Good morning Everyone,
I've been working on a grid based combat conversion for my fantasy setting and after some internal playtesting, I think it's ready to release to the while for 3rd party feedback. I will be attaching a dropbox link to the actual rules document at the bottom of this post but I will also be summarizing the system so I don't waste anyones time.
The Problem
While relative distance and minds eye combat works great for many settings (I love it in SWRPG), I have been less than satisfied with how it works in my fantasy setting. I believe this is because that the system was originally designed for the Star Wars setting where combat is less frequent and is more often about ranged blaster fights than melee. Regardless of the reason, my group has asked me to come up with a grid combat system that works for Genesys. While making the grid combat system I also had to update the distance measurement system and a few other smaller rules.
The System
- All Creatures have a speed. For player characters, I have balanced things around the idea of a 20ft to 30ft speed. I assume most species will have 20ft but some might have 25ft if they are particularly fast and there will almost certianly be a talent that improves movement speed.
- The action economy works the same except the Move maneuver has been changed. A player may now spend a maneuver to gain movement equal to their speed. Disengage and Prone have also been changed to now cost half their speed in movement (as costing a full maneuver proved too brutal in testing).
- Range bands have been removed and distance is now represented by 5ft squares. My personal prefrence is a hex grid but I know that is more a personal prefrence and a square grid seems more common so I went with that.
- Ranged difficulty has been replaced by "Distance divided by 25 round up". So 60ft would be a Hard check, for example. I tested this at divided by 20 and 30 but 25 felt about right for a fantasy setting.
So that about sums it up. Once I am happy with the core system I will proceed to updating things like Talents (ex. Nimble), Weapons Traits (ex. Blast) and other minor rules (ex. jump distance).
Any feedback or testing people could do would be greatly appreciated. Particularly with regards to character mobility (Is 20ft of movement enough?), Ranged Difficulty factor (Does 25/50/75... feel okay at the table?) and the Engage/Disengage rule (Does no cost to engage and "2 Strain or half movement" to disengage well?).
As always, thank you for your time and feedback.
- Cody