Full Rebel conv kit contents on FB

By thespaceinvader, in X-Wing

2 hours ago, __underscore__ said:

I guess their function is to separate pilot ability rather than pilot/ship combinations.

On the plus side, Chewie's subtitle is 'The Mighty'.

Not too mighty with a once per game ability to flip a face up damage card face down. Unless I’m mistaken and charges can be replenished somehow. I’ll miss 1.0 Chewie

Has anyone taken these images and put them somewhere easier to access than the FB gallery?

1 minute ago, BlodVargarna said:

Not too mighty with a once per game ability to flip a face up damage card face down. Unless I’m mistaken and charges can be replenished somehow. I’ll miss 1.0 Chewie

Chewie pilot and Chewie crew both regen charges at the end of the round. (There is a little triangle next to the Charge symbol on the card indicating the charges regenerate)

So the ships with an odd number pilots are:

YT-2400
K-Wing
Wookiee Gunship

So either they repeat the generic on the base cardboard or there are still 3 pilots missing.

(So maybe Eaden Vrill is still out there?)

Edited by Jadotch
12 minutes ago, Admiral Deathrain said:

Eugh, that is just...unneccesary. Lets hope they got their rules wrong.

I'm not sure why that's a problem? it makes Dash's ability a lot less wordy.

12 minutes ago, HolySorcerer said:

Facebook is cancer and I’m on mobile.

I'm not spending 3 hours downloading and reuploading 200 photos. Deal with it being on Facebook or go without.

I am not too afraid of Dash. He has no linked actions, so he's stuck to one action a turn. He cannot boost which made him way more slippery than he had any reason to be. Lone Wolf is once per round, so that card has been nerfed. No Rey crew for him anymore, defensively he is going to be a lot more fragile. Sure he's going to still hit like a freight train, but he isn't going to be the multi-action, super maneuverable large base ship he was. If FFG has any sense, the YT-2400 won't have a gunner slot either.

3 minutes ago, Jo Jo said:

I am not too afraid of Dash. He has no linked actions, so he's stuck to one action a turn. He cannot boost which made him way more slippery than he had any reason to be. Lone Wolf is once per round, so that card has been nerfed. No Rey crew for him anymore, defensively he is going to be a lot more fragile. Sure he's going to still hit like a freight train, but he isn't going to be the multi-action, super maneuverable large base ship he was. If FFG has any sense, the YT-2400 won't have a gunner slot either.

I bet they’ll have a Gunner slot, but a TIE mini swarm will put real damage into every build we know of, so I’m also not that worried.

Wow, rebels look profoundly boring

Arcs got basically worse, except Shara who is now a worse Norra and every gunner upgrade is mobile arc only. They also took two former pilots, gave them amazing abilties...and nope they're not on the ARC anymore

Attack shuttles will probably remain their superiors

No sign of how to launch bombs yet. Base rule? Without that knowledge, Ks are spectacularly crap

Uwings aren't any better, back to Saw's

And of course...him

Only two types of turret secondaries, making the Y not as sexy as it could've been.

Seems rebels are going to be the turret and jousters (X)/fairship blob faction (minus low, but rau is all you need). Real C- investment in my eyes. Disappointing

Legitimately more excited about the neutral upgrades, like how fun ASLAM xg-1 boats will be

Almost completely certain I'll be converting with empire.

Edited by ficklegreendice

What's an Orange Token?

Just now, Jadotch said:

What's an Orange Token?

A marker to represent your daily intake of Vitamin C

This might be a daft question, but why are there illicit upgrades in the rebel conversion kit?

Horton Salm better be able to take Elite abilities in 2e. There’s no way to tell without the app, is there?

Just now, Jadotch said:

What's an Orange Token?

A negative token you discard at the end of the round, like a weapons disabled or jam token.

3 minutes ago, ficklegreendice said:

Arcs got basically worse, except Shara who is now a worse Norra and every gunner upgrade is mobile arc only. They also took two former pilots, gave them amazing abilties...and nope they're not on the ARC anymore

We know that isn't true. There is a gunner that gives the SF double tap to all those with rear arcs. There is enough missing that I think that this is more like an 80% reveal.

