Baron Zachareth

By Furyan666, in Runewars Miniatures Game

Ok, Nerekhall Training:

Lord Zachareth only.

....... replace 1 of your red
(dice) ... with a white die.
... defender (receives?) 1 (bane?) of
(your choice?)
(You?) must replace 1 of your white
(dice) with a red die.

4 points

I'm guessing your ranged attack becomes a white die and applies a bane of your choice, and your melee attack becomes 2 red. If so, that's pretty amazing.

I wonder how much the baron is going to limit design space for Daqan in the future? Is everything going to be slightly underpowered in case the baron gives them that extra wound? Or is the baron's cost enough to cover the potential boost? It seems like a headache to design around. We might have to nickname him Biggs.

Very cool hero! One thing I missed at the first read-through was that he only gets to choose the condition once per game, so you don't get to flip back and forth. However, you don't necessarily start with it, so you can wait and see how the battle is going before you commit to which type of Baron you need for the current battle. I think that's pretty neat.

1 hour ago, Hepitude said:

I wonder how much the baron is going to limit design space for Daqan in the future? Is everything going to be slightly underpowered in case the baron gives them that extra wound? Or is the baron's cost enough to cover the potential boost?

I think the vitality is factored into his cost.

He costs 38. By comparison, Kari costs 32 and has better combat stats. We don't know what his command dials look like yet, so we can't compare those. The savior/betrayer abilities come at the cost of units gaining stun tokens and presumably turns where you're limiting your options, so... good, but not overpowering. Assuming a standard command tool, I would price him about 30.

So you're spending about 8 points for three extra wounds. For most units, it's not worth the cost. It is worth it to effectively add another wound to 4-defense units, and can be nice insurance if you're worried about having upgrades sniped. It's sort of worth it to add another wound to 3-defense units, but that's less certain, as trying to maximize the value of your extra wounds forces your army to be more one-dimensional. And the extra vitality is probably not worth it for 1- or 2-defense units.

So I don't think that it's going to limit the design space, per se. The only real limitation I would anticipate is very few units with 4 or more defense in the future. But that's already the case; how many units other than the rune golems have a 4 defense?

21 minutes ago, Xelto said:

I think the vitality is factored into his cost.

He costs 38. By comparison, Kari costs 32 and has better combat stats. We don't know what his command dials look like yet, so we can't compare those. The savior/betrayer abilities come at the cost of units gaining stun tokens and presumably turns where you're limiting your options, so... good, but not overpowering. Assuming a standard command tool, I would price him about 30.

So you're spending about 8 points for three extra wounds. For most units, it's not worth the cost. It is worth it to effectively add another wound to 4-defense units, and can be nice insurance if you're worried about having upgrades sniped. It's sort of worth it to add another wound to 3-defense units, but that's less certain, as trying to maximize the value of your extra wounds forces your army to be more one-dimensional. And the extra vitality is probably not worth it for 1- or 2-defense units.

So I don't think that it's going to limit the design space, per se. The only real limitation I would anticipate is very few units with 4 or more defense in the future. But that's already the case; how many units other than the rune golems have a 4 defense?

I just now realized we didn't see his dial. Funny how just seeing new stuff and ooo it helps rune golems blinded me to that.

24 minutes ago, Glucose98 said:

I just now realized we didn't see his dial. Funny how just seeing new stuff and ooo it helps rune golems blinded me to that.

Keep in mind, also, that it mostly helps solo golems, as his initial vitality tokens go max 1 per unit. If he goes with the savior route, he can pump out 1 every turn or two (depending on whether he has a rally/ability combo or not on his dial, or has some other way to ditch the stun), but that's going to limit what else he can do while he's beefing up the other units.

Runelord on a RuneCow surrounded by RuneGolems. Its going down. Love this guy.

10 hours ago, Hepitude said:

I wonder how much the baron is going to limit design space for Daqan in the future? Is everything going to be slightly underpowered in case the baron gives them that extra wound? Or is the baron's cost enough to cover the potential boost? It seems like a headache to design around. We might have to nickname him Biggs.

The Biggs Tax ended up being a bit of a myth and the low agility high hitpoint ships were good on their own.

You cannot guarantee everyone will take him, so you don't design around him.

It's not like all non-unique, non-waiqar units were designed to be expensive and weak because of Forbidden Lore of the Shadow Council.

