Fellow pirates,
Now that I finally understood my firecasters and can fly them on a decent competitive level, it's time for something new.
Settled on a part of the new list and I am quite reluctant to change it:
Black Sun Assassin (28)
Push the Limit (3)
Autothrusters (2)
StarViper Mk. II (-3)
Guri (30)
Push the Limit (3)
Advanced Sensors (3)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)
Total: 66
View in Yet Another Squad Builder
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Now for the tricky part - I really don't know what to use the remaining 34 points for. Too many options... I feel like I need a movable tank who can stay near the enemy ships and disrupt them.
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Sounds like a bumpmaster - maybe Manaroo with intel agent, intimidation, anti pursuit lasers and feedback array? Or the scout with a bid? I don't care for the bid but the lower pilot skill may be beneficial.
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On the other hand, a heavy hitter can maybe draw enemy fire while and give the vipers time to do their job.
So maybe a lok revenant with deadeye, missile and extra ammunition? Have flown the scurrg only once, don't know... Some ideas for an infighter build? But the ships screams ammunition!
Or dalan oberos with a similar loadout plus unhinged? Have flown the kimogila a few times, but this ship feels more like a strafing, turn, reload, repeat. Not exactly a movable infighter...
Kavil could also be fun - 4 dice with synced turret, plus unhinged, ptl and vectored thrusters.
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Then there is the werid stuff...
Palob with trick shot, Dengar, blaster turret, title, pulsed ray shield and cloaking device. Not exactly movable, maybe a little bit tanky but disruptive for sure and with some consistency in damage output.
Zuvio with ptl, cad bane, spacetug, bomblet, pattern analyzer and cloaking device. That's some expensive 2 dice primary... But movable and disruptive for sure.
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Or just go all out brutal - Fenn Rau is 34 points with PTL, title and AT, an excellent knife fighter. But who will tank in the list?
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Looking forward for comments and suggestions. Thx mates