2 star vipers + what exactly?

By flooze, in X-Wing Squad Lists

Fellow pirates,

Now that I finally understood my firecasters and can fly them on a decent competitive level, it's time for something new.

Settled on a part of the new list and I am quite reluctant to change it:

Black Sun Assassin (28)
Push the Limit (3)
Autothrusters (2)
StarViper Mk. II (-3)

Guri (30)
Push the Limit (3)
Advanced Sensors (3)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)

Total: 66

View in Yet Another Squad Builder

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Now for the tricky part - I really don't know what to use the remaining 34 points for. Too many options... I feel like I need a movable tank who can stay near the enemy ships and disrupt them.

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Sounds like a bumpmaster - maybe Manaroo with intel agent, intimidation, anti pursuit lasers and feedback array? Or the scout with a bid? I don't care for the bid but the lower pilot skill may be beneficial.

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On the other hand, a heavy hitter can maybe draw enemy fire while and give the vipers time to do their job.

So maybe a lok revenant with deadeye, missile and extra ammunition? Have flown the scurrg only once, don't know... Some ideas for an infighter build? But the ships screams ammunition!

Or dalan oberos with a similar loadout plus unhinged? Have flown the kimogila a few times, but this ship feels more like a strafing, turn, reload, repeat. Not exactly a movable infighter...

Kavil could also be fun - 4 dice with synced turret, plus unhinged, ptl and vectored thrusters.

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Then there is the werid stuff...

Palob with trick shot, Dengar, blaster turret, title, pulsed ray shield and cloaking device. Not exactly movable, maybe a little bit tanky but disruptive for sure and with some consistency in damage output.

Zuvio with ptl, cad bane, spacetug, bomblet, pattern analyzer and cloaking device. That's some expensive 2 dice primary... But movable and disruptive for sure.

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Or just go all out brutal - Fenn Rau is 34 points with PTL, title and AT, an excellent knife fighter. But who will tank in the list?

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Looking forward for comments and suggestions. Thx mates

Why, another Starviper of course!

Black Sun Assassin (28)
Push the Limit (3)
Autothrusters (2)
StarViper Mk. II (-3)

Guri (30)
Push the Limit (3)
Advanced Sensors (3)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)

Prince Xizor (31)
Push the Limit (3)
Autothrusters (2)
StarViper Mk. II (-3)

Total: 99

View in Yet Another Squad Builder

To be honest, Fenn Rau probably fits in here better (he will take a lot of the heat off Guri and hits harder), but there is something incredibly satisfying and down right fun about this list. One banks all day every day!

I feel like the best options would be:

  • Another Starviper. They just do such interesting things. A third PTL is interesting. Going with a Thweek at high PS is also interesting, but I kinda want to stick Glitterstim/FCS on my Thweeks, which leaves Guri without the oh-so-cool Advanced Sensors.
  • Manaroo. I think her pilot ability is kinda worth it over a Contracted Scout. Tossing a focus over to a Starviper who had to double reposition or bump would be clutch. I really wish they partially reversed the nerf, and let Manaroo work at range 1-2. That'd be so potent.
  • Fenn Rau. He's classic. He can trade up in terms of damage, sometimes.

That all said, I have this fascination with using a Talonbane Cobra. Get that PS 11, customize that Vaksai (Engine Upgrade, Autothrusters, Glitterstim? Vectored Thrusters, Ion Discharger, and Pulsed Ray Shield? You could get both the PRS/ID combo with the EU/AT combo, if I'm doing a 1-straight, I think I value a barrel roll over a boost... I could be wrong), and probably grab a missile for some spike damage. Perhaps there's even an excuse not to take Harpoons. PTL Starvipers can tend to live at range 1, so I don't know that they really want Harpoons in their list.

I also keep thinking about some kind of Kimogila. Perhaps that's a VI Torani Kulda. Perhaps that's a Deadeye Dalan or Executioner. Going Deadeye/Overclocked R4/Concussion Missiles/Guidance Chips is a ship which always has focus and turns up to two blanks to hits/crits. It's nearly automatically 4 hits. For Harpoon, R4 Agromech would work a bit cleaner and wouldn't give stress, but there are the range 1 issues. Personally, I think the Kimo makes a better Deadeye platform than a Scurrg. Having a Karthakk or Lok with TLT and Greedo would be wicked funny, though.

//

Oh, here's a weird combo: go Predator instead of Push the Limit, and take Torkil Mux! I'm sure that's just worse than PTL and a Jumpmaster, but it's wicked funny.

I've ran two Vipers with Fenn Rau. It's pretty fun. You can go either VI, PtL, or Fearlessness Fenn with the points you have remaining.

Party Bus. Tanks, clogs lanes, and most importantly, can get the aces that your lower PS will have trouble with, like Inquisitors and such. Use Party Bus to eliminate QD shields, etc. A tough task for a 5 health Viper.

Guri (SV. Mk. II, Intensity, AT), Thweek (SV. Mk. II, Virago, FCS, AT), and a Black Sun Assassin (SV. Mk. II, AT, PTL) would be nifty thematically and maneuverably, and leaves you 9 points for illicits/torps. Kinda dicey tho...

Fenn would take some heat, but the list then becomes slightly fragile.

Manaroo would probably be very strong as a bumpmaster, and the others could use the opportunity provided by a bump ... like I say, SVs can be dicey

I'm a big fan of 2 vipers with a bumpmaster carrying and Intel agent to give me a little extra edge on getting the right post maneuver against higher ps.

Wanted to try it today, but unfortunately I can't.

Thx for the feedback. Don't have a third viper, sadly, so I think I will go for the bumpmaster first and see how that goes.

