Give me smoke ....

By tgall, in Star Wars: Legion

If we were going to include smoke grenades, I'd want proper smoke templates to put on the table.

1 hour ago, Chucknuckle said:

If we were going to include smoke grenades, I'd want proper smoke templates to put on the table.

Exactly, you'd definitely want that.

Long as you can lob, say distance 1 from your current location. Maybe have it as an exhaustible card, does no damage, seems workable.

10 minutes ago, tgall said:

Exactly, you'd definitely want that.

Long as you can lob, say distance 1 from your current location. Maybe have it as an exhaustible card, does no damage, seems workable.

Would be great on snowtroopers.

Yeah, Smoke grenades would be a great upgrade.

Smoke Grenades: Range 1. Exhaust. When performing an attack with this weapon, you must choose a point on the table as the target instead of an enemy unit. Do not roll attack dice. Instead, place a Smoke Template(5" circle) such that the center point is within range 1 of the attacking model. Line of sight cannot be drawn over a smoke template unless the target is within range 2.

Grenade Upgrade: 15 points.

If it was an attack it wouldn't do much to help Fleet Troopers.

FWIW, the biggest enemy of Fleet Troopers and the Ready action in general is just activation order. They have to activate early for the Ready to be relevant, but early in the turn you have so many things that feel like a higher priority. I think that might just be an ability that needs to be taken situationally. Their offense is really high though, particularly with the shotgun, and I'm curious how they fare being treated as a shock troop instead of a defensive one. Suppression seems like their biggest enemy in this regard.

1 hour ago, LunarSol said:

If it was an attack it wouldn't do much to help Fleet Troopers.

In general making it an attack would be worse given the limitation of one attack/standby action a turn, and other complications that it might introduce (since the basic rules don't cover targeting a location rather than a unit, plus in real life there is always a chance of a bad throw, so scattering or "missing" like with regular grenades). Gear equipment could have a similar effect, either as a free or non-free exhaust action.

I am no expert in the use of smoke in the modern battlefield, but does a simple grenade produce enough smoke as to limit Line of Sight in the outdoors?

Seems to me that apart from marking a position "we are here" it also provides information to an enemy "they are there and something important will happen soon" wait for a bit and then shoot that way.

Indoors perhaps you can do something.

5 hours ago, Amanal said:

I am no expert in the use of smoke in the modern battlefield, but does a simple grenade produce enough smoke as to limit Line of Sight in the outdoors?

Seems to me that apart from marking a position "we are here" it also provides information to an enemy "they are there and something important will happen soon" wait for a bit and then shoot that way.

Indoors perhaps you can do something.

Yes it does, although pretty much every medium, electronic or miniatures, makes it look instantaneous when it takes a while for it to build up enough to obscure movement. Also, it get's less effective in strong winds.

Smoke Grenades:

During your activation you may discard this card to place 1 Smoke Token at Distance 1 of your Unit Leader.

3 points