People seem to have a problem with Psykers getting Unnatural Willpower (X). Hell, the way people are acting you would think that Psykers are handed Unnatural Willpower X2 as soon as the ascend from being generic Acolytes to being fully fledged Throne Agents. Yet a Psyker can not get Unnatural Anything until they reach at least 36,000 XP (the Only the Magos gets their first Unnatural (X) talent later than the Primaris Psyker). I don't know about you guys, but I have never seen a Psyker last anywhere near that long before being driven insane by their powers, corrupted beyond salvation or just shot by some guy with a gun and a grudge.
So when arguing what is broken or not, let's stick with what is a little more realistic. A Psyker likely starts with a WP of 35-37, assuming the Psyker has made it to 20,000 XP (well into their Ascended career, but only a little more than half way to Unnatural Willpower), and they maxed out their WP sat increases (Why wouldn't they?) The Psyker now has a WP stat of 65-72, depending on which Ascension they took, and a Psi Rating of either 6 or 7, depending on their path.
This allows the Psyker to roll 3 or 4 dice, adding 6 or 7 to the total rolled from their WP, and another 3-4 from Power Well and the like. Giving them a total of around 26.5-33. For free. This is still real **** scary, but even like this, congradulations, your Psyker just managed to surpass his buddy with a bolt gun. To tell the truth, I think people are focusing on TKs way to much. Upon reading the rules as written, I believe Diviners with Divine Shot are by for the most dangerous.
) and keep a close eye on what abilities, packages etc. your players are striving to take for their respective characters. In the end, make sure everything is still
roleplayed
and your game isn't reduced to an epic-level campaign of truncheons and flagons.