2 hours ago, flooze said:

Wanted to try it today, but unfortunately I can't.

Thx for the feedback. Don't have a third viper, sadly, so I think I will go for the bumpmaster first and see how that goes.

Manaroo + EMP

Manaroo (27)
A Score to Settle (0)
Boba Fett (1)
EMP Device (2)
Ion Projector (2)

Manaroo with EMP is devastating. ASTS + Boba threatens all those low agility ships and makes them want to kill Manaroo instead of your aces/vipers, which in turn helps set EMP off cause they are coming at Manaroo with their Harpoons, etc. I fly her with Fenn and Thweek and have 1-round killed those PS4 Silencers with Adv Optics. Enemies spread out when they see Manny coming, and it helps Fenn Rau do his thing, being super aggro on a single target.

Forgot to mention Punishing One on my scout. It up your potential damage by a good margin and offers your opponent the unenviable choice between a block(and no actions) or 4 dice in the face!

On ‎6‎/‎4‎/‎2018 at 6:07 PM, Greebwahn said:

Guri (SV. Mk. II, Intensity, AT), Thweek (SV. Mk. II, Virago, FCS, AT), and a Black Sun Assassin (SV. Mk. II, AT, PTL) would be nifty thematically and maneuverably, and leaves you 9 points for illicits/torps. Kinda dicey tho...

Fenn would take some heat, but the list then becomes slightly fragile.

Manaroo would probably be very strong as a bumpmaster, and the others could use the opportunity provided by a bump ... like I say, SVs can be dicey

Dalan Oberos with Autothrusters and Wired is surprisingly good fun, too. He has slightly less "I have no idea where he'll be" than Guri, but compensates with "I have no idea which way he'll be facing"...

On ‎6‎/‎12‎/‎2018 at 8:19 AM, Magnus Grendel said:

Dalan Oberos with Autothrusters and Wired is surprisingly good fun, too.

...And having faced vipers last night, with Wired sort of compensating for the stress, Contraband Cybernetics means you get the best of both worlds - pull a talon roll on a non-standard template then use the starviper MkII barrel roll and still get dice modification after you're done.

Interesting discussion, I like the idea of wired dalan.

If only Virago wasn't unique

A question you must always ask these days is - "can my list beat Kylo - just Kylo?" - and if the answer is no, the list isn't ready for big tournaments. He really just chews up anything lower PS without autodamage mechanics. The good news is that Thweek is a staple of starviper magic, and Thween can handily beat Kylo in the endgame, but only if you've got a very solid initiative bid. Guri can make do without Virago, and it spreads points more evenly between the vipers, so I'm thinking along the lines of:

Fenn Rau (34)
PTL
Autos
Title

Guri (32)
PTL
Autos
MKII

Thweek (31)
FCS
Autos
Virago
Inertial Dampeners
MKII

Totalling 97 points.

A 97 point bid is pretty unheard of these days - even Kylo lists really don't have much to strip to get that far down. A list like triple vipers/ 2 vipers and Fenn doesn't really need a tank. You need to play some mind games early on and get your opponent to commit. Once they engage the vipers you can bring in Fenn and more or less win. Guri loses a lot of manoeuvrability, but with Thweek and Fenn being the far more tempting targets its unlikely that she'll really need it for some time.

Nice list.

Observation - I was playing versus something similar to that but with a few tweaks, which I think suited the ships a touch more:

  • Guri doesn't really have the green dial to support Push The Limit - she seems at her best when knife fighting and able to pull hard turn/barrel roll.
  • Given her potential auto-generating focus, you can save quite a few points by swapping both her and Fenn Rau down to Attani Mindlink. It has its limitations, but lets both pilots abuse their full white dials, rather than just the green bits.
  • Inertial Dampeners are nice, but given how much a starviper can reposition itself, I can't speak highly enough of Contraband Cybernetics on Thweek. Segnor + Starviper MkII Barrel Roll is just ridiculous.
  • That cuts the cost down to a faintly ridiculous 93 points - meaning you could shell out for a torpedo for someone (covering off the squad's big weakness - its ability to hurt people outside range 1 shots).
    • In the squad in question, I'm not sure it's the ideal use of the points but Fenn and Thweek were both packing Flechette torpedes, which in the game after me they managed to both drop on Kylo over the course of a round (Fenn at range 3 and thweek by being thweek). He's about the most expensive ship going that's vulnerable to flechettes (alongside IG-88) and the fact that the mere act of firing, not necessarily hitting, drops the stress is painful for an advanced sensors/push the limit 40+ point ship....
Edited by Magnus Grendel
14 minutes ago, Magnus Grendel said:

Nice list.

Observation - I was playing versus something similar to that but with a few tweaks, which I think suited the ships a touch more:

  • Guri doesn't really have the green dial to support Push The Limit - she seems at her best when knife fighting and able to pull hard turn/barrel roll.

That barrel roll makes up for lack of greens. Its amazing where the vipers can get to with a boost + barrel roll and only setting straight maneuvers. And guri being blocked gives her a focus. As for the hard 1, a 1 bank (green) with barrel roll is darn near same thing, even better.

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That's why I had guri with PTL and advanced sensors in my initial 2 ships

Fair enough.

Don't get me wrong, I appreciate you sharing your thoughts!

Tried the mindlink stuff and wasn't that amazed, now I'm in the ptl / advanced sensors train.

We'll see, maybe I come back to Attanni once again.

Missing the second X-Wing game night in a row, kind of sucks ? ?

Honestly, SVs might not seem like they'd like PTL, but it can work wonders. Though I'd rather have Intensity on Guri for one.