Full Rebel conv kit contents on FB

By thespaceinvader, in X-Wing

14 minutes ago, TasteTheRainbow said:

Anyone do that math on Nuevo 3PO versus just saving the calculate token? Even on a 2-dice ship aren’t you more likely to just be able to use the token? Obviously you can still call it when you need max +1 evades to survive, but... that seems not great.

The post just above you. :D Anyhow, there isn't much of a difference, but getting exactly one evade on 2 dice is a bit more likely than getting at least one focus, and getting at least one focus is more likely on three dice. It's pretty close either way.

1 hour ago, The Mighty Boushh said:

This might be a daft question, but why are there illicit upgrades in the rebel conversion kit?

I assume Sabine's TIE still has a title that allows equipping illicits.

Ok, I’m starting to get a lot more worried about the state of B-Wings in v2...

Edited by It’s One Of Ours
10 minutes ago, AllWingsStandyingBy said:


Oh gosh, if only there was some way to ensure you get a Focus token when blocked or even a second Focus token...


Airen Craken, Garven, Kyle, Lando (crew or pilot), Perceptive Co-Pilot, Baze Malbus, Coordinate (U-Wing/Sheathipede), ...

pst! that's" dedicated support, I literally brought it up already

i.e you bought an entire ship to ensure you get the focus.

Note, you are kidding yourself if you think Lando (seriously, dude has to roll a focus the least likely result), perceptive, or Baze are "ensured when blocked" because they're actions.

If luke required playing around the same restrictions, or bringing on a whole other ship, no one would care.

Bistan's probably a decent card under normal circumstances, but gunner Luke is not normal. It dodges all action timing, has no requirements beyond a token that's always regenerated at round's end (so far as we know), and still gives you something if you don't use it. What does bistan do if you're not focused? what does bistan do if you're 1v1?

Gunner luke would have to at least be five times the cost if they're to compete.

Edited by ficklegreendice
1 hour ago, Jadotch said:

What's an Orange Token?

A negative token that is discarded at the end of the round - tractor beam and jam being the only two I think.

Just now, thespaceinvader said:

A negative token that is discarded at the end of the round - tractor beam and jam being the only two I think.

jam is changed in 2.0? I know in 1.0 it stays until it has a focus or evade to knock off.

3 minutes ago, pyoinator said:

jam is changed in 2.0? I know in 1.0 it stays until it has a focus or evade to knock off.

We gather it is orange and round, and round orange tokens are discarded at the end of the round.

I don't know anything more than that.

But I'm hoping to get some demo games in within the next 48 hours.

My observation after gowing through all the cards: there are fewer upgrades than I would have thought. I counted close to 100? That seems like a small number compared to the 4 binders that hold all of my current upgrade cards.

22 minutes ago, ficklegreendice said:

Note, you are kidding yourself if you think Lando (seriously, dude has to roll a focus the least likely result), perceptive, or Baze are "ensured when blocked" because they're actions.


I never said all the things I listed covered all the situations. But each of those options provide ways to gain additional access to Focus tokens beyond the printed action bar of Bistan's own ship. Some of them can provide Focus even if Bistan is blocked, some of them can provide additional Focus to Bistan's ship. Depends on the context.|


I can already tell your axe to grind with Luke has become you're 2.0 White Whale, given that we don't even know point costs yet for anything! I, for one, am leaning awfully close to just sticking you on the Ignore List so I don't end up reading 20,000 posts about Gunner Luke over the next five years. 20,000 posts whining about turrets these past five years has been sufficient, I think. :D

EDIT: I mean, I get it, and I'm somewhat sympathetic. You don't like Gunner Luke. You wouldn't have designed it had you been in charge. Me either, for the record. Fair enough. That being said, Gunner Luke DOES exist, and I think it'll be a hot day on Hoth before FFG erratas/bans anything from 2.0, so best to just accept that he exists as an option, because otherwise you're tilting at windmills.

Edited by AllWingsStandyingBy

Lol, Lando + gonk

it's (almost but actually not really) ye ole r2d2 astro

So Shara is the new Norra Arc-170... sadly it's not nearly as effective without PTL or something like expertise. I do like the new norra ability.

And man... Chopper pilot on the Ghost seems extremely strong... is that correct? I wonder if these are final wordings.

Vader may find some use for Debris Gambit

I don't believe this is a 100% reveal. Things seem to be missing. They said their would be more pilots, not less.

Just now, Arc170Chris said:

So Shara is the new Norra Arc-170... sadly it's not nearly as effective without PTL or something like expertise. I do like the new norra ability.

And man... Chopper pilot on the Ghost seems extremely strong... is that correct? I wonder if these are final wordings.

One assumes they are given that this is on display at UKGE.

Though, the 'caption rex' typo still being there does make me wonder.

We're also missing an Informant crew - we have a condition card for it, but no upgrade/pilot as the source, so this clearly isn't a completely full listing.

RE: C-3PO and 2 green dice

According to my terrible back-of-the-napkin math, with two green dice, 28/64 possible results have at least one focus, while 30/64 results have exactly one evade, meaning that saving your calculate token does not give you a better chance of mitigating damage. A successful Threepio also means that two damage has been nullified, which is duplicated by a saved Calculate token only if you roll Focus + Evade, of which the odds are, I believe, 3/8. Unless I'm mistaken this is the breakdown of the 64 possible results from rolling two green dice:

  • 9 - 2x Evade
  • 12 - 1x Evade, 1x Focus
  • 18 - 1x Evade, 1x Blank
  • 4 - 2x Focus
  • 12 - 1x Focus, 1x Blank
  • 9 - 2x Blank

So with 2 green dice, using a Calculate token to predict 1 evade result gives you 2 evades 39/64 times (30 results with 1 natural evade +1 Threepio evade, and 9 results with 2 natural evades). Additionally, if you roll 1 evade and 1 focus and have another Calculate or Focus token to spend, you have a 3/8 chance of getting a third evade.

