Hello,
I am opening this subject because I consider this problem to be important enough to deserve its own topic.
Yesterday was a crazy day for L5r first we had the announcement of the Scorpion clan pack which was the last thing we wanted to hear. Before the stream, we were pleasantly surprised to see that the cards shown so far had a reasonable power level but also were pushing Scorpion in a new direction rather than reinforcing the current scorpion control, which we all learned to hate.
But the hope of a balance and healthy environment has been completely been shattered by the design of Duty.
This card is in my opinion the most impactful and overpowered card in the game and unfortunately limiting it to one exemplar doesn't solve the problem at all.
So far one of the best strategy against the current scorpion has been to try to force the low bid game since it is a deck that plays mainly with its conflict and becomes a lot weaker when forced to play with its Dynasty, this strategy was mainly used by decks like Phoenix and Crab which have powerful dynasty options and can naturally draw a lot of cards. Needless to say Duty completely destroys this approach, if you play Duty in reaction to a bid 1 with a bid 5 while you are low in honor (which will happen sooner or later), in comparison to your opponent you will draw 4 cards and win 1 honor as well as denying 4 honor to your opponent, which is absolutely INSANE no matter how you look at it and all of this for a 0 fate card.
Now let's look how this cards play out in the context of a high bid game. This would be happening mainly against Crane and Dragon when those decks would rather try to out-muscle the scorpion player with a high bid gameplan. What would typically happen is that both players will try to draw as many cards as possible until they reach the point where you have to stay over 5 honor or start bidding low. With several assassinations and multiple dh characters and undefended conflicts, honor usually starts to be a problem at this point especially if scorpion is aggressively losing honor which its deck encourage you to do. If you start bidding low to put scorpion in difficulty then cf scenario number 1, if you carry on bidding 5 then you will reach the point where you loose the game if you get milled but scorpion won't, actually he can just play Duty in reaction of the mill and he is back with a full deck and won 1 honor in the process.
Needless to say, Duty is putting Scorpion in a win/win scenario no matter what you choose to do on top of its "normal" use which will prevent you from losing by dishonor which is just very powerful on its own especially when you combine it with City of the Open Hand. And the scary part is that you don't even need to draw it for it to impact the game.
I am also afraid that the very nature of this card makes it a very hard to counter, the only real counterplay we have are:
-Akodo Kage: but only available for the Lion clan and can be cloud the minded which scorpion already play in 3 exemplars.
-Counter-event: which are not available for all decks and can be countered by forge edict/censure.
-Policy debate: sees very limited play because of the restricted list and can be countered by forge edict/censure.
I don't see the elemental cycle improving this (unless they just give counter events to every clans but that would be silly).
This card is a danger for the meta and therefore should be included in the restricted list before its release. I am not going to bash the designers since designing card for such a new game 10 month in advance is not easy but please restrict this card, it's not too late!
Pierre Le Masson aka Thorrk/Hida Rehia double Hatamoto of the Crab Clan.
Edited by thorrk