So I've been working on and writing up a narrative campaign inspired by HotAC from X-wing. I will be a GM playing as Imperials while my players will be a small band of Rebels(can choose a starting point as a group). I have a game planned for tonight to start. Hopefully the story will be fun to play out and write up as it progresses. Each player will choose a single small base ship (CR90, Hammerhead or Nebulon-b) with 5 points for non-unique upgrades and a choice squadrons up to the ships squadron value (Y-wings, A-wings, Z-95s, VCX-100s, YT-1300s, and YT-2400) or GR-75 instead. All ships will have cargo space to carry any pickups. Some squadrons will be able to as well such as the VCX-100s and YTs.
Keyword(s): Cargo X (amount of cargo space available for a ship/squadron)
VCX-100 and YTs have Cargo 1
CR90s, Hammerheads, and Nebulon-b have Cargo 2
GR-75s have Cargo 6
The Clone Wars has ended and the Republic has reform, becoming the first Galatic Empire. As the years have gone by, the Empire has ruled through fear, oppression and tyranny. They stripped resources from planets to fuel it's military, taking people into slavery and arrested people for disobedience. Over time people began to rise up against this evil forming rebel cells to fight the Empire. These cells did what they could by stealing ships, supplies and making new alliances to help fight. This is a story of a new small but growing cell had formed a few years before the battle of Yavin...
Edited by EagleScoutof007New name of campaign in title, dropped GR-75 as a starting ship. Squadrons or GR-75 to start with your ship.