attack of opportunity

By LordEnforcer, in Star Wars: Force and Destiny RPG

ok say NPC 1 is fighting player 1 in engaged range and player 2 is behind player 1 in short range and for some reason the NPC 1 decides to walk past player 1 to engage player 2.. wouldn't player 1 be able to get some chance of an opportunity attack to the NPC's side or back?

10 minutes ago, LordEnforcer said:

ok say NPC 1 is fighting player 1 in engaged range and player 2 is behind player 1 in short range and for some reason the NPC 1 decides to walk past player 1 to engage player 2.. wouldn't player 1 be able to get some chance of an opportunity attack to the NPC's side or back?

Nope. Attacks of Opportunity are not a part of these rules.

Star Wars battles tend to involve a lot of engaging and disengaging so it really doesn't make sense to prohibit that with Attacks of Opportunities. Not that my players don't ask for it every time one of my NPCs disengages. Too many years playing Pathfinder

Remember, this is more of a narrative system. A maneuver isn't strictly "move X feet/meters/squares/microns/metras/kellicams/parsecs/whatehaveyou in Y time," it's "move to an arbitrary distance that includes these effects," like being outside of the range where you can be hit by a melee weapon. A person maneuvering from Engaged with two characters to Short to those characters is presumed to be moving and defending themselves in such a way as to not leave themselves open to attack (in d20 Star Wars parlance, using a Disengage maneuver).

I actually created a thread about using the maneuver system to simulate moving battles, since maneuvers are only spent to alter range between various combatants, if one assumes a combat is moving throughout a certain area, then everyone is assumed to be moving relative to each other to remain within the same range bands from turn to turn, unless the spend a maneuver to change their relative range to others.