I don't get the shtick of the Aggressor. It is rather squishy compared to the Y-wing, especially with the Evade nerf, the lack of LWF, and the fact that it cannot naturally evade, only after a barrel roll.
So I'm not sure what the selling point on this ship supposed to be? A mediocre turret platform? Sure, but turrets are not all the rage now. Maybe it has a gunner slot (it supposed to have one), but even then, the Empire probably lacks unique gunners like Ezra, Han or Luke. Sure it can double tap with primary and an Ion with Veteran turret gunner, but everyone and their mother can do that, and it probably won't be worth it on such a fragile chassis.
So, why should we take this ship? Turrets are not all that amazing anymore, especially on such action starved ship that is supposed to survive by evading, or focusing.
I'm just not sure. Will they be that much cheaper? A swarm of turrets? Back in 1.0 its pseudo 3 agility and evade made it a difficult ship to remove, thus had some appeal, and the larger range of mobility... But but of those things are less unique to it.
It is supposed to be an advanced, so maybe a system slot? That would sure help, being able to roll before move would make up for the changes... But I don't believe that will happen. It doesn't have a ship ability either, which is disappointing. I sure thought that it would have the ability Synced turret built in, which would help it in case of overlapping arcs. But as it is now, it is a Y-Wing lite, with less functionality and health.