Okay so the other day someone said something and it kinda made me realize how strange attack dice are. See, when you think of aerial combat or flight sims and such, there's generally two things that go into shooting. The first is the relative maneuverability of the involved craft, the second is the power the attacker can put out. But in X-Wing, both are represented by the same metric: attack dice. But if you think about it, there are a lot of ships whose superior speed and maneuverability should make landing hits very easy, even if they don't do much damage. But craft that are speedy and nimble like A-Wings, TIEs, and some others just have two dice, which can make landing hits fairly difficult against ships that should by all rights be sitting ducks against them.
So, I'm not gonna try to propose a "fix" exactly, but I'm kinda curious to hear what people think of this and what systems they'd use if they were making an alternate X-Wing that had a two part attack process, like how most RPGS have a 'hit' roll and a 'damage' roll. Or maybe you'd implement a static damage amount, with only a hit roll? Maybe some ships would have a "hammer down" action that has all guns firing at the expense of speed or maneuverability in the next round? What do you guys think?