Give me smoke ....

By tgall, in Star Wars: Legion

So I'm playing Fleet Troopers and I'm getting slaughtered because the snowtroopers across the way keep the over distance 2 and thus keeping me from pew pew ...

I'm thinking it'd be a really handy addition if you could drop smoke either via grenades or some vehicle, be able to move up behind something that masks if only for a turn....

I've thought similar things myself. Let's hope FFG is ahead of us on it!

Use Liea’s command card that gives you a free move 1. Also mix troop types. Finally, add more terrain.

1 hour ago, Thornoo1 said:

Use Liea’s command card that gives you a free move 1. Also mix troop types. Finally, add more terrain.

Leia cannot Command Snowtroopers.

1 hour ago, tgall said:

So I'm playing Fleet Troopers and I'm getting slaughtered because the snowtroopers across the way keep the over distance 2 and thus keeping me from pew pew ...

I'm thinking it'd be a really handy addition if you could drop smoke either via grenades or some vehicle, be able to move up behind something that masks if only for a turn....

You may need more terrain that totally blocks line of sight, like buildings. Without them, Snowtroopers are toast, before they toast.

1 hour ago, JediPartisan said:

Leia cannot Command Snowtroopers.

You may need more terrain that totally blocks line of sight, like buildings. Without them, Snowtroopers are toast, before they toast.

I think you misread the OP.

(they are commenting on their experience with Fleet Troopers getting done over by Snowtroopers - not the other way around)

If the snows are playing keep away and they are killing you you are doing something wrong. They roll a single white each at that range. If they have a 5 guy squad, an aim token, and you are in heavy cover they are expecting 0.78 wounds per shot and realistically at speed 1 they probably can't keep away and aim at the same time. That really isn't that much. In the time it takes them to kill a squad you should have managed to win on objectives.

When placing objectives at the start of the game pick places that your fleet troopers can get to without exposing themselves.

I have played a few games with fleets and each time they have been the star of the show. Great damage output.

Also AT-RTs provide light cover. Use 1 or 2 of them as your mobile barricade.

59 minutes ago, Qark said:

Also AT-RTs provide light cover. Use 1 or 2 of them as your mobile barricade.

Against snowtroopers?
Chuckle.

The main issue is really the lack of terrain. Ideally, you want very few open lanes of fire over say, distance 3. There should be LOS blocking terrain all over the place.

All this lack of terrain talk I find pretty funny. I play tournament oriented historical war games as well and reality no matter if it's legion or something else, you've gotta field a list where terrain won't always be in your favor.

I think the use of AT-RTs as portable cover tho, that makes a lot of sense and hadn't thought about it.

The couple of games I've used fleet troopers, there was quite a bit of terrain on the table and by this I mean we had the 1/4 portion standard met. Our local hobby store (D6 games in Rochester Mn) is pretty blessed with lots of good terrain.

If you're playing with the right terrain, then just don't leave your fleet troopers where they can be shot at from distance 2 :)

11 hours ago, tgall said:

All this lack of terrain talk I find pretty funny. I play tournament oriented historical war games as well and reality no matter if it's legion or something else, you've gotta field a list where terrain won't always be in your favor.

Except the game is meant to be played with lots of line of site blocking terrain. So if you have a situation where you're at a disadvantage because there isn't the correct amount of terrain on the table the game is being played wrong.

Terrain may not always be in your favor, but you should be able to build a list and not be screwed over by lack of terrain.

Yeah, terrain is always a tricky concept in wargaming, because some units are always priced with the notion of terrain impacting their ability. An AT ST would be much more expensive if no terrain was factored into it's cost, as an example.

And there's the additional problem of many stores/tournaments not providing enough of the right type of terrain. We've all seen the pics of the embarrassing 40K London GT. And a lot of terrain collections feature a large amount of things like marshes, swamps, craters, rivers, barricades, etc which are technically terrain, but don't block any LOS. Or they include very sparsely populated forests which also might not block line of sight.

IMO, that 25% guideline should be almost entirely LOS blocking. Tall, dense forests, rock spires, buildings, etc etc.

12 hours ago, tgall said:

I play tournament oriented historical war games as well and reality no matter if it's legion or something else, you've gotta field a list where terrain won't always be in your favor.

I've been thinking the same. As long as you field a balanced, flexible force you should be able to adapt- that's where half the skill is. It's more important that the terrain looks like an actual place than whether it's fair. As someone who plays Japanese armies that often end up slogging across some sort of tundra I know this all too well- give me a nice jungle or city and things become much easier.

But that's from a certain point of view. Some people put build symmetrical tables.

12 hours ago, tgall said:

Our local hobby store (D6 games in Rochester Mn) is pretty blessed with lots of good terrain.

So does our store in Rochester, England- oldest and dirtiest of the Rochesters. :)

20 hours ago, Deuzerre said:

Against snowtroopers?
Chuckle.

The OP said that he was getting shot at from beyond range 2. So yes. Isn't the point of this post that he can't get into range?

On 5/30/2018 at 9:07 PM, tgall said:

So I'm playing Fleet Troopers and I'm getting slaughtered because the snowtroopers across the way keep the over distance 2 and thus keeping me from pew pew ...

I'm thinking it'd be a really handy addition if you could drop smoke either via grenades or some vehicle, be able to move up behind something that masks if only for a turn....

....so a little SOSRA?...

I play Soviets in Flames of War. Whats smoke? :)

Use a bigger threat than fleet troopers as a distraction? Or use the fleet troopers as the distraction to the bigger threat?

That's what flame AT-RTs are for! Drawing fire for your other important units.

If they are running from you they can't hold objectives.

5 hours ago, anthemius said:

I play Soviets in Flames of War. Whats smoke? :)

Unfiltered cigarettes

Smoke Grenades should be an upgrade which, when used, causes the affected unit to treat all opposing figures as though they have Heavy Cover until the end of the round.

Still range 1 of course.

5 hours ago, anthemius said:

I play Soviets in Flames of War. Whats smoke? :)

Conscripts.

6 minutes ago, Indy_com said:

Smoke Grenades should be an upgrade which, when used, causes the affected unit to treat all opposing figures as though they have Heavy Cover until the end of the round.

Still range 1 of course.

I could see that working, or a Gear upgrade of Shimmer fields or something that is exhaustable to give cover. Although that would render the Duck and Cover spec ops upgrade moot...

Just now, Caimheul1313 said:

I could see that working, or a Gear upgrade of Shimmer fields or something that is exhaustable to give cover. Although that would render the Duck and Cover spec ops upgrade moot...

Duck and Cover gives you a Suppression and grants you light cover when defending at any range + are Spec-Ops only.

This "Smoke Grenade" would grant heavy cover to any allied unit, as long as the unit shooting you has had Smoke Grenades thrown at them during the current round, which requires you to reach distance 1 before the effect can be used. Also, the Smoke Grenade would do no damage on its own.

More terrain!