2 hours ago, Datskor said:I do think the change to re-animates may phush them over the top with re-generat e compare them with a two tray of Deepwood or Crossbowmen. Deepwood get two blue dice vs blue, red caping their dammage. The precise is good and may compansate for the dice but the spesial by blighting is someting that i find stronger than shifting one altough less reliable. There is a one point difference.
- fire rune is stronger on deepwoods*
Now compare them to the two-tray crossbowmen with equal dice. The crossbows got protected one and a mortal strike range 1-3. Reanimates archers got blight generation and a ability to re-generate 1,5 average dammage. For the protection to be stronger they need to be attacked more than one time in one round. re-generate also works when they dont get attacked. Blight vs mortal 1-3 is debateble altough i feel blight has more diverse uses. crosbowmen is costed one higher then re-archers.
Add that they also got steadfast [dubt]
The maro figure upgrade is going to be strong with this reanimate archer buff.
Now thematicly i do agree that they shuld have the same regenerate-ability.
This is the same argument my gaming group has. My counter argument is that:
1. Regenerate sounds way better on paper. It's not often that I even get a full tray of Reanimates back during a game. In the battle report in the post above I got a total of 2 skeletons, and the unit was in combat for 7 rounds! The archers regenerated 0. On average my experience is that an archer unit probably is under attack fewer rounds in general. Also, enemy deepwood archers are likely to give the even 4 damage, which does not trigger regenerate, and if the standard 3x1 Crossbow with tempered steel gets the attack in, the Reanimate archers are dead. Also note that the crossbow has protected, which MIGHT do more than regenerate! If the archers become engaged, they are probably dead as well, but could perhaps get 2 regenerates in or something like that if they get hit by 2 or 6 damage. But the crossbows are still better in close combat. So the gain I expect from this adjustment is actually very limited, and the reason to have it is mostly thematic and to find ways to "lift" the faction widely instead of narrowly.
2. I think that you are undervalueing both Deepwood and Crossbow. The Depwood can get amazing at 2x2 with the Dispatch runner equipped, and Crossbow 3x1 with tempered steel and ranked discipline (and protected) just lays waste. Comparing that with the more expensive 2x2 Reanimates with combat ingenuity and a few extra skeletons raising from the (un)dead does not flash red to me.
Edited by Maktorius