. The ETA was great in both of those.

Based on...?

It just feels like you're making excuses to not have your pet ship be underpowered, even though by all accounts it would be.

Edited by DarthEnderX
11 minutes ago, mazz0 said:

I'm not sure how thematic it would feel though - I don't remember seeing them firing ions in Clone Wars.

TCW was cancelled shortly after Eta-2 was introduced so it didn't see much action, but in Episode III the outboard cannons act like regular "explodey" lasers.

Cannon slot just doesn't feel right with things like tractor beam and heavy laser cannon available. Just leave it at 3 att.