3 hours ago, __underscore__ said:

Some highlights I can see:

Luke is in English as he is in Polish

Outrider title means we basically get double Dash from 1st, with a small side of Kanan

I think Lowrick has to choose whether to help his friend before dice are rolled, then gives out an evade token rather than adding an evade result.

Rebel Fenn is PS6 with the same ability >.<

No more guessing zero with 3po, and you need to spend a calculate to do the ability, though you do get 2 tokens with the action.

On a similar point, Leebo can regen a calculate token after they've been used on a roll.

Etahan is back and he's called Gavin!

Leebo with C-3PO looks like it'd be crazy good. Double calculate tokens getting refreshed when you spend them, plus the guessing. Can't do zero, but guessing one on two dice is kinda statistically better. I'd have to reread cards again to see if a Calculate spent on C-3PO would get refreshed by Leebo.

3 minutes ago, Sithborg said:

We know that isn't true. There is a gunner that gives the SF double tap to all those with rear arcs. There is enough missing that I think that this is more like an 80% reveal.

Vet tail gunner

Less than impressed, SF double tap is incredibly situational especially when you should be focusing targets down instead of spending points to inefficiently split damage

Ffg really took a hatchet to their wingspan, apart us which were never any good but still kept the same abilities

No sign of overhaul rear bonus either

Edited by ficklegreendice
24 minutes ago, Jadotch said:

So the ships with an odd number pilots are:

YT-2400
K-Wing
Wookiee Gunship

So either they repeat the generic on the base cardboard or there are still 3 pilots missing.

(So maybe Eaden Vrill is still out there?)

There are missing cards, you have the Condition card for Informant and not the Crew

Just now, theBitterFig said:

Leebo with C-3PO looks like it'd be crazy good. Double calculate tokens getting refreshed when you spend them, plus the guessing. Can't do zero, but guessing one on two dice is kinda statistically better. I'd have to reread cards again to see if a Calculate spent on C-3PO would get refreshed by Leebo.

It certainly looks good, but Leebo cannot regen the token spent by 3PO.

1 minute ago, ficklegreendice said:

Vet tail gunner

Less than impressed, SF double tap is incredibly situational especially when you should be focusing targets down instead of spending points to inefficiently split damage

Ffg really took a hatchet to their wingspan, apart us which were never any good but still kept the same abilities

Point being, the Vet tail gunner wasn't shown. Thus, we don't have everything.

1 minute ago, Sithborg said:

Point being, the Vet tail gunner wasn't shown. Thus, we don't have everything.

No it's in the spread

Right above vet turret gunner

7 minutes ago, GLEXOR said:

It certainly looks good, but Leebo cannot regen the token spent by 3PO.

Leebo: After you defend or attack, if you spent a calculate token, gain 1 calculate token.

C-3PO: Before you roll defense dice, you may spend 1 calculate token to guess aloud a number 1 or higher. If do and roll exactly that many evade results, add 1 evade result.

If that's 1E timing, I'd totally say you get to gain a calculate token from Leebo if you spend one for C-3PO. It's still "you spending a calculate token" in both cases. Is there a source for why this timing specifically doesn't work?

Edited by theBitterFig
Just now, theBitterFig said:

Leebo: After you defend or attack, if you spent a calculate token, gain 1 calculate token.

C-3PO: Before you roll defense dice, you may spend 1 calculate token to guess aloud a number 1 or higher. If do and roll exactly that many evade results, add 1 evade result.

If that's 1E, I'd totally say you get to gain a calculate token from Leebo if you spend one for C-3PO.

Huh, so it is. It seems I just misinterpreted the interaction.

If the YT-2400 has a crew slot ...

Just now, theBitterFig said:

Leebo: After you defend or attack, if you spent a calculate token, gain 1 calculate token.

C-3PO: Before you roll defense dice, you may spend 1 calculate token to guess aloud a number 1 or higher. If do and roll exactly that many evade results, add 1 evade result.

If that's 1E timing, I'd totally say you get to gain a calculate token from Leebo if you spend one for C-3PO. It's still "you spending a calculate token" in both cases. Is there a source for why this timing specifically doesn't work?

I'd say wait for the timing chart before calling it, but I lean toward it working like you say. That being said, Leebo pretty clearly only refunds one calculate token each opportunity even of you spend two, so you can't have 3p0+regular calculate everytime.

Which is good, because that would be dumh, frankly.