Who wants to joust?

By imrandy85, in X-Wing Squad Lists

So from the leaked store championship prize photos is looks like the Cavern Angel Zealots are 22 points with an EPT. With that in mind....who wants to joust? I'm wondering, would this be better than just 5 of them with crack shot? not sure, what do you think?

Turns out this list is 102 points ? ? ? ?

Cavern Angel Zealot (22)
Crack Shot (0)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Servomotor S-Foils (0)
Integrated Astromech (0)

Cavern Angel Zealot (22)
Crack Shot (0)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Servomotor S-Foils (0)
Integrated Astromech (0)

Cavern Angel Zealot (22)
Crack Shot (0)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Servomotor S-Foils (0)
Integrated Astromech (0)

Bandit Squadron Pilot (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)

Bandit Squadron Pilot (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)

Bandit Squadron Pilot (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)

Total: 99

Edited by imrandy85

I think your over 100pts. FAA isnt free

4 minutes ago, wurms said:

I think your over 100pts. FAA isnt free

Ahhh **** you're right. I faked it by entering Rookies into the squad builder. So I could only get one thread tracers or I'd have to change the Zealots to Rookies, probably not as good as just 5 zealots with crack shot then.

OR........ALL PS1!

Cavern Angel Zealot (22)
Crack Shot (0)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Servomotor S-Foils (0)
Integrated Astromech (0)

Cavern Angel Zealot (22)
Crack Shot (0)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Servomotor S-Foils (0)
Integrated Astromech (0)

Cavern Angel Zealot (22)
Crack Shot (0)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Servomotor S-Foils (0)
Integrated Astromech (0)

Cavern Angel Zealot (22)
Crack Shot (0)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Servomotor S-Foils (0)
Integrated Astromech (0)

AP-5 (15)
Inspiring Recruit (1)

Total: 100

I think that you'll have some unfun times against harpoon alphas and any kind of ace, same as the Reaper, but other than that it's looking like a strong jousting list.

(sets up my 7 tie howlrunner block) Lets go!

@imrandy85 consider changing AP-5'S crew to Intel agent so you can optimize your blocking :)

Or see if you can shave a point somewhere and swap him to Blount with Thread Tracers.

On 6/9/2018 at 2:28 PM, nitrobenz said:

@imrandy85 consider changing AP-5'S crew to Intel agent so you can optimize your blocking :)

That's a good idea. The thought with Inspiring Recruit was so I could k-turn and then coordinate with AP-5 to remove the stress, then a green the next turn removes the stress from AP-5. Intel Agent sounds more valuable though. I was also considering switching to a Bandit with Harpoons/Chips. I feel like the Bandit either 1) acts like a Biggs and gets blown up on turn 1 or 2) gets to shoot some harpoons followed up by 4 x crack shot xwings. Both seem pretty ok.