I have seen people mention thst Tagge is good now and its the best kept secret in armada. I can't see it myself, can anyone tell me what im missing?
I hear Tagge is good???
Its like the red and blue pill. I can tell you that the red pill will change your life but intil you take it you wont know.
Same with Tagge, until you witness his power you cant see it. Keep trying.
Its all rebel counter intelligence to make me take a sub par commander
These are not the rebel counter intelligence spies you are looking for.
See how shiny... ?
You heard wrong.
(Leia isn't good either)
By all means play the **** out of them, but in my opinion there is always a better commander our there in the wild - currently.
It's a may-may I believe. Sources far hipper than myself are telling me it qualifies as "dank," at least from a technical aspect.
4 hours ago, RapidReload said:These are not the rebel counter intelligence spies you are looking for.
See how shiny... ?
![]()
...so chrome.
The Tagge message has been shared with Ben and Rikki. They are onboard. Visionaries.
Tagge would be better if not for its timing thing. If it let you recover 2 tokens at the time you want he would be probably a lot better. Same issue with Garm.
Tarkin should affect big medium and small ships differently
Same goes for Leia
Eh, I still wish for a revision wave.
What a train wreck of a card!
@Belphegor07 The reason you're getting mixed messages is because there's a running joke that Tagge is good, and half the people here are just playing along. Poor Tagge is pretty much garbage, and there's no indication that will change.
Now if he was an officer that you could take on like a vader cymoon, he would be more worthwhile...
I.e. imperial walex
Edited by DrakonLordWhen CC was new, and TRC was a not nerfed, I ran tagge and loved it. The ultimate was winning a battle for correllia against unnerfed Rieekans acehole.
23 hours ago, Belphegor07 said:I have seen people mention thst Tagge is good now and its the best kept secret in armada. I can't see it myself, can anyone tell me what im missing?
Now Euros are over I’m planning on doing some explanation of what has led to my Tagge success. In brief, Tagge is a strong defensive effect which in the right circumstances is considerably better than Motti, who no one thinks is rubbish. If Tagge’s replacement defence tokens on a small ship save you one damage in a game he has equalled Motti and any more saved is over and above what Motti would have achieved. For larges the magic number is 4, which is relatively easy given people shoot larger salvos at bigger ships and it is easier to get ECMs which means your brace doesn’t get locked out by accuracies.
the timing is a bit of a red herring, if you don’t get an opportunity to use Tagge because no one has shot you enough to lose defence tokens, that’s not a bad thing, that’s a strength as no one has shot you. It’s the same as Rieekan or Motti if you don’t use their effects as nothing gets to the point of dying, that is good. What Tagge does is gives you a solution when someone does shoot you enough to make you lose defence tokens.
The key thing Tagge does is give you a strong defensive effect, which if you can leverage it correctly means you can then invest lots of points in being hyper aggressive, which synergises with his timing and wins you games
Edited by Dr alexI feel that Tagge rewards aggressive play and feeling safe with throwing away defense tokens. If you put yourself out there and begin the engagement on turn 2, you can throw away your braces and get them back at turn 3 for some staying power into turn 4. The key to make this work is having the confidence to throw yourself into battle on that turn.
Most games I find engagement is around turn 3. If you have a passive opponent hiding on their side of the board around speed 0-1, you won't reach them until top of turn 3. Since it's easy to time out Tagge players just go to a better commander with more full-game use.
Then there's also the prominence of accuracy. Can't throw away your defense tokens if you're never allowed to use them in the first place!
How about an errata (or just house rule) on Tagge in line with Bail Organa & Governor Pryce...
"After deploying fleets place two different round tokens on this card. At the start of a round matching one of those tokens each friendly ship may recover one of its discarded defence tokens"
5 hours ago, Dr alex said:Now Euros are over I’m planning on doing some explanation of what has led to my Tagge success. In brief, Tagge is a strong defensive effect which in the right circumstances is considerably better than Motti, who no one thinks is rubbish. If Tagge’s replacement defence tokens on a small ship save you one damage in a game he has equalled Motti and any more saved is over and above what Motti would have achieved. For larges the magic number is 4, which is relatively easy given people shoot larger salvos at bigger ships and it is easier to get ECMs which means your brace doesn’t get locked out by accuracies.
the timing is a bit of a red herring, if you don’t get an opportunity to use Tagge because no one has shot you enough to lose defence tokens, that’s not a bad thing, that’s a strength as no one has shot you. It’s the same as Rieekan or Motti if you don’t use their effects as nothing gets to the point of dying, that is good. What Tagge does is gives you a solution when someone does shoot you enough to make you lose defence tokens.
