Welcome, one and all! With the release of the tome of mystical and arcane knowledge to the general public, the art of alchemy has received renewed enthusiasm among the galactic populace. To celebrate this renewed vigor, I have opened my archives of hidden knowledge to the public, and invite other practitioners of the mystic arts to join us and add the rare and subtle recipes, methods, and blueprints to our vault of knowledge!
As a gift to you, I have retrieved an impossibly rare scroll from the depths of my archive to begin this process; I hope we all can join together and assemble the greatest store of alchemical knowledge in the galaxy!
Phoenix Flame
While technically a potion, this alchemical elixir appears as nothing more than crackling golden and silver fire contained in a clear container of crystal. Vanishingly rare even when the Force was more well-known during the height of the Galactic Republic, Phoenix Flame is known (to those versed in the rarest and most esoteric lore) as a light-side counterpart to the famed "Waters of Life" utilized by many dark-side aligned Force traditions such as the Nightsisters of Dathomir. Named after a legendary creature from multiple cultures across the galaxy, the secret to crafting Phoenix Flame was only ever known to a few. The Jedi never embraced alchemy, and those who worked in the medium of the Dark Side of the Force seem unable to imbue the reagents with the necessary energies to ignite them into the Flame.
Material Price/Rarity:
20,000 credits/10.
Check:
Formidable (DDDDD) alchemy crafting check.
Time:
10 hours.
Special:
The crafter must be a Paragon to craft Phoenix Flame.
Effect:
Despite its appearance, Phoenix Flame can be consumed like a normal potion. However, its fiery nature means that it can be used in a method similar to a grenade as well. With a successful ranged combat check, the potion affects the target, and a thrown flask possesses the Blast quality as well. The unique properties of Phoenix Flame means that the effect it has depends on the Morality score of the character affected by it. For characters that do not possess a Morality score, the GM should determine what general range they would fit in, based on their actions and behaviors.
Characters with a Morality score of 81 or higher heal all wounds they are currently suffering, as well as any one Critical Injury. This can even be the Death Critical Injury, if they are the recipient of the potion within one round of dying. Characters with a Morality score of 50 to 80 receive a lesser benefit - they heal wounds up to half of their wound threshold, and one Critical Injury of up to Hard (DDD) difficulty.
However, characters with a Morality of 49 or less are not healed by Phoenix Flame, but instead harmed. Those with a Morality score between 20 and 49 treat Phoenix Flame as a weapon, with Damage 6, a Critical Rating of 3, and the Blast 4, Burn 1, and Pierce 5 qualities. Against characters with a Morality score of 19 or less, Phoenix Flame is exceptionally deadly - it has Damage 12, a Critical Rating of 1, and the Blast 10, Breach 1, Burn 3, and Vicious 5 qualities. If a character harmed by Phoenix Flame decides to drink the potion (whether due to ignorance or morbid curiosity), they must attempt a Formidable (DDDDD) Resilience check . They are treated as having received a hit from the potion, with damage equal to the base damage +1 for each uncanceled [F], and the GM may spend [T] to activate the potions weapon qualities as if they were [A].
Alternatively, a character exposed to Phoenix Flame may draw it into their spirit instead of their body, foregoing the healing effect (assuming they would be healed) and adding [LS][DS] to their next Force power check made that encounter. If they use the Protect or Unleash power, they instead add [LS][LS][DS][DS]. Using the Unleash power while so empowered does not impose any Conflict, and characters hit by the Unleash that would be healed by imbibing Phoenix Flame heal as many wounds as the attack would have inflicted.
Edited by Absol197