Third Time A Charm

By RogueCommander, in Star Wars: Armada Fleet Builds

Got a clean victory with this against a light screen today. I really like the setup on the Guppy. I was 1-1 with two prior squadronless versions.

Went up against Cracken with 4 Nebs and 6 AWings playing 2nd with Corona.

Fell back and drew him in and did some good arc dodging with Admo. Only lost Tycho and got 2 of his Nebs. Good times!

Ackbar Assault v.3 (399/400)
Rebels - Author: RogueCommander

Commander: Admiral Ackbar

Objectives: Advanced Gunnery, Solar Corona, Hyperspace Assault

[flagship] MC80 Assault Cruiser (114)
- Admiral Ackbar (38)
- Home One (7)
- Electronic Counter Measures (7)
- Early Warning System (7)
- Leading Shots (4)
- Strategic Adviser (4)
- H9 Turbolasers (8)
= 189 total points

Assault Frigate Mark II B (72)
- Electronic Counter Measures (7)
- Slaved Turrets (6)
- Caitken and Shollan (6)
= 91 total points

MC30c Torpedo Frigate (63)
- Admonition (8)
- Lando Calrissian (4)
- Assault Concussion Missiles (7)
- Ordnance Experts (4)
= 86 total points

Squadrons (33/134):
1x Shara Bey A-wing Squadron (17)
1x Tycho Celchu A-Wing Squadron (16)

Edited by RogueCommander

As soon as I get an MC75, I’ll try this.

Ackbar Assault v.4 (399/400)
Rebels - Author: RogueCommander

Commander: Admiral Ackbar

Objectives: Solar Corona, Hyperspace Assault, Opening Salvo

[flagship] MC75 Armored Cruiser (104)
- Admiral Ackbar (38)
- Aspiration (3)
- Electronic Counter Measures (7)
- Leading Shots (4)
- Quad Laser Turrets (5)
- Strategic Adviser (4)
- Flechette Torpedoes (3)
- H9 Turbolasers (8)
- Gunnery Team (7)
= 183 total points

Assault Frigate Mark II B (72)
- Electronic Counter Measures (7)
- Slaved Turrets (6)
- Caitken and Shollan (6)
= 91 total points

MC30c Scout Frigate (69)
- Admonition (8)
- Lando Calrissian (4)
- Assault Concussion Missiles (7)
- Ordnance Experts (4)
= 92 total points

Squadrons (33/134):
1x Shara Bey A-wing Squadron (17)
1x Tycho Celchu A-Wing Squadron (16)

I can see the synergy for your v3, so I dunno if simple plug and play is good for your v4 here. The potato and shrimp/squid/dolphin(ssd)? now lack the guaranteed acc from H1 title and might be better off using a diff turbolaser. Why upgrade your (ssd) to scout? Also the mc75 seems gunned up to hurt squads but that means you have to jump into them, plus QLT only works when that ship is attacked but the crossiant(mc75) also has EWS which disincentivises squads to stay and shoot it and a medium-large intel-ed squad ball may instead go for your potato.

Edited by Muelmuel

All very good points. It’s such a versitile platform, I can’t wait to get it. The scout upgrade was for more Ackbar and makes Opening Salvo riskier. Could easily keep as bid.

ver 3 has been really fun. I feel the objectives work really well and it’s fun to fly. Not a lot of micromanaging. And good firepower at all three ranges.

Edited by RogueCommander

So far, strategy has been to stiff arm and hit at long range as long as possible. I haven’t gotten aggressive with it yet - when/how would y’all do so?

So, I’m continuing to have some success with this list.

The latest tweeks are as follows:

Ackbar v.4 (399/400)

Commander: Admiral Ackbar

Objectives: Advanced Gunnery, Hyperspace Assault, Solar Corona

[flagship] MC80 Command Cruiser (106) swapped out the Assault Cruiser b/c wasn’t seeing much use out of EWS, didn’t think losing 1 Red at long would do that much, and liked the points savings opening up other additions like Bulkheads/Engine Techs
- Admiral Ackbar (38)
- Home One (7)
- Electronic Counter Measures (7)
- Leading Shots (4)
- Strategic Adviser (4)
- Engine Techs (8) added
- H9 Turbolasers (8)
= 182 total points

Assault Frigate Mark II B (72)
- Electronic Counter Measures (7)
- Intel Officer (7) added, replacing SFO. With the firepower that can come out of this thing, IO just seems too natural a fit
- Slaved Turrets (6)
- Caitken and Shollan (6)
= 98 total points

MC30c Torpedo Frigate (63)
- Admonition (8)
- Lando Calrissian (4)
- Assault Concussion Missiles (7)
- Ordnance Experts (4)
= 86 total points

Squadrons (33/134):
1x Shara Bey A-wing Squadron (17)
1x Tycho Celchu A-Wing Squadron (16)

So, what’s best in terms of handling all-comers? If I keep IO on the Guppy, I have to choose either Hardened Bullheads (nice for when they inevitably try to block) or Engine Techs (nice for preventing the block in the first place). OR, I could drop IO, and put SFO back on the Guppy and then put Bullheads and ET on the MC80.

i think I’m close to having this tweeked. It’s so straightforward to fly.

Edited by RogueCommander

I would advise against slaves turrets, as they do tend to restrict you a lot. However, I have had some success with them on the Arquitens, so if you find it works on the AFMkII, go ahead. The MC80 command cruiser is really only a carrier, it has no true good use outside of that. If you want to attack at long range, take the assault cruiser. If you want to attack at medium range, the MC75 is superior. Otherwise, if yo do take the assault HMC80, take RBD instead of EWS.

Since Home One is part of the synergy, the 75 won’t work, unfortunately. Slaved Turrets is simply due to points, other wise I’d have Enhanced Armaments for sure.

The command cruiser is more than a carrier. In this list, the Assault threw 6 unrerollable red and the command throws 5. Not a huge difference, especially when I’m looking for every point I can.

I’m still testing EWS atm, but so far I haven’t faced any lists that are letting me see it’s value as I’ve been up against ECM and/or RBD will likely be the way to go.

I suppose I’m in that stage where, I’ve got more possibilities to cover than I do points, so I have to look at what can I scrape by with (slaved Turrets for example).

45 minutes ago, RogueCommander said:

Since Home One is part of the synergy

Ah, I seem to have overlooked that. Then the MC80 is clearly a must.

I was actually considering a similar type of list, going something like this:

MC 75 Armored Cruiser (104)
-Ackbar (38)
-Strategic Adviser (4)
-Gunnery Team (7)
-Electronic Countermeasures (7)
-External Racks (3)
-XI7 Turbolasers (6)
=169

Assault Frigate MK 2 (72)
-Intel Officer (7)
-Gunnery Team (7)
-Electronic Countermeasures (7)
-XI7 Turbolasers (6)
=99

Assault Frigate MK 2 (72)
-Intel Officer (7)
-Gunnery Team (7)
-Electronic Countermeasures (7)
-XI7 Turbolasers (6)
=99

Shara Bey (17)
Tycho Chelchu (16)

Total: 400

In general I really like your build, the only reason I go for the MC75 is because I can grab Gunnery teams and I get much more use out of Ackbar when I can just focus on getting one arc just right.