With 2 green dice, saving the Calculate token to improve one possible eyeball will give you two evades on 21/64 rolls and one evade on 34/64 rolls, and cannot give you a third evade.

IMPORTANT - Obviously, Threepio doesn't help you if your opponent only rolled one damage for you to avoid, so you would not use his ability when defending against an attack that only scored 1 hit. If the attack scored 2 or more hits, then Threepio comes into play and you can choose to either:

  • save your Calculate token for 34/64 odds (53%) of reducing the damage by 1 and 21/64 (33%) odds of reducing it by 2, or:
  • spend it to guess 1 and get a 39/64 (61%) chance to reduce incoming damage by 2, while noting that there is also a 12/64 chance of having two evades plus one eyeball should you have another token to spend.

So I'm not certain that a Threepio call is better than a saved Calculate token on a two-die ship, because I can't do the math right now to figure how much damage either should mitigate over the course of several rounds of combat. Threepio seems like a better bet to me due to the reasons outlined in the first paragraph, but I'll let a better mathematician tell you for sure (or tell you why I'm wrong). However Threepio + Calculate should definitely be better than double Calculate, and Threepio crew might be worth taking just for the flexibility of the double Calculate. Also it seems like decisions may also hinge on whether you're going to be taking more shots that are likely to score multiple hits.

With one die, however, Threepio's math is a lot simpler. A saved Calculate token has a 2/8 chance of netting an evade, while Threepio's ability has a 3/8 chance of adding an evade, so you should always go with Threepio if you're looking at 2+ damage and rolling 1 green die (remembering that Threepio can't help you against 1 damage). It becomes a question of whether he's worth the points and the slot as a defensive option.

Also, Threepio is now action-dependent, so no more free lunch just for having him aboard. You have to actually choose to use him.

Edited by nexttwelveexits
9 minutes ago, Jehan Menasis said:

Vader may find some use for Debris Gambit

Vader doesn't have an EPT, he has a force upgrade.

27 minutes ago, thespaceinvader said:

We gather it is orange and round, and round orange tokens are discarded at the end of the round.

I don't know anything more than that.

But I'm hoping to get some demo games in within the next 48 hours.

This makes Jam useless on low PS ships, a step back from 1.0.

Just now, HolySorcerer said:

Vader doesn't have an EPT, he has a force upgrade.

This makes Jam useless on low PS ships, a step back from 1.0.

The first one, we don't know. I'm pretty sure I've seen him with both in demo games, but I may be mis-remembering.

The second is nonsense. A low PS ship jams a higher PS one. That higher PS ship now cannot take an action that gains it a lock or green token, without losing the token. It does gain the option of repositioning or taking some non-token action instead, but if it does, the Jam forced it to not get mods.

Jam is almost exactly as effective on low PS as on high.

OH! I read Chopper pilot wrong. I thought it said range 0-2. Nm, just range 0 is fine.

On topic of Ilicits in Rebel conversion kits, Both YT will most likely have ilicit slots, as they did with upgrade in 1.0

Ditto the Rebel TIE.

Just now, thespaceinvader said:

The first one, we don't know. I'm pretty sure I've seen him with both in demo games, but I may be mis-remembering.

The second is nonsense. A low PS ship jams a higher PS one. That higher PS ship now cannot take an action that gains it a lock or green token, without losing the token. It does gain the option of repositioning or taking some non-token action instead, but if it does, the Jam forced it to not get mods.

Jam is almost exactly as effective on low PS as on high.

No demo game has Vader with an EPT and the devs have strongly suggested that pilots get one or the other.

Jamming weapons like the Jamming Beam are useless on low PS ships, as by the time they would get to shoot the high PS pilots have already fired and defended from mid PS ships. This is also a huge nerf to Jamming as ships that performed a non-token action (boost, roll, etc) are essentially immune to Jamming, as they have no tokens to lose. Jamming Beam got buffed, but is still useless if this is the case.

1 hour ago, TasteTheRainbow said:

Anyone do that math on Nuevo 3PO versus just saving the calculate token? Even on a 2-dice ship aren’t you more likely to just be able to use the token? Obviously you can still call it when you need max +1 evades to survive, but... that seems not great.

Similar to the nerf of Palpatine. Only focus results now there, so no reason to complain.

6 minutes ago, HolySorcerer said:

This is also a huge nerf to Jamming

Perhaps they discovered that persistent Jam tokens were a bad thing overall.

6 minutes ago, HolySorcerer said:

No demo game has Vader with an EPT and the devs have strongly suggested that pilots get one or the other.

Jamming weapons like the Jamming Beam are useless on low PS ships, as by the time they would get to shoot the high PS pilots have already fired and defended from mid PS ships. This is also a huge nerf to Jamming as ships that performed a non-token action (boost, roll, etc) are essentially immune to Jamming, as they have no tokens to lose. Jamming Beam got buffed, but is still useless if this is the case.

Yeah Jamming BEAM seems questionable on a low PS ship.

But then, Tractor Beam was always terrible on a low PS ship. Some things don't work on all platforms. There are still bad list building options.

57 minutes ago, It’s One Of Ours said:

Ok, I’m starting to get a lot more worried about the state of B-Wings in v2...

Why? The generics should be pretty good again in a world where hyper offense and defense has been toned down. The falcon still gonna suck but I won't have the nightmare of trying to chase down a boosting decimator with 4BZ to win a store champ anymore.

And if they don't overcost him Nienan FarNumber is going to be amazing. Get to spend the stress on defense too? That's stupid good.