New Latari hero?! (Season 2 kits)

By Parakitor, in Runewars Miniatures Game

Haha... I did not notice that, but definitely looks like a spoiler! Pretty cool looking too as far as I can tell.

Yeah, at first I thought it was a cetntaur or satyr, but my wife thinks it's half human/half deer. Can't wait to find out more!

EDIT: Also interesting that there aren't any apparent matching Deployment and Objective cards. I bet with all the new heroes, they don't need to make up new ones for for the kits for a while.

Edited by Parakitor

Church and I were discussing a Latari hero the other day. I’m hoping for a Drider (spider body with drow top), but I’ll take anything. Facial structure has some cat-like features, like a lion.

Dryad/whatever is fine. I just want the immobilize chucking, gum-them-up Latari hero

Edited by Church14

Interesting... If this is a centaur like hero, and thus likely a cav unit, he will probably not have an infantry champion upgrade like most other heroes... Could he have a heavy upgrade or a siege champion upgrade instead?

So many questions... Here's hoping for an article on him tomorrow.

1 hour ago, QuickWhit said:

Interesting... If this is a centaur like hero, and thus likely a cav unit, he will probably not have an infantry champion upgrade like most other heroes... Could he have a heavy upgrade or a siege champion upgrade instead?

So many questions... Here's hoping for an article on him tomorrow.

The recent pattern is to announce the new units on Friday. And if they continue in order released, Latari will be this week, then Uthuk the week after.

15 minutes ago, Xelto said:

The recent pattern is to announce the new units on Friday. And if they continue in order released, Latari will be this week, then Uthuk the week after.

You (all) have no idea how hard I have my fingers crossed that they do that. If they announce new heroes for each faction over 4 consecutive weeks, that's one more step closer to getting all the factions on the same release schedule. I can't wait for them to get to that point.

Not saying I’m disappointed by any stretch, but I was kinda hoping Zyla from descent would be a latari hero.

3 hours ago, flightmaster101 said:

Not saying I’m disappointed by any stretch, but I was kinda hoping Zyla from descent would be a latari hero.

Don't lose all hope. This art could be a new unit type like the wraiths and scouts, rather than a hero.

3 hours ago, Budgernaut said:

Don't lose all hope. This art could be a new unit type like the wraiths and scouts, rather than a hero.

Exactly. The Lartari are basically "behind" by a unit type since the scouts and wraiths appeared. So unit gap and hero gap to be filled...

1 hour ago, tgall said:

Exactly. The Lartari are basically "behind" by a unit type since the scouts and wraiths appeared. So unit gap and hero gap to be filled...

And the pattern they've used so far is: initial release, 1 hero with a single sculpt plus 3 of the following: melee infantry, ranged infantry, cavalry, siege. Next release, second hero (with multiple sculpts) plus individual expansions for the units in the base set. Release after that, the missing basic unit type. Then another of the basic units (any type), then a third hero.

If they're following the pattern, the Latari are due for a regular unit of an unknown type, and the Uthuk are due for an infantry archer.

45 minutes ago, Xelto said:

And the pattern they've used so far is: initial release, 1 hero with a single sculpt plus 3 of the following: melee infantry, ranged infantry, cavalry, siege. Next release, second hero (with multiple sculpts) plus individual expansions for the units in the base set. Release after that, the missing basic unit type. Then another of the basic units (any type), then a third hero.

If they're following the pattern, the Latari are due for a regular unit of an unknown type, and the Uthuk are due for an infantry archer.

You got the pattern down, but I would image/hope that the Latari’s 5th unit and 3rd hero get pushed more together. Same with the Uthuk ranged infantry, 5th unit, and 3rd hero. It would push armies to parity and allow a box per faction release schedule down the road.

Yeah I'm hoping they balance out the factions really soon.

Daqan: Scouts, Baron

Waiqar: Wraiths, Lord

Latari: <new unit>, <new hero>

Uthuk: <ranged unit>, <new unit>, <new hero>

4 minutes ago, Xelto said:

And the pattern they've used so far is: initial release, 1 hero with a single sculpt plus 3 of the following: melee infantry, ranged infantry, cavalry, siege. Next release, second hero (with multiple sculpts) plus individual expansions for the units in the base set. Release after that, the missing basic unit type. Then another of the basic units (any type), then a third hero.

If they're following the pattern, the Latari are due for a regular unit of an unknown type, and the Uthuk are due for an infantry archer.

In all honesty I actually hope the Uthuk never get a ranged unit.

2 minutes ago, tgall said:

In all honesty I actually hope the Uthuk never get a ranged unit.