Edited by Polda

I like the implimentation of vitality mecanic, and see how it can make the runegolems stronger. Also want to see it on waikar and latari (vitality of nature and vitality of undeath). Maybee Maro can get some of that vitality? As for the "buff" to runegolems i dont think they will be on par with the"demonic crabs". The crabs still got more avarage dammage, more mobility? A panic generator and a re-roll mecanic. And by the way they dont need to take a hero to buff them...

I'ts a bit hard to how good Baron Zachareth is without seeing his Command tool. I guess he got ok dammage, but witout some modifyer on the dile i don't see him as a huge dammage dealer. Also we can pose that he is fast, hence the "outride the fastest scouts". But how mobile is he? Will he get shifts? Daquan for the moment dont have outmanuvering units except from maybe oathsworn with windrune (scouts?). As for a healer i don't think you can have a 38 point unit healing just one wound and getting a stunn token without a realy strong action dile. Would need a refoarm on the action dile to allow to sett up movement for a new direction. I hope he got some runemanipulation either as a figure upgrade or a unit uppgrade.

Can the ally wording open for multiple vitality tokens on the same unit but diffrerent figures so a unit of 2x1 golems get two in the start? Daquan new grand strattegy is wait and gather vitality and inspiration. "Men before you stan a houst of undead, now stand here and watch Hawthorne's inspiring dance while Zachareth here is going to give you some healty rune - beer.

2 hours ago, Datskor said:

Can   the ally wording open for multiple vitality tokens on the same unit but diffrerent figures so a unit of 2x1 golems get two in the start? Daquan new grand strattegy is wait and gather vitality and inspiration. "Men before you stan a houst of undead, now stand here and w  atch Hawthorne's inspiring dance while Zachareth here is going to give you some healty rune - beer. 

The rules reference has entries for "allied" and "enemy." Both entries refer to units and not figures. They should have been more precise with their wording, but I would interpret "ally" to be the same as "allied unit."

Playing as playing as Uthuk, the thought of this guy near Might of Margath Hawthorne makes me throw up in my mouth a little. I have no efficient counter to something like that save trying to get around Hawthorne and at Zachareth.

Seriously, even a loaded berserkerstar wants to avoid that.

35 minutes ago, Church14 said:

Playing as playing as Uthuk, the thought of this guy near Might of Margath Hawthorne makes me throw up in my mouth a little. I have no efficient counter to something like that save trying to get around Hawthorne and at Zachareth.

Seriously, even a loaded berserkerstar wants to avoid that.

Sounds like a solid application for Deathcaller Disco + Obcasiam's Gauntlet to me.

1 hour ago, Tvayumat said:

Sounds like a solid application for Deathcaller Disco + Obcasiam's Gauntlet to me.

Sort of. Assuming that you can only have one vitality token, then on Stable1 turns I do 1 wound, on Stable2, I do 3.

If you can stack vitality tokens, then Fortress Daqan (vitality+high armor) becomes a rather tough but to crack.

Edited by Church14

I predict that we will soon see a poison or bleeding condition and it will counter vitality by dealing an additional wound when the affected unit receives a wound. I'm not sure I agree with that design, but that is where I think the Uthuk are headed next.

Tabletop Admiral updated. Don't forget to update your collection.

12 hours ago, Church14 said:

... becomes a rather tough but to crack.

? Oh, Church14, your autocorrect is on a roll!

Just got back from camping to find this delightful news! This guy looks fantastic! I hope he's enough to get Daqan players excited to rally their cause, because it's been quiet on the Terrinoth front in that regard. I hear a lot of Latari and Waiqar players, and a few Uthuk that are so strong it sounds like there are more of them than there really are. But I don't see Daqan soldiers taking to the fight very often - I imagine that is about to change.

I predict that people will experiment with Rune Golems more with Baron Zachareth leading the way, including larger units, and then they will find (as @Xelto mentioned) that the Baron's ability helps single trays better - but in the process we will learn that 6 trays of Golems have been great all along. That's my prediction.

21 minutes ago, Parakitor said:

? Oh, Church14, your autocorrect is on a roll!

Who said anything about autocorrect? You seriously don’t want to lose a match in our Monday night league. ;)

But seriously, how is “tough nut to crack”not in iOS lexicon...

The more I think about this guy and his effect on Daqan, I’m more convinced that FFG balanced this game initially around the 1st 5 units and 3 heroes of each faction.