Thoughts on the new A-Wing

By Kehl_Aecea, in X-Wing

Let me just say, I am THRILLED my favorite A-Wing pilot ability is being carried over to 2.0 (Arvel Crynyd). That being said, I was a bit unsure about how the A-Wing's Vectored Thrusters actually work. As it reads on the card, you can do a red boost after you perform an action. Since the A-Wings naturally have a white boost, does that mean we can now boost and boost again? I know I shouldn't expect 1.0 rules to carry over (the whole "no performing the same action twice in a round" rule). If Crynyd has a talent slot, Intimidation is going to be stapled to him!

Probably not able to double boost, just adding the red boost after all the other actions.

Pretty sure there's always been a rule stating that no ship can take the same action twice in a round.

10 minutes ago, That One Guy said:

Pretty sure there's always been a rule stating that no ship can take the same action twice in a round.

There has.

There's no reason to assume there will be in 2e, except game balance pretty much demands it.

Devs confirmed in the BoLS game that you can't repeat an action, just like in 1.0

I'm also keen to fly Arvel, but I wonder if he will get the range combat bonus while attacking at range 0 (note that he can't use prockets at range 0)

Edited by gadwag

I think how good they are will depend a lot on how we can customize them.

So if you have linked actions do you have to do both of them? Or can you choose to just do the first bit?

My Question is because I thought you could choose, but if you can then why wouldn't the A-wing just have boost as a red linked action option on each of it's other actions? Instead of adding more words when your rules already allow for that?

Edited by Talonbane Cobra

I hope Tycho makes it to 2e.

Oh becasue it works for card actions too this way. I get it.

Edited by Talonbane Cobra

i highly doubt they'd change the rule for multiple same actions.

Theres not many self-action spams, Vader probably being the only real problem in that case, but theres plenty of coordinates or pass a free action stuff now.

I wonder if a new A-wing will be Resistance only since it's now a separate faction. I would guess yes

I doubt we'd have specific linked actions if the "can't repeat an action" rule was going away.

Having now access to extra munitions and not having to pay a 2 point premium on missiles is going to be a godsend for them.

Proton Rockets and Cluster Missiles are looking especially strong as options for a swarm. Proton Rockets are going to be very strong on Jake, who can effectively Boost, Focus and Lock in the same round twice per game via Afterburners.

And that's without any stress!

Actually, he could Target lock, link into a boost, take free focus. So he could do that every. Single. Turn.

Edited by ClassicalMoser

Nope! Jake can take a focus action after boosting and the free boost of the awing is red. So Jake can't get a focus-TL on is own.

Edited by DerRitter
spell
7 minutes ago, ClassicalMoser said:

And that's without any stress!

Actually, he could Target lock, link into a boost, take free focus. So he could do that every. Single. Turn.

Well, the boost from Vectored Thrusters stresses him, so he can't take the focus action from his ability that way. He can only pass a focus action to a buddy if he's doing it off of Vectored Thrusters. You need the Afterburners to give him his full action economy.

With no upgrades, Jake could barrel roll, focus with his PA, boost with Vectored Thrusters, and give an ally a focus action with his PA. That's quite a bit of action economy. Even without afterburners, Jake still has double reposition + focus plus a free focus to a friend. You could give Jake prockets so he can fly straight at people and do usual A-wing things, plus give his wingmate a fully modded torpedo/missile strike. Nasty business.

1 hour ago, DerRitter said:

Nope! Jake can take a focus action after boosting and the free boost of the awing is red. So Jake can't get a focus-TL on is own.

Oh duh. Don't know how I missed that it is now a focus action and not just a free token.

3 hours ago, piznit said:

I wonder if a new A-wing will be Resistance only since it's now a separate faction. I would guess yes

A resistance RZ2 A-Wing maybe, but the rebels still got an A-Wing and it's been fully spoiled already.

So with the Rebel reveal thread it becomes obvious that there are only 2 Named Pilots revealed (unless some where forgotten in the spoilers)

The problem is that the top pilot is Jake at PS 4, and his ability is now a support ability. In an Interceptor that absolutely Needs self buffs and is not made for formation flying at all.

The A-Wing had 2 things going for it in 1.0 It was okay at Arc-Dodging for the high PS pilots that got 2 EPTs after the fix. They could also take Prockets.

It could also deliver misdiles via Deadeye. Some mixed that with Crack shot.

NOW, there is no more deadeye for non-force pilots, so low PS will not get off their Missiles.

AND if they don’t get higher PS pilots there is also no Arc-Dodging, nor Procket madness.

Imho, if there is not at least a PS 5 pilot (better would have been PS6 instead of Fenn having that) this ship is completely dead.

I REALLY hope they just forgot Tycho in the spoilers and he has PS5. Because otherwise not even point cost reductions or additional slots can save it.

Probably the double EPTs are also gone, but even if they still had them, there is just nothing to do with a PS4 arc-Dodger with 2 red dice. I mean it can’t joust, it can’t alphastrike, it can’t arcdodge.

It was never a very good choice im 1.0, and got, but as it seems now, it got massively shafted for 2.0

Just compare it to an interceptor and its pilots, it’s not even remotely funny. It even got the worse ability, why again?

I just hope there are more pilots, or it’s a real pity for this cool-looking ship.

