The force and additional targets

By Ahrimon, in Star Wars: Force and Destiny RPG

If a force user uses an upgrade that allows them to affect an additional target, can they target the original target a second time. For example our force user has heal/harm and a magnitude upgrade. When activating harm (getting 3 FP) can they use the two extra FP and use magnitude to affect the original target a second time? Or does it have to be a second target?

11 minutes ago, Ahrimon said:

If a force user uses an upgrade that allows them to affect an additional target, can they target the original target a second time. For example our force user has heal/harm and a magnitude upgrade. When activating harm (getting 3 FP) can they use the two extra FP and use magnitude to affect the original target a second time? Or does it have to be a second target?

No, that's what Strength upgrades are for. Magnitude upgrades allow you to use the base power and all other chosen upgrades on multiple people, but to increase the effect on a single target, most powers (including Heal/Harm) require Strength upgrades.

2 minutes ago, Absol197 said:

No, that's what Strength upgrades are for. Magnitude upgrades allow you to use the base power and all other chosen upgra  des on multiple people, but to increase the effect on a single target, most powers (including Heal/Harm) require Strength upgrades.

Ok. I was trying to figure out the difference between Harm's magnitude and Move's magnitude. In another thread I was told I could attack the same target twice using magnitude (and auto-fire rules). I'm guessing since moves specifically calls it out as a ranged attack and that it uses the same rules as auto-fire that it can be the same target multiple times?

You have to consider what the actual targets are. The targets of the Move power are the objects you are throwing. You can use Magnitude upgrades to target more objects and move them around telekinetically, but they will all be Silhouette 0 unless you add Strength upgrades. You can't target the same object more then once and say, "well, normally I can only move a Silhouette 0 object, but if I target one multiple times I can increase that, right?"

The person you are attacking is the target of a combat check, not the target of the Move power (typically; there are circumstances where that's not the case, but I don't want to get into them now). If you are Moving multiple objects, then the combat check you make can gain the Auto-Fire quality, allowing you to hit the target multiple times if you're accurate enough. But that's not the Force power, that's the combat check doing that.

EDIT: As another example, let's consider a hypothetical Force power that lets you conjure a blaster from thin air (which we might actually be getting tomorrow!). The base power lets you Conjure one small blaster, Magnitude upgrades let you conjure more, and Strength upgrades make them bigger. You can use Magnitude to create five blasters, which you and your for friends can then use to all attack the same person, but the fact you are getting five attacks on the same person is not because the Magnitude upgrade let you target the same person more than once. It let you conjure more blasters, which were then used as a separate action to all attack the same target.

Since Move lets you Move objects, then decide who you throw them at, you can choose to throw all the objects you Move at one guy. But Harm doesn't have anything like that. It hurts somebody, and Magnitude lets you hurt more somebodies. But unlike Move our our hypothetical Conjure power, the damage is the effect of the power, not a secondary effect that becomes possible due to the power's primary effect.

Edited by Absol197

Makes sense now. I wasn't thinking as the moved objects as the target. Thank you.