Have 2 questions actually:
1. Dwarf Rangers, " Scout. Quest. Forced: After one of your other [Dwarf] units leaves play, deal 1 damage to one target unit or capital." - My question is how does this card work if it's wiped out along with a ton of other Dwarf units by something like Troll Vomit? Do units die one at a time or all at once? If all at once, I guess I could see how it wouldn't work, really.
2. What if you have 2 Dwarf Rangers in play and both are wiped out at the same time (Similar question to #1 above)?
And I actually have a 3rd question but I'm kind of embarrassed to ask it since I should know this answer by now.
3. Does Toughness block direct damage from cards like Flames of Tzeentch, or from units like Nurgle Sorcer (pay 3 resources to deal 1 damage to a target unit....)??
Thanks for any answers, folks.
. But dig this: if, as the rulebook states, an effect can only trigger from cards '
in play'
(unless otherwise stated on the card), then Greatswords' ability won't fire off until it is established as '
in play
', not 'entering play', as a card is either in or out, yes? If we accept this, then G-swords has already been '
in play
' by the time his effect triggers. How, then, can he find himself unless the conditions are met at EXACTLY the same time, you see what I mean? And, by extrapolation, if THOSE conditions (G-swords' presence in play and triggered effect) find each other at exactly the same time, why then won't D Rangers' effect and presence find each other in the same manner? You guys are 100% correct that the rules don't specifically mention that leaving play is like entering play, but if you think about it, they don't refute it, either. And it seems more viable to me that simultaneous conditions are met in similar fashion when a card both leaves and enters play than to follow different rules for each. Eh? Any backers?