Edited by ForceM
10 minutes ago, ForceM said:

So with the Rebel reveal thread it becomes obvious that there are only 2 Named Pilots revealed (unless some where forgotten in the spoilers)

The problem is that the top pilot is Jake at PS 4, and his ability is now a support ability. In an Interceptor that absolutely Needs self buffs and is not made for formation flying at all.

The A-Wing had 2 things going for it in 1.0 It was okay at Arc-Dodging for the high PS pilots that got 2 EPTs after the fix. They could also take Prockets.

It could also deliver misdiles via Deadeye. Some mixed that with Crack shot.

NOW, there is no more deadeye for non-force pilots, so low PS will not get off their Missiles.

AND if they don’t get higher PS pilots there is also no Arc-Dodging, nor Procket madness.

Imho, if there is not at least a PS 5 pilot (better would have been PS6 instead of Fenn having that) this ship is completely dead.

I REALLY hope they just forgot Tycho in the spoilers and he has PS5. Because otherwise not even point cost reductions or additional slots can save it.

Probably the double EPTs are also gone, but even if they still had them, there is just nothing to do with a PS4 arc-Dodger with 2 red dice. I mean it can’t joust, it can’t alphastrike, it can’t arcdodge.

It was never a very good choice im 1.0, and got, but as it seems now, it got massively shafted for 2.0

Just compare it to an interceptor and its pilots, it’s not even remotely funny. It even got the worse ability, why again?

I just hope there are more pilots, or it’s a real pity for this cool-looking ship.

disagree.

Wave 10-13 I found that generic A-Wings we're where it was at, and without prockets or missiles. Juke/Snap A-Wings are very deadly until lowrrick showed up. Now, the builds will be very different in 2.0 and the A-Wing looks like it will fly quite a bit different as well, but I wouldn't doubt if Juke becomes a very solid EPT on A-wings, and generic spam in general. Obviously we haven't seen if Snap Shot makes it into 2.0 yet, right now it looks like no.

Jake is in a strange spot because how his ability has been reworked. He should be a 5, especially with Tycho missing. I don't know if we will see a powerhouse jake like we saw in the mid-times of x-wing 1.0.

Arvel will be the man, especially since he can boost into a bump. I think he will be unexpected and a lot of fun to fly and fly against. Once again, Juke will be really fun on him.

You are also thinking 1.0 metrics on what it can and can't do. The A-wing has always been an incredibly fun ship to fly, very underestimated, and with the right people flying them, incredibly dangerous. I'm not as hyped about them in 2.0 as I am E-wings, but I don't own 6 of the little buggers for no reason.

27 minutes ago, Wiredin said:

A resistance RZ2 A-Wing maybe, but the rebels still got an A-Wing and it's been fully spoiled already.

My bad. My original post was in response to someone hoping Tycho made it in 2E. I didn't quote him hence confusion. But if the new resistance Awing is resistance only I would guess no Tycho unless they change him from strictly Rebel timeline. But he could always be added later to original Awing rebel roster :)

18 minutes ago, ForceM said:

So with the Rebel reveal thread it becomes obvious that there are only 2 Named Pilots revealed (unless some where forgotten in the spoilers)

The problem is that the top pilot is Jake at PS 4, and his ability is now a support ability. In an Interceptor that absolutely Needs self buffs and is not made for formation flying at all.

The A-Wing had 2 things going for it in 1.0 It was okay at Arc-Dodging for the high PS pilots that got 2 EPTs after the fix. They could also take Prockets.

It could also deliver misdiles via Deadeye. Some mixed that with Crack shot.

NOW, there is no more deadeye for non-force pilots, so low PS will not get off their Missiles.

AND if they don’t get higher PS pilots there is also no Arc-Dodging, nor Procket madness.

Imho, if there is not at least a PS 5 pilot (better would have been PS6 instead of Fenn having that) this ship is completely dead.

I REALLY hope they just forgot Tycho in the spoilers and he has PS5. Because otherwise not even point cost reductions or additional slots can save it.

Probably the double EPTs are also gone, but even if they still had them, there is just nothing to do with a PS4 arc-Dodger with 2 red dice. I mean it can’t joust, it can’t alphastrike, it can’t arcdodge.

It was never a very good choice im 1.0, and got, but as it seems now, it got massively shafted for 2.0

Just compare it to an interceptor and its pilots, it’s not even remotely funny. It even got the worse ability, why again?

I just hope there are more pilots, or it’s a real pity for this cool-looking ship.

Compare them to the TAP, because that's a fair comparison, not the Interceptors.

Plus missiles will be strong with multiple shots. A-Wings will love Prockets too.

6 minutes ago, Commander Kaine said:

Plus missiles will be strong with multiple shots. A-Wings will love Prockets too.

No more missile tax! ?

Edited by wurms
8 minutes ago, Commander Kaine said:

Compare them to the TAP, because that's a fair comparison, not the Interceptors.

Plus missiles will be strong with multiple shots. A-Wings will love Prockets too.

They will never get them off at low PS. Jake was the only one that was ever relevantly good at it because he could take VI and got another EPT, mostly Ptl, using it to reposition and be action-efficient.

Low PS pilots only ever were good with ordnance with Deadeye. And that’s gone.

and the TAP still has the Grand Inquisitor at high PS that can Arc-Dodge and technically has his old ability, just better, and the force.

so yeah, looks pretty bleak in that comparison.

Edited by ForceM