The key thing Tagge does is give you a strong defensive effect, which if you can leverage it correctly means you can then invest lots of points in being hyper aggressive, which synergises with his timing and wins you games
Actually I am strongly considering him as a good option for my triple ISDs. I will try first in a triple Cymoon what is what I am working on currently. I don't hope to him to be the best option in that setup but probably he will be in other triple ISDs fleet. The timing matches fine and I found them very successful being hiperagressive. He let room for other stuff where Tarkin, Vader and Thrawn don't. I think ISD-I and Kuat that have other dice control option could do fine under his command. At first glance Kuat+LS+ECM+SFO x3
Edited by ovinomanc3rThe reason I've always found Tagge to be worthless is that his Defense Token recovery ability doesn't happen at the most combat heavy turns. On average, I've noticed that combat doesn't really get going until round 3, so it's unlikely you've discarded a defense token on each of your ships by the end of round 2 (outside of specific instances) to make his first defense token recovery useful.
Admittedly his ability is a bit more useful at the start of round 5, but even then I've noticed (again, on average from my own games) that combat tends to start winding down and round 5 is the start of "cleanup". Gaining back a defense token in this round may not make the difference in whether a ship survives to the end of the game or not. It's, again that all your ships are going to benefit from his ability as they'll either be destroyed, won't have suffered enough damage to need his ability to survive, or be on the verge of destruction so gaining back a single defense token may not make the difference in surviving through round 6.
If Tagge's ability was changed so that he could recover a defense token in rounds 3-5, he would be better. Or if he was changed so that in a single round, all your ships could recover all discarded defense tokens, that'd be great too.
I have a feeling that those claiming to do well with Tagge as their admiral have done well because of their own skill at commanding their fleets, rather than Tagge's ability making all that much of a difference. His ability
can
be useful, but it's so situational compared to most of the other Imperial admirals.
I very much agree with @Derpzilla88 . It's just so hard to get his ability to proc when needed. I've used Tagge more than a few times, (I have an obsession with trying to make bad admirals work) and it's just hard to get the timing right. Even flying STRAIGHT at the enemy at full speed, it's hard to get shot enough on turn 2 to be throwing away brace tokens (and let's face it, brace and scatter are the only tokens you really would want Tagge for.) He also really encourages you to take ECMs, kind of restricting the ships you want to take.
A savvy opponent will spend turn 1/2 positioning, and pounce on turn 3.
If Intel Officers become super prevalent then I can see him being more useful... but it's still just so hard to really get his effect to work out.
On 6/3/2018 at 9:19 AM, RapidReload said:These are not the rebel counter intelligence spies you are looking for.
See how shiny... ?
![]()
His one trait is being so full of self worth even Vader tried to kill him. Garm's ability is worse and reflects his zero screen time with his zero game time.
Edited by Gallanteer8 minutes ago, Gallanteer said:His one trait is being so full of self worth even Vader tried to kill him. Garm's ability is worse and reflects his zero screen time with his zero game time.
Garm has won big stuff.
Are we (the naysayers) perhaps approaching this wrong? We say that its hard to charge your oppentent as they know to slow down to ruin our turn 3 defense recovery. For Tagge, is it perhaps better to be 2nd player with objectives that force your opponent to come to you? With some lamdas and an interdictor, objectives like contensted Outpost, station defense (can't remember its name) and salvage run force your oppentent to charge in early, allowing you to maximise your commander ability, or they stay slow to nullify your ability but allow to absorb loads of objective point
Just food for thought, I have not personally tried this kind of build out with Tagge yet
3 minutes ago, Belphegor07 said:Are we (the naysayers) perhaps approaching this wrong? We say that its hard to charge your oppentent as they know to slow down to ruin our turn 3 defense recovery. For Tagge, is it perhaps better to be 2nd player with objectives that force your opponent to come to you? With some lamdas and an interdictor, objectives like contensted Outpost, station defense (can't remember its name) and salvage run force your oppentent to charge in early, allowing you to maximise your commander ability, or they stay slow to nullify your ability but allow to absorb loads of objective point
Just food for thought, I have not personally tried this kind of build out with Tagge yet
Blockade Run also seems like it could be strong with Tagge. You probably wouldn't be engaging in combat until turn 4 anyway. (I also have not tested; I have never played with Tagge or against Tagge.)
14 minutes ago, Drasnighta said:Garm has won big stuff.
I was trying not to lets facts get in the way of a joke. Neither worked correctly. I'll get my coat....