Seems unlikely you'll get that..
viper-legion.png

2 hours ago, Church14 said:

You got the pattern down, but I w  ould image/hope that the Latari’s 5th unit and 3rd  hero get pu  shed more together. Same with the Ut  huk ranged infantry, 5th unit, and 3rd hero. It would push armies to parity and allow a box per faction release schedule down the road.

I hope this is true. I am a huge proponent of symmetrical releases for all factions.

1 hour ago, tgall said:

In all honesty I actually hope the Uthuk never get a ranged unit.

I do. But I want it to be pantscrap crazy.

Give them a 2x1, 1x2, 2x2, and a 2x3. Give them Blue-Blue ranged dice, red blue melee. They get ranged only unique surge-surge to give a blight and a surge-surge to give panic tokens.

Melee is red at init5 with a hit modifier. Ranged is gold and only on the second dial. The first dial can have a gold init4 1 march, and an init5 gold skill

Make them a bizarre crapshoot of not typically ranged features.

15 minutes ago, Church14 said:

Ranged  is go  ld and only on the second  d  ial.

I would dig the idea that skill would be the only way not to move and shoot. Make all their movements gold/blue/color of the ranged attack modifier. Reform then shoot would be too powerful, so that would be green or gold but on the mod dial.

That would make a very interesting ranged unit to play with.

29 minutes ago, Church14 said:

I do. But I want it to be pantscrap crazy.

Give them a 2x1, 1x2, 2x2, and a 2x3. Give them Blue-Blue ranged dice, red blue melee. They get ranged only unique surge-surge to give a blight and a surge-surge to give panic tokens.

Melee is red at init5 with a hit modifier. Ranged is gold and only on the second dial. The first dial can have a gold init4 1 march, and an init5 gold skill

Make them a bizarre crapshoot of not typically ranged features.

You are giving two dice for melee? And the fastest native init for a range attack outside of heros? This just seems powerful for a common infantry.

At init 5 if I have warsprinter added to this group you invite a forward March of 4 (given runes) and then a range attack on top of that.

If they get to equip windrune....

I do like the idea that they keep charging while shooting arrows until they hit melee. Maybe something like the range surge adds a new bane that is inert. But then thier melee surge spends those tokens to do damage.

9 minutes ago, Xquer said:

You are giving two dice for melee? And the fastest native init for a range attack outside of heros? This just seems powerful for a common infantry.

At init 5 if I have warsprinter added to this group you invite a forward March of 4 (given runes) and then a range attack on top of that.

If they get to equip windrune....

I do like the idea that they keep charging while shooting arrows until they hit melee. Maybe something like the range surge adds a new bane that is inert. But then thier melee surge spends those tokens to do damage.

****. Good point about Warsprinter and wind Rune. Maybe a red init5 rally.

I wanted the 1-move+shoot to not be init5 or later. I didn’t want it to be too abusable.

I just threw a collection of nearly irresponsibly aggresive features for a ranged unit. So as I listed it probably wouldn’t be balanced. It’s the general idea that I want though.

7 minutes ago, Church14 said:

I just  threw a collection of nearly irresponsibly aggresive  features for a ranged unit. So as I listed it probably wouldn’t  be balanced. It’s the general idea that I want though.

Oh totally fair, I get the same way thinking about pegasus archers. :D

Is that a quiver of green javelins over his shoulder?

I'm now hoping that's a centaur-like unit with a ranged attack and a champion upgrade slot for Maegan.

1 hour ago, tall thin climber said:

Is that a quiver of green javelins over his shoul  der?

I'm now hoping that's a centaur-like unit with a range  d attack and a champion  upgrade slot for Maegan  .

If they do ranged cavalry i hope they either let you pick the face to fire from or expand the line of sight for the unit so you can play them like mongol cavalry

Kept mulling this over... Couldn't figure how to make a Centaur hero work without just not having two champion upgrades (one for cavalry and one for infantry). Making a Heavy or siege upgrade seemed too clunky. That's when it occurred to me this guy is probably not the new Latari here, but a new (ranged?) Cav unit for Latari. Someone else in this thread also had the same idea. Here is evidence it could be the case:

g18r1_layout.png https://www.fantasyflightgames.com/en/news/2018/3/12/new-challenges-await-you/

A previous tourney kit shows alt art deployment cards with Darnati Warriors facing off with Kethra. This is likely a new regular unit that will (hopefully) release in the same wave as Lord Vorun'thul.

Edit: Seeing other posts that I missed indicating the same. Sounds like most of us are on the same page that this isn't gonna be a new hero.

Edited by QuickWhit