Thrawn Bombers

By Deadshane, in Star Wars: Armada Fleet Builds

Seems decent whilst even being Canon. Thrawn, Chimaera (on correct ISD type) AND Wulf...Pryce is missing but Eli is on the light carrier! Lol!

Thrawn Bombers (400/400)
=======================
Imperial I-class Star Destroyer (110 + 57)
+ Grand Admiral Thrawn (32)
+ Wulff Yularen (7)
+ Boosted Comms (4)
+ Expanded Hangar Bay (5)
+ Chimaera (4)
+ All Fighters, Follow Me! (5)
Quasar Fire I-class Cruiser-Carrier (54 + 12)
+ Skilled First Officer (1)
+ Boosted Comms (4)
+ Expanded Hangar Bay (5)
+ Pursuant (2)
Gozanti-class Cruisers (23 + 12)
+ Bomber Command Center (8)
+ Boosted Comms (4)
Dengar (20)
Captain Jonus (16)
Mauler Mithel (15)
9 x Tie Bomber Squadron (9 x 9)
Precision Strike
Superior Positions
Contested Outpost

Full activation available w/o tokens. Start out by bombing a smallish ship to death from downtown. (spd 5) Mitigate any activation deficit.

Dogfight if you have to with reliable 1 hit bombers. Still ok vs aces.

Bombers do work, ISD mops up. MASSIVE dial versatility with Thrawn/Pursuant/ SFO. Thrawn orders prolly mostly maneuver....maybe repair late game. Can prolly switch fleet command to Shields after initial bomber attack.

Edited by Deadshane

I would drop Pursuant, as it is mostly redundant with Thrawn. Maybe upgtade a TIE/b to Gamma Sq? You can place it on the far edges of the bomber bubble so it can move even if Dengar's Intel isn't in range.

Apart from that, I like it. Canonical list-building is always fun.

Maybe drop 2 bombers for zertik strom (dengar needs some protection). Also swap EHB on the ISD for leading shots, just to ensure that it does mop of any ships that get through the bombers. I do like captain jonus but you only have one ship to benefit from him so maybe go with rhymer or just two standard bombers as rhymers ability is gonna benefit your damage output a lot more than jonus will. Looks good though, I'm a thrawn fan myself.

Or get tempest squadron, as it is basically a TIE bomber but with escort and more anti-squad dice. You'll also probably want another intel squadron.

I am Interested in lists like this I have a bit of a copy cat list from one of the top list from Euros, that I will probably bring to a Store Championship.

Name: Thrawn's Ruthlessness
Faction: Imperial
Commander: Grand Admiral Thrawn

Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Superior Positions

ISD Kuat Refit (112)
• Grand Admiral Thrawn (32)
• Strategic Adviser (4)
• Ruthless Strategists (4)
• Early Warning System (7)
• Leading Shots (4)
• Ordnance Pods (3)
= 166 Points

Gladiator II (62)
• Agent Kallus (3)
• Ruthless Strategists (4)
• External Racks (3)
• Demolisher (10)
= 82 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
• Mauler Mithel (15)
• 4 x TIE Bomber Squadron (36)
• Colonel Jendon (20)
• Maarek Stele (21)
• Gamma Squadron (10)
= 102 Points

Total Points: 400

Some people may say I need Intel but as long as I keep my squadrons in range of my flack, witch is a good idea to do with any squadron wing I just don't care if there fighters engage me they will die due to huge damage out put from flack and some help from the fighters. Also even though the ships sacrifice ship killing upgrades for squadron support upgrades, the amount of bombers in the list they help mitigate that loss against ship heavy lists, and against squadron heavy lists well they support the ships in killing the squadrons. The thing that makes the list scary is the triple threat between an ISD, Demo, and the bomber wing your opponent has a lot of threats to deal with.

Thrawn Bombers (399/400)
=======================
Imperial I-class Star Destroyer (110 + 57)
+ Grand Admiral Thrawn (32)
+ Wulff Yularen (7)
+ Boosted Comms (4)
+ Expanded Hangar Bay (5)
+ Chimaera (4)
+ All Fighters, Follow Me! (5)
Quasar Fire I-class Cruiser-Carrier (54 + 11)
+ Hondo Ohnaka (2)
+ Boosted Comms (4)
+ Expanded Hangar Bay (5)
Gozanti-class Cruisers (23 + 12)
+ Bomber Command Center (8)
+ Boosted Comms (4)
Dengar (20)
Major Rhymer (16)
Mauler Mithel (15)
9 x Tie Bomber Squadron (9 x 9)
Precision Strike
Contested Outpost
Superior Positions

Played several times now and this is the final. SERIOUSLY considering this for NOVA in August....National Championship. How do you guys think it will do?

The threat range is incredible. Speed 5 bombers with Rhymer. Speed 5 even on turn 1 thanks to Hondo for perfect positioning for possible long range turn 2 heavy bomber strikes. Any Raddus builds that use a small ship to protect Raddus are DEAD on turn 2. Hardly anything they can do about it.

Fleet is basically immune to slicers. Ive been using Thrawn stacks of 3 Squad orders...leaving ship stacks to maneuver perfectly.

Even if you stop all 132pts of fighters chances are they have the range to get 1 good salvo in. Stop them, sure....

.....then deal with a Star Destroyer spamming repair and a fleet order of shield recharge.

Very safe, very good.

Edited by Deadshane

It seems good. I would try Squall for even longer range and maybe a Flight Commander to not be forced to go maximun speed to keep those squadrons in range.

Name: Thrawns Bombs away
Faction: Imperial
Commander: Grand Admiral Thrawn

Assault: Targeting Beacons
Defense: Planetary Ion Cannon
Navigation: Solar Corona

ISD Cymoon 1 Refit (112)
• Grand Admiral Thrawn (32)
• Flight Commander (3)
• Expanded Hangar Bay (5)
• XI7 Turbolasers (6)
= 158 Points

Quasar Fire I (54)
• Taskmaster Grint (5)
• Expanded Hangar Bay (5)
• Boosted Comms (4)
= 68 Points

Gozanti Cruisers (23)
• Bomber Command Center (8)
• Boosted Comms (4)
= 35 Points

Squadrons:
• 2 x JumpMaster 5000 (24)
• Tempest Squadron (13)
• Major Rhymer (16)
• 6 x TIE Bomber Squadron (54)
• TIE Advanced Squadron (12)
• Gamma Squadron (10)
= 129 Points

Total Points: 390

This is the list I have been using in my house games with a friend. Was running the ISD 1 but decided recently to change that to a Cymoon the extra long range firepower is nice. The two JM lets me move around the bombers at will with two escorts to keep Rhymer, JM and the bombers free from any squads for a round or two