Playing some matchups of Latari vs Uthuk yesterday I came across a few new thoughts. First of all, because Uthuk are fast they tend to dictate the battle, deciding who fights who and when the battle begins. So my thought was to play more evasively for the first few rounds, as well as deployed more spread out. This allowed me some say in which units paired off.
First up I want to talk about Meagan. As a player who has consistently run her as an Fdice ranged battery, I’ve rarely considered her a melee hero. I gave her a go with martial magic and reaping blade for a change. She paired off with a 2x1 ripper, which turns out has to roll really well to get past protected 1-2 and armor 3. She slaughtered rippers in two games consistently, and can do serious damage to zerkers on flanks as well. All those dice with no precise makes reaping blade give her a decent armor buster as well. All around, choose the right unit to hit with Meagan, and her melee will far outdo her consistent ranged output.
Leonx- cats are highly mobile glass canons. If they bide their time moving on the flanks you can almost always get a good flank charge. If caught in melee against the wrong unit though, and they go down fast. Cats are best I think, when run in the 1x3 with CT. This build is agile and packs a huge potential damage output. Prime targets are zerker flanks, and threshers, so long as the thresher is a guaranteed kill. The best situation to use cats in is to flank a unit already engaged by a scion. The scion can skill and armor up at 3 to sit and soak hits while the cats either shift bounce out to avoid a heavy melee or keep pounding away if their on a low threat flank.
Derpwoods- These guys are great archers which can toss a lot of damage if run with tempered steel. They also work as a dispatch battery, rally battery, or a mobile ranged fortress with windrune. Surprisingly, if archers have to engage something from uthuk, it’s Ravos. He struggles against infantry more than anything else. Even on a flank it took 3 activations for him to clear a 3x2 archer unit, which was meanwhile making use of CQT to pick apart 2 threshers. I look forward to seeing what darnati will do to ravos.
Scions- the trees if run solo will never do much but get in the way. They make great blockers, and if the runes play right can thwart a lot of charges with an early charge of their own. They become a fairly powerful unit when run 2x2 with tempered steel. Throwing threat 2 ranged attacks make enemies have to close on them, but they do well in melee as well. Keeping scions back and throwing ranged shots early, and then closing on flanking units seems to be the ideal way to run them. They actually pair well against threshers (they will die though), and can stall them for at least two turns if the thresher rolls poorly.
I don’t play Alliana much, she struggles against uthuk a lot (at least how I play her), if you have any thoughts please comment.