Full Rebel conv kit contents on FB

By thespaceinvader, in X-Wing

4 minutes ago, PhantomFO said:

What if two kits ends up being enough to run 4 Academy pilots and 4 Obsidians, or 4 and 4 of Talas and Bandits?

Are you thinking the costs will be the same for the different levels of pilot in those cases? I think that is optimistic.

i expect one kit + starter will be enough to run 5 Academy Pilots, with a second conversion kit allowing for 8. We know the contents list for the Imperial conversion kit includes 3 Tie Fighters.

1 hour ago, Ixidor said:

I assume Sabine's TIE still has a title that allows equipping illicits.

The YTs have illicits too.

Any small ships with an Astro slot and crew slot? I thought the Y wing was. Nien Numb crew and R4 astro combo opens up a sea of blue maneuvers. I'm hoping the Arc still has a crew slot because Nien Numb would be good there too.

Didnt they say in the live stream there would be more pilots than we had before? well this looks like alot less and why does the yt-2400 not even have 4 options?

Just now, Skandranon said:

Didnt they say in the live stream there would be more pilots than we had before? well this looks like alot less and why does the yt-2400 not even have 4 options?

I think they meant we will eventually have more pilots when the ships are re-released for 2nd ed. Also, this is probably not errything. Also, why not show the actual base layouts for a few of the ships...

1 minute ago, gamblertuba said:

I think they meant we will eventually have more pilots when the ships are re-released for 2nd ed. Also, this is probably not errything. Also, why not show the actual base layouts for a few of the ships...

They specifically said that all the pilots will come in the conversion kits, and we would not have to buy the re-released ships to get more pilots.

1 minute ago, gamblertuba said:

I think they meant we will eventually have more pilots when the ships are re-released for 2nd ed. Also, this is probably not errything. Also, why not show the actual base layouts for a few of the ships...

hope you are right, had been hopeful but didnt expect it, for tycho to be made a x-wing pilot. now we dont have him at all :(

43 minutes ago, nexttwelveexits said:

RE: C-3PO and 2 green dice

According to my terrible back-of-the-napkin math, with two green dice, 28/64 possible results have at least one focus, while 30/64 results have exactly one evade, meaning that saving your calculate token does not give you a better chance of mitigating damage. A successful Threepio also means that two damage has been nullified, which is duplicated by a saved Calculate token only if you roll Focus + Evade, of which the odds are, I believe, 3/8. Unless I'm mistaken this is the breakdown of the 64 possible results from rolling two green dice:

  • 9 - 2x Evade
  • 12 - 1x Evade, 1x Focus
  • 18 - 1x Evade, 1x Blank
  • 4 - 2x Focus
  • 12 - 1x Focus, 1x Blank
  • 9 - 2x Blank

So with 2 green dice, using a Calculate token to predict 1 evade result gives you 2 evades 39/64 times (30 results with 1 natural evade +1 Threepio evade, and 9 results with 2 natural evades). Additionally, if you roll 1 evade and 1 focus and have another Calculate or Focus token to spend, you have a 3/8 chance of getting a third evade.

With 2 green dice, saving the Calculate token to improve one possible eyeball will give you two evades on 21/64 rolls and one evade on 34/64 rolls, and cannot give you a third evade.

IMPORTANT - Obviously, Threepio doesn't help you if your opponent only rolled one damage for you to avoid, so you would not use his ability when defending against an attack that only scored 1 hit. If the attack scored 2 or more hits, then Threepio comes into play and you can choose to either:

  • save your Calculate token for 34/64 odds (53%) of reducing the damage by 1 and 21/64 (33%) odds of reducing it by 2, or:
  • spend it to guess 1 and get a 39/64 (61%) chance to reduce incoming damage by 2, while noting that there is also a 12/64 chance of having two evades plus one eyeball should you have another token to spend.

So I'm not certain that a Threepio call is better than a saved Calculate token on a two-die ship, because I can't do the math right now to figure how much damage either should mitigate over the course of several rounds of combat. Threepio seems like a better bet to me due to the reasons outlined in the first paragraph, but I'll let a better mathematician tell you for sure (or tell you why I'm wrong). However Threepio + Calculate should definitely be better than double Calculate, and Threepio crew might be worth taking just for the flexibility of the double Calculate. Also it seems like decisions may also hinge on whether you're going to be taking more shots that are likely to score multiple hits.

With one die, however, Threepio's math is a lot simpler. A saved Calculate token has a 2/8 chance of netting an evade, while Threepio's ability has a 3/8 chance of adding an evade, so you should always go with Threepio if you're looking at 2+ damage and rolling 1 green die (remembering that Threepio can't help you against 1 damage). It becomes a question of whether he's worth the points and the slot as a defensive option.

Also, Threepio is now action-dependent, so no more free lunch just for having him aboard. You have to actually choose to use him.

Remember that threepio also give syou an extra calculate tokens when you take the calculate action, so you could potentially use his ability and still have a token available.

10 minutes ago, Arc170Chris said:

Any small ships with an Astro slot and crew slot? I thought the Y wing was. Nien Numb crew and R4 astro combo opens up a sea of blue maneuvers. I'm hoping the Arc still has a crew slot because Nien Numb would be good there too.

Ywing should have gunner slot, not crew.

I see nothing here, that for me, justifies bying the Rebel conversion kit... Oh well, gloryfied Micro Machines my models are now.

1 minute ago, Dwing said:

I see nothing here, that for me, justifies bying the Rebel conversion kit... Oh well, gloryfied Micro Machines my models are now.

1.0 is not going anywhere.

Ya just so it’s clear, the devs have stated multiple times that the pilots in the expansions ARE THE SAME you will receive in the conversion kit.

This is the entirety of the rebel faction outside of the components in the core and saws renegades.

I think it is safe to assume they will milk us for more cash by re-releasing some of the pilots lost in the conversion via 2.0 ace packs. It will be awhile before we see Wes, Tycho, and Keyan in 2.0 folks.

edit: sounds like I was a little off. As Squark (and gamblertuba and vanderlegion) details below-

———

Not quite. The pilots and upgrades from the Wave 1 expansions are in the conversion kits. Ships re released in future waves will likely come with additional pilots (Shara Bey in an A-wing is the most obvious one), although FFG has said they will release mini-conversion kits to allow people to get the new (that is, stuff that is not in the original conversion kits) content from those expansions. Which, given FFG's development lag, almost certainly means the mini-conversions for Wave 2/3 are most of the way through development.

Edited by Kdubb

Also, since Ahsoka isn't in the Tie, I have to assume they are coming out with her ship we saw at the end of rebels and are saving her for that.

3 minutes ago, Kdubb said:

Ya just so it’s clear, the devs have stated multiple times that the pilots in the expansions ARE THE SAME you will receive in the conversion kit.

That is true only for the X-wing, Y-wing, TIE, TIE Advanced, Protectorate and Firespray. For future releases we will have the option of buying little cardboard only baggies that have all the new pilots and cards with the 2nd ed releases. They had the little baggies for wave 1 ships in the conversion kits. Mentioned them on the unboxing stream but did not open them. Future waves will have new pilots. We will not have to buy new ship models though.

Edited by gamblertuba
3 minutes ago, Kdubb said:

Ya just so it’s clear, the devs have stated multiple times that the pilots in the expansions ARE THE SAME you will receive in the conversion kit.

This is the entirety of the rebel faction outside of the components in the core and saws renegades.

I think it is safe to assume they will milk us for more cash by re-releasing some of the pilots lost in the conversion via 2.0 ace packs. It will be awhile before we see Wes, Tycho, and Keyan in 2.0 folks.

I'm not sure they're going to DO aces packs. I know they said they aren't rereleasing modesl from the past ones. We probably aren't getting any new x-wing or y-wing pilots anytime soon since we get the expansion pilots int he conversion kit, but they DID say there will be new cards in future ship rereleases. So there's no reason we coulnd't get Tycho in the a-wing rerelease for instance. Probably not getting Keyan in the b-wing rerelease since they gave his ability away.

Nienan FarNumber!

20 minutes ago, Arc170Chris said:

They specifically said that all the pilots will come in the conversion kits, and we would not have to buy the re-released ships to get more pilots.

No, but they have hinted at side-packs containing pilots that you can buy, without purchasing the new plastic.

22 minutes ago, Jadotch said:

1.0 is not going anywhere.

Yes and no. While you can certainly still play 1.0 if you want, if most of your local community switches, it will be hard to find 1.0 games.

20 minutes ago, Kdubb said:

Ya just so it’s clear, the devs have stated multiple times that the pilots in the expansions ARE THE SAME you will receive in the conversion kit.

This is the entirety of the rebel faction outside of the components in the core and saws renegades.

I think it is safe to assume they will milk us for more cash by re-releasing some of the pilots lost in the conversion via 2.0 ace packs. It will be awhile before we see Wes, Tycho, and Keyan in 2.0 folks.

Not quite. The pilots and upgrades from the Wave 1 expansions are in the conversion kits. Ships re released in future waves will likely come with additional pilots (Shara Bey in an A-wing is the most obvious one), although FFG has said they will release mini-conversion kits to allow people to get the new (that is, stuff that is not in the original conversion kits*) content from those expansions. Which, given FFG's development lag, almost certainly means the mini-conversions for Wave 2/3 are most of the way through development.

*Assuming each faction gets a mini-conversion kit per wave, that's just 4-6 baseplates, the same number of pilot cards, and perhaps a few new upgrade cards and a condition token if necessary.

Edited by Squark
18 minutes ago, Jadotch said:

1.0 is not going anywhere.

Im sure I can train my kids to play it...

6 minutes ago, Squark said:

Yes and no. While you can certainly still play 1.0 if you want, if most of your local community switches, it will be hard to find 1.0 games.

Not quite. The pilots and upgrades from the Wave 1 expansions are in the conversion kits. Ships re released in future waves will likely come with additional pilots (Shara Bey in an A-wing is the most obvious one), although FFG has said they will release mini-conversion kits to allow people to get the new (that is, stuff that is not in the original conversion kits) content from those expansions. Which, given FFG's development lag, almost certainly means the mini-conversions for Wave 2/3 are most of the way through development.

Thanks for the clarification everyone. Not sure where my understanding got so convoluted (been a lot to parse these last few weeks). This makes the pill a good bit easier to swallow, and opens things up for quite a bit more pilots for each ship, which is exciting.

The xwing and Ywing are more or less set in stone for the time being though.

It will be interesting to see how they go about revisiting ships or if they do at all. There is a part of me that would be sad to see that aspect disappear as it’s fun to have a reason to get excited about older releases. Hopefully that facet will be fed through the continuous point adjustments.

49 minutes ago, elfholme said:

Are you thinking the costs will be the same for the different levels of pilot in those cases? I think that is optimistic.

i expect one kit + starter will be enough to run 5 Academy Pilots, with a second conversion kit allowing for 8. We know the contents list for the Imperial conversion kit includes 3 Tie Fighters.

I'm thinking the Academy could clock in around 24 points, and the Obsidian at 26.

3 minutes ago, Kdubb said:

Thanks for the clarification everyone. Not sure where my understanding got so convoluted (been a lot to parse these last few weeks). This makes the pill a good bit easier to swallow, and opens things up for quite a bit more pilots for each ship, which is exciting.

The xwing and Ywing are more or less set in stone for the time being though.

It will be interesting to see how they go about revisiting ships or if they do at all. There is a part of me that would be sad to see that aspect disappear as it’s fun to have a reason to get excited about older releases. Hopefully that facet will be fed through the continuous point adjustments.

Hopefully they have some fun with the app and the ability to add upgrade slots at will. Give an underused ship an extra modification for free or some such thing. No title needed.

2 hours ago, Ixidor said:

I assume Sabine's TIE still has a title that allows equipping illicits.

58 minutes ago, MegaSilver said:

The YTs have illicits too.

Ah, this makes sense now. I knew somebody here would know the reason.

5 minutes ago, gamblertuba said:

Hopefully they have some fun with the app and the ability to add upgrade slots at will. Give an underused ship an extra modification for free or some such thing. No title needed.

For sure. There is some sort of lore restriction on that you’d think though. You wouldn’t, say, give the bwing a turret or the tie fighter a crew and illicit (see what I did there?).

But there are those sort of ambiguous slots like systems or tech. So, I guess you just give bwings another system slot if it struggles? And a third if it continues? Lol. I’d be fine with it. ?

1 hour ago, gamblertuba said:

Why? The generics should be pretty good again in a world where hyper offense and defense has been toned down. The falcon still gonna suck but I won't have the nightmare of trying to chase down a boosting decimator with 4BZ to win a store champ anymore.

And if they don't overcost him Nienan FarNumber is going to be amazing. Get to spend the stress on defense too? That's stupid good.

(Red) Barrel-rolls have been handed out to Zs and Ys, and the X-Wing now has white barrel-rolls and S-Foils. So action-wise, all the B is getting so far is 1 speed Tallon Rolls and the option to red barrel-roll after a focus... On one of the reddest dials in the game. But the B’s real problem has typically been survivability. 1 (fickle) agility doesn’t get you very far, and it’s only got 2 shields above the X-Wing. No Astro slot means no chance to repair damage or regen shields, so... meh...

Maybe we might be able to plug a Gonk into it eventually, but in the end it’s “just a B-Wing”. Which is probably fine if you want to spam the low-end ones. But you can do better with literally any other rebel heavy fighter (Arc, Wookie). **** even the Y-Wing got a red Reload.

Edited by It’s One Of Ours
2 hours ago, It’s One Of Ours said:

Ok, I’m starting to get a lot more worried about the state of B-Wings in v2...

Agreed. It's a little sad that they seem to have got almost no love at all.

1 speed t-rolls do sound pretty interesting, but the only other change is a slight nerf to the hull and shield balance.

I'm amazed that with all the new design space they haven't been given an inbuilt ability, or a new action. Does it seem weird to you that the Y-Wing gets reload and the B-Wing doesn't?

Might all come down to upgrade slots. Native crew slot might be nice, especially if it makes Nien and Ten a